I knew at an early age that I wanted to make a career out of writing about games, and now I have. You'll find most of my stuff right here on HonestGamers, of course, but don't be surprised if my name pops up elsewhere. Living out my dream keeps me very busy, and I wouldn't have it any other way!
Sorry if Iím not responsive for a few days.
I am typing this post on my phone, in a hospital waiting room halfway across the state from my apartment. So I will keep it brief...
While fighting Oregon wildfires on farmland where he works (or adjacent to it), my dad was driving a Caterpillar vehicle. It got caught on an embankment of some sort and rolled over. My dad was in the cab and avoided being crushed but was still seriously injured. He is scheduled for surgery tonight on his spinal column, but that may be pushed back some and maybe even until tomorrow.
Capcom may have just stumbled upon the absolute worst possible way to bring Mega Man to Nintendo Switch.
I can tell I'm not going to be able to move on with my day until I compose a blog post on this topic, because I'm simply too angry to let the rage fester inside my head, so here goes: Capcom has announced a physical release for Megaman Legacy Collection + Megaman Legacy Collection 2 on the Nintendo Switch. The compilation will retail for $39.99 MSRP, and will be shipped on a single cartridge. It will release this May in North America. Included on the cartridge is Megaman Legacy Collection, plus buyers will receive a key they can use to tie Megaman Legacy Collection 2 to their Nintendo account and download it onto their system memory or an XD card. There are notifications to that effect on the front of the box.
No game is perfect. Everyone knows that. So... 9 out of 10!
Objectively, no game is perfect. You know it and I know it.
When a critic reviews a game, sometimes you'll see an accompanying score of 10/10 (or 5/5 in this site's case; there are all sorts of scale). Some readers will call this the "perfect 10," but that's a misnomer. No game is perfect, remember?
Why do some critics award 10/10 when clearly there's no such thing as a perfect game? Why do some critics balk at the notion. I worked briefly at an outlet where critics weren't allowed to award 10/10 scores, because games can't be perfect.
An uncommon hiccup led to wonky tallies, so everything has been reset.
One of you today pointed out to me that review views are really messed up, to put things mildly. I looked into the situation, and unfortunately it appears that when the site was having some issues with page loads a while back, a review page partially loaded and successfully ran a partial query, which resulted in every review record being updated to show 1689 views. That's my best guess at the problem, anyway.
The resulting data was even less useful than if that column in the database had simply been wiped completely, so I went ahead and reset every value to 1 (which is the default instead of 0, for boring reasons I won't outline here). They'll start going up from there, as reviews are viewed.
Putting images in your reviews just got easier.
What did you do with your weekend? I spent most of mine coding, and the result is a collection of adjustments around the site. The big, obvious differences are the systems pages (which I posted about previously) and the site's landing page. Those are hard to miss.
However, I also spent a few hours coding an update to our image assets functionality. The change brings the image assets in line with what I set up for guides, where instead of inserting a big long bit of HTML (which not everyone knows), you can just insert a simple image insertion tag.
I've reworked the system pages to show a variety of content you might find interesting.
HonestGamers is a site for game reviews, first and foremost, and that's not likely to ever change. Even though things have slowed a bit recently, I remain committed to ensuring the site is one of the finest gaming destinations on the Internet. Part of that effort involves producing supplemental content, such as guides and screenshots, but the system profile pages haven't advertised the extra work that goes on behind the scenes for quite some time.