I knew at an early age that I wanted to make a career out of writing about games, and now I have. You'll find most of my stuff right here on HonestGamers, of course, but don't be surprised if my name pops up elsewhere. Living out my dream keeps me very busy, and I wouldn't have it any other way!
As stated previously, I won't be doing a lot of big changes to HGWars for awhile, but I got up late enough today that I couldn't really attend to my other project in a meaningful way before getting ready for work (where I am expected to make an appearance in just over an hour). My brother-in-law needed some help getting his wireless running on the computer he got, plus I had to eat and I need to hop in the shower.
Anyway, the time I had went to working on HGWars. Even though I didn't have a lot of time to devote to it, I stopped up two important loopholes... in addition to one that I fixed late last night/early this morning. The three total changes are as follows and probably won't affect most or any of you, since you likely didn't know about them:
Over the past few days, I've done a lot more work on HGWars than I had planned. It's a lot closer to a working game than I had expected it to be by now, but there have been numerous changes and I need to see how they play out.
Therefore, I've wiped the characters and everyone will need to start fresh. This has a few benefits and will allow me to more easily examine potential balance issues now that everyone will be starting fresh with all current safeguards in place. I'm interested to see what different strategies people will try now that everyone will have to gain stats the same way, and without ridiculous real estate schemes giving some people more gold than they really even needed.
Well, it's almost 5AM and I've stayed up the whole freaking night tweaking the battle system and a few other things. Here's a rundown of the updates:
* Attack damage now fluxuates, meaning a level 35 mage with 50 WIS won't always hit for 73 damage if he keeps attacking. Sometimes it might be more like 67 or 75 or whatever. Just random numbers, but you get the idea.
* Critical hits are now possible, both from the offensive and defensive sides of a fight. You have a better chance of getting critical hits if your luck rating is high, though you stand a chance of getting them even when that's not the case (your odds are just lower). Critical hits still shouldn't be terribly common, but you should start seeing them often enough that they should be factored into any strategy.
This post is me recruiting. If you use Facebook, you definitely should be playing the new browser-based game, Mafia Wars. It's a lot of fun. I'm fairly addicted and I could really use some friends in-game to make my mafia more powerful. If you want to join, you'll first need to add me as a friend on Facebook. You can find my profile here.
Once you've added me, then I will confirm the addition sometime shortly thereafter. You should next click to play Mafia Wars. There's are links from my profile page. There, you can invite me to join your mafia, or I will invite you.
Last night and then again tonight, I spent several hours coding a feature into the site that will allow people to easily refer others to the site. The reason behind such a feature is obvious: I want more people to start referring people.
Why is that the case, though? Well, it's pretty simple: we're having trouble growing beyond our current level. While it's true that our current level isn't shabby, it's not as big as we all deserve. Every time a user submits a review, there are 20 or 30 people that seem to read it within a day or two. Beyond that? It really depends on any number of factors... including how well the review ranks on Google (something that will change for the better if more people start spreading the word about the site, by the way).
Today, my wife and I decided to take a walk on the beach. We tend to do so on the Nye Beach stretch, which is located near the post office. There's a parking area and gazebo up top, then you can follow a steep trail down to the sand below.
On the beach today, there was a massive pile of seaweed, plus there were places were large blobs of jelly had washed ashore. As we approached, a seagull who was strutting around on the beach took a crap and then flew away. My wife and I must've been a scary sight.
I wish that I could find and smack the person who let my HonestGamers contact e-mail address leak to the spam bots. It's not an address I shared with just everyone, so there are a limited number of suspects. Someone did it, though, and now I daily receive all kinds of spam.
It's almost always the same 2 or 3 messages, particularly a picture of about four different types of male enhancement drug. I also get a lot of HitBooster spam. I already know that none of the stuff works and I've never responded to any of the messages or asked for removal (that just encourages spammers to send more), but already it's getting ridiculous.