I knew at an early age that I wanted to make a career out of writing about games, and now I have. You'll find most of my stuff right here on HonestGamers, of course, but don't be surprised if my name pops up elsewhere. Living out my dream keeps me very busy, and I wouldn't have it any other way!
Now that I've completed work on the guide that I was writing for IGN for Sonic and the Black Knight, I'm free to resume work on HGWars. I still have other things I have to do--basically that means games to play and review--but it seemed like a good time to pour some hours into coding.
Imagine a hokey old monster movie scream right about now.
After weeks of preparation, HGWars has now entered the 'open beta' phase. That's probably a bit on the pretentious side when really all I'm discussing is a browser-based game, but there was a lot of work that went into this and a lot more will doubtless follow.
It's time to wipe the tears from your eyes and say a meaningful "farewell" to your character in HGWars, because he's going away! Or she is, as the case may be.
I will be wiping all characters and battle records in the very near future, probably within the next hour and a half. Then the new round will begin and will last at least until this time on April 30, 2009. It may last longer or it may not, depending on how things are going.
I've just finished doing a bunch more work on HGWars in anticipation of its April open beta launch. The list of updates and additions is as follows:
* The 'Gear' section is now filled out with a total of mroe than 100 items, many of them added over the course of the last 24 hours. It's unlikely that many (or any) more items will be added anytime in the near future.
* Job listings have been expanded. There are now a total of 18 jobs in the database, up from the 11 that existed less than 24 hours ago.
I haven't posted for a bit, but I thought I'd check in now to let you all know what song is playing on those Dell commercials. The song is "Colors" as performed by Kira Willey. You can see it here:
You're very welcome.
(Yeah, the song was catchy enough and I was bothered enough that I actually looked it up. Sue me.)
I've just finished adding the final significant features to HGWars today. The final addition was the 'Pray' feature, which ironically is one of the first things I had in mind when I decided to even tackle the project!
Basically, players can 'pray' in-game to raise 1 or 2 levels (their choice), so long as they have the necessary HG Points. The number of HG Points required increases based on the number of experience points required to level up. Characters of the cleric class will also receive a discount.
Last night and this morning (they all blurred together for me), I got the last of the huge feature additions out of the way in HGWars.
It's now possible to buy weapons, armor, helmets, shields, boots and accessories. Or at any rate, it will be once I create the actual items. I've put the framework in place to easily do so, and I threw up a few pieces of equipment just for testing purposes (though they'll stay as the first available gear).
I also went through the battle page and added the digits into the scripts. I haven't been able to test much just yet, but as far as I can tell everything is working smoothly. Combined with mercenaries, gear should give the game that extra bit of depth and customization to make it feel more like a well-rounded experience.