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5 Days a Stranger (PC) artwork

5 Days a Stranger (PC) review

"In my time Iíve played a lot of point and click adventure games. Ranging from the colourful and hilariously funny worlds of Lucasarts and Sierra, the clever and intriguing noir worlds of Revolution and numerous projects made by rival houses that make their games serious for the older players, Iíve marched through them all. "

In my time Iíve played a lot of point and click adventure games. Ranging from the colourful and hilariously funny worlds of Lucasarts and Sierra, the clever and intriguing noir worlds of Revolution and numerous projects made by rival houses that make their games serious for the older players, Iíve marched through them all.

However, all of those games had one thing in common. They were made by teams of people; specialist programmers responsible for the music, artists that ply their trade to the in-game graphics, writers who pen the script and the coders that design and build the productís engine which beats like a binary-constructed heart, driving them all. So, what happens when you give all those jobs to just one person, no matter how gifted such a person might be?

5 Days a Stranger happens.

Your name is Trilby and your occupation is that of a gentleman thief. An odd moniker for a villainous profession that involves stealing anything not bolted down, but one that signifies a playful code of honour. As such, the profession has its share of charm if you are particularly skilled and employ a keen and clever eye in choosing the locations of your next heist. Trilby chose the now-derelict DeFoe manner for his next operation.

Trilby chose poorly.

The moment you walk through the window (as is apparently the way of a gentleman thief), you find out youíre not alone within the mansion. A few other people came here with their own agendas; some came to pursue glory, others wanting to satisfy their curiosity and more still drawn in by the estateís macabre past. However, as you will soon learn, curiosity comes with a hefty price. Exploring the mansion you find clues that speak well of its history marked with blood, degradation and violence. The option for retreat is cruelly snatched from you: upon examination, all possible exits are, in one way or the other, made inaccessible.

Itís not long before you stumble across the first murder within the house, and after that, the bloodthirsty nature of the adventure accelerates alarmingly. The violence in which these acts are committed only escalates further and further, placing an invisible noose around the neck of the protagonist, marking the inevitable conclusions Trilby and the other occupants face.

Ancient totems, eldritch scribbling that make apparently no sense as well as dark visions that highlight Trilby's descent into madness, making him question all the things that he did in his life up to this point and question what might be left of his future. Truly, as the game progresses it envelops you within its grim world and allows you experience the dread of being a captive within a house where everything goes wrong. Strange noises that have no owner float in the stale air, lines of text that have no coherency to them and that appear out of the blue, vivid illusions from the past of the house depicting the life of those that lived here before. All of these will serve as fragments that, when placed together, tell a story which sends shivers down your spine.

But since 5 Days a Stranger is an ambitious project done in AGS (Adventure Games Studio), a homebrew game-making system that allows us mere mortal produce the games weíve always dreamed of, it didnít have the professional teams the more polished games of the genre do. Since it was done by a single man, its graphical and audio execution is poor making it less of a modern-day title and placing it firmly in the same vein of the first Monkey Island, which came out in the early nineties. Also the gameís puzzles are easily solved, ensuring even genre beginners should play through the game without much difficulty within a single afternoon at most.

However, the interesting script and the cliff-hanger ending which promises a sequel (and then delivers with 7 Days a Sceptic), coupled with a solid atmosphere, one that places many of today's games to shame, that harks back to a time when point and clicks didnít have to rely upon the modern wealth of technological chicanery. Itís a free project, downloadable all over the Ďnet and easily obtained with just a little searching and I can guarantee that, if you value a good thriller story, you will not be disappointed.

Rating: 7/10

darketernal's avatar
Community review by darketernal (May 05, 2007)

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