Ninja Gaiden II: The Dark Sword of Chaos (NES)

Ninja Gaiden II: The Dark Sword of Chaos review

Game: Ninja Gaiden II: The Dark Sword of Chaos
Platform: NES
Genre: Action (Platformer)
Developer: Tecmo
AKA: Shadow Warriors II: The Dark Sword of Chaos (EU), Ninja Ryuukenden II: Ankoku no Jashinken (JP)

Reader review by joseph_valencia

July 06, 2009

Reader, I have played “Ninja Gaiden II”, and now I’m here to warn you before it’s too late. Before writing this review, I commented that this game was better than its predecessor, the execrable “Ninja Gaiden I”. I was under much pressure, defending my review from people who said I didn’t devote enough sentences to that game’s story. This game has a story too, told through such dialogue as “What’s going?”, “Who are you?”, “What the…” and my personal favorite “You have to hurry!” The villain is a fellow named Ashtar, and the pre-title cinema tells us that his ambitions are not very nice. His henchman exclaims “What about the Ninja Dragon?” Ashtar says something to the effect of “He can’t stop us now.” Also, lest I forget, “HA HA HA…”

Back to the things people care about. Even though I said this game was better than the previous one, I must now admit that it isn’t too much better. One thing that has improved is the titular ninja’s ability to scale walls. Before, he had to bounce against them like a pinball. In this game, the programmers were considerate it enough to let us use “up” or “down” to move vertically while sticking. The “one-handed climb”, as I called it, is still necessary if you want to pull yourself over a ledge you’re climbing, but evolution takes time I suppose.

Our first glimpse of “Ninja Gaiden II” is very promising. Our character Ryu Hayabusa lands on a roof top, a nocturnal city skyline behind him. The music isn’t just a cacophony of “beeps” and “blips”. It has a nice, driving rhythm that compels us to charge forward. That is the extent of this game’s pleasantness.

Not too shortly afterward, we are confronted with the same brainless enemies. Some of them shuffle back and forth, as if their strategy for defeating you is to merely show up. Some look like tiny fleas, and they leisurely stroll toward you, confident that you’ll be too busy dealing with bats and ninja stars to notice little old them. Oh yes, you will be attacked by anything and everything and from every angle. Better games confront you with tricky enemies. Games like “Ninja Gaiden II” throw lots of mindless obstacles at you, preferring to let the forces of statistical probability work their magic. The guiding vision of this game: if 100 objects are thrown at something, chances are one of them will hit their target.

At the end of this first level is a boss, tall enough that you can’t quite leap over him. He has the ability to charge at you. That is all he has. He doesn’t know how to use this skill. You could be breathing down his neck, and he wouldn’t think to so much as swipe at you. He has this little timer in his head. When it ticks to zero, he charges at you. We know this. We expect it. So we leap onto wall and jump over his mindless attack. We mash the attack button until his life meter depletes to zero. Yawn.

After a critical plot development (“If you want to save the girl, do this! And hurry!”) we are inexplicably on the roof of a train. No explanation for this, folks, but we play along. Would you be shocked if I said there were more brain-dead enemies, including ones that blindly charge forward from the edge of the screen? The music is now “tootity-tootity-bleep-do-bleep”. But, boy, is this train neat. Gosh, look at how the background scrolls, like if the locomotive is *gasp* actually moving! Sorry, but in a game like this, you have to find some sort of wonder to marvel at.

Okay, when we make to the end of the train, we arrive at…a mountain side? Does coherence mean anything to the people who made this game? What’s next, Disneyland? The International Space Station? Toon Town? Oh, bother. Now there’s wind. Double bother. It seems the gimmick of this level is (brace yourself) fighting against the elements!

Marvel! As Ryu Hayabusa struggles to make heads or tail of Mother Nature herself. Thrill! As her winds push you backward, causing that same stupid and annoying enemy to appear out of no where again! Observe! The eighth wonder of the world, a boss man who tosses spiders and jumps on and off a platform!

It can’t get worse, can it? But it does, reader. But it does. Where else does stage three start but in a pitch black river, lit up only by lightning? Which begs the question: what happens to video game characters in these kinds of situations when there isn’t lightning? Don’t they ever carry a flashlight or a torch? What kind of government-employed ninja doesn’t have a set of night-vision goggles? Maybe Uncle Sam should have turned to Sam Fisher.

There are those who would say, Spaceworlder, lots of video games have these lapses in logic. They’d be right, and my response would be: maybe I wouldn’t be dwelling on “Ninja Gaiden II’s” lack of rationality if I were caught up in how fun it was? But there’s no fun to get caught up in. Ryu is relentlessly attacked from all sides, on buildings, on trains, on gusty mountains, on dark cliffs, and many other places. Forgive me if I don’t ask “Where will I be relentlessly attacked next?!” The rogues gallery isn’t driven by quality, but quantity. There is no coherence of vision.

Fans, this is the game you deserve. Readers, this is the review I owe you as an honest gamer.

P.S. The power-ups are shit. That includes the ninja clones.

P.S.S. The music is shit, too.

P.S.S.S. Maybe you kind of surmised this, but the story is a real stinker. Michael Bay movies have shown more humanity.

P.S.S.S.S. This review is a rant.


Rating: 2/10


More Reviews by joseph_valencia
Mega Man Zero 2 (Game Boy Advance)
Mega Man Zero 2 (Game Boy Advance)
The first stage of “Mega Man Zero 2” is one of the best possible notes a game could start on. Our hero, garbed in a poncho, fatigued from the battles he’s fough...
Mega Man Zero (Game Boy Advance)
Mega Man Zero (Game Boy Advance)
My initial impression of “Mega Man Zero” when I first played it was: This game is hard as fuck! I was humiliated by the first real boss, Aztec Falcon. The claus...
Mega Man Zero Collection (DS)
Mega Man Zero Collection (DS)
“Mega Man Zero Collection” contains one of the greatest action game anthologies of recent years and perhaps all time as well. In the realm of vigorous thumb and...


Feedback

If you enjoyed this Ninja Gaiden II: The Dark Sword of Chaos review, you're encouraged to leave feedback and talk about it with members of the site's community. You don't even need an HonestGamers account to get involved in the discussion. Please remember to keep your comments respectful and on-topic or they may be deleted by a moderator. Thank you for your understanding!

comments powered by Disqus


Info | Help | Privacy Policy | Contact | Advertise | Links

eXTReMe Tracker
© 1998-2013 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Ninja Gaiden II: The Dark Sword of Chaos is a registered trademark of its copyright holder. This site makes no claim to Ninja Gaiden II: The Dark Sword of Chaos, its characters, screenshots, artwork, music, or any intellectual property contained within. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors.

Follow Us