I write about video games and horror-related items. Also, I wear a hat.
A lot chopped off the backlog
Finished. Oh man, this one was tough. There are two hidden bosses that are both pretty hard to kill. One of them requires you to dive underwater and damn near drown to reach it. Thankfully, that one wasn't bad, but if it kills you, you respawn at the save point and not at the boss. In other words, you need to trek all the way back to him again.
The second one, Mother's Corners, was heavily reliant on pattern recognition, and they had a couple of attacks that were basically random. One of them threw flames at three points on the screen, sometimes right on top of you.
Sexy vampires and man-eating furniture
No screenshots this time. I don't have the ability to do so with my TV, and searching for them has turned up some sour results.
Episode 1.7: The Legacy
Featured monster: Spirit of some kind
Noteworthy names: Based on "The Legacy" written by Robert Bloch (author of Psycho).
An actor discovers a makeup kit allegedly owned by a renown, Lon Chaney-like character actor. He finds the actor's spirit inhabits the kit, and it teaches him how to literally transform into his old roles.
Ending spoiler: The spirit ends up possessing his body as the credits roll.
I used to watch a show with my dad in the late '80s: Monsters. It was a horror anthology series that lasted three seasons, and was a successor to another such program called Tales from the Darkside. Obviously, Monsters focused more on antagonistic creatures than Tales did, from garden variety beasts like zombies or vampires to more imaginative critters (e.g. a bed that eats people, anthropomorphic bees, a "cancer vampire," etc.).
Dust is done
Knocking stuff out of the way, one game at a time...
Dust: An Elysian Tail (PC)
Done. Finished, Over. Finally.
It's such a good game, too. It's a shame another one hasn't come out yet. Review coming soon.
A delisted roguelite platformer on Steam. It's a very simple game, actually. Every level you drop to the bottom of the screen and look for a door, avoiding hazards along the way. It's more difficult than it sounds, but it's not very interesting or entertaining at all. I'll probably play this for a few hours. If I don't finish it after a while, I'll probably give it a review and move on.
Red Goddess: Inner World (PC)
ALL REVIEWS: Mostly negative
I've begun a sort of project where I search for all the Steam games in my library that are marked negative in terms of overall reviews, as well as anything that's been delisted (e.g. Endorlight, Fist of Jesus, etc.). If a game doesn't have a consensus, then I look at what few marks it does have and judge where to go from there. Of course, this means I'll be playing a lot of rubbish horror games, but what else is new? So far, I've managed to tackle a few titles.
Another one bites the dust
I've had some time to game, but with my recent change in diet and activity, it's been decreasing. I've been falling asleep earlier and staying asleep, but that means I won't be burning the midnight oil quite as often to get through particularly long projects. Nonetheless, I've still made progress in:
I'm not sure where exactly I am, but I was in an underwater base that got attacked by the Concern. I thus entered a Sonic-ish water stage, where you had to swim past obstacles and find pockets of air occasionally or drown. I want to say I got through this scene and made it to another inhabited area, but my memory of that last session is a bit sketchy.
Knights of Pen and Paper +1 (PC)
Review coming, but here's a little taste of what I think.
Out of the three Zeboyd titles I've played, this was my least favorite. I like it, don't get me wrong, but it's nothing grand.
+It has a great combat system that involves equipping characters with abilities rather than using the standard Fight/Item/Magic commands. Most abilities can only be used once, though some are limitless. You can restore those abilities by having a character use their recharge command. A small number of abilities, though, can only be used once per battle (such as a res ability one character has).
+Cthulhu makes a cameo as a super boss.
+Suikoden-like recruitmen system for secondary characters. These are guys you don't use in battle, but grant you passive bonuses when you have them set to your party.