I knew at an early age that I wanted to make a career out of writing about games, and now I have. You'll find most of my stuff right here on HonestGamers, of course, but don't be surprised if my name pops up elsewhere. Living out my dream keeps me very busy, and I wouldn't have it any other way!
I was fortunate enough to get a coy of Disgaea 3 ahead of time, but I've not been fortunate enough to play a lot of it because work has mostly kept me from doing so.
HOWEVER... I had yesterday off (though not today or the next four days) and that meant I was able to devote some good time to it without fear of much interruption.
So far, the game is quite good (though not yet the perfect 10 that I felt its predecessors were; maybe that'll change and maybe it won't). The plot is a lot more humorous than the one in Disgaea 2, though not as clever--I feel--as the one in the first game. It's almost like it's trying too hard and some of the stuff (though at least original and not a repeat of either previous game) is a little bit on the ridiculous side.
I have four days of freedom, at last. After working 10 consecutive days, I definitely feel like I need them! Today I got up at 12:30, after staying up last night until 4AM or so reading. This actually isn't a huge change from my routine, since I often sleep in until sometime after 11, but today I was able to work up without worrying about how best to spend those next few hours before going to work.
Even though I only work 5 or 6 hours most days that they schedule me, those 5 or 6 hours throw my whole day out of line. It feels like I can't possibly get anything done... because I have work. Then I come home and I'm exhausted. It really sucks.
As of yesterday (technically, though it still feels like the early part of today), I have reviewed 46 games for HonestGamers this year. The list of games follows, and I'll edit in commentary on the reviews at my leisure.
The Bourne Conspiracy (X360) - August 12, 2008
I really like how this review turned out, and I really liked the game. I know that a lot of people won't, but what I tried to do in this case was present the game's strengths on its own merits without devolving into discussion about how people really shouldn't ignore all license-based games. Hopefully, that angle worked as well as I think it did, because I'd love to see more people give this great game a chance.
1942: Joint Strike (XLA) (X360) - August 06, 2008
Gasoline here in Newport, Oregon certainly is expensive. How expensive, you ask? Let's just say that I had the attendant (no self-serve here, by state mandate) put $13.00 of regular unleaded gasoline in my car and received Pi gallons in exchange. Do the math. ;-)
In other news, my game progress looks like this:
* Just completed mission 8/11 in The Bourne Conspiracy for Xbox 360, which I plan to review favorably (unless something changes) sometime this week.
So, I decided to give Braid a shot since I've been hearing a bit about it.
Right away, the game interested me. The title screen is playable. You can walk off to the right and into the level hub without ever really leaving the menu (though text scrolls away).
The game itself, once it begins, is platforming/puzzle action. The hero reminds me of the character from "I Wanna Be the Guy" and controls similarly. The art style here is a lot more detailed, though, with lush locations and a beautiful score to match.
I will be posting a review for Etrian Odyssey II on Tuesday. It's already written and such, but I want to sit on it for a day or two. In the meantime, here's the preview: the game is really neat for hardcore RPG fans.
Seriously, if you like old school RPGs, you owe it to yourself to check out the game. I hope that you'll read my full review when it goes live and that some of you will buy the game. It definitely isn't for everyone, but I think a lot of you would really enjoy it.
I've been superstitiously refusing to talk about my luck with my Xbox 360 because I don't like saying "My Xbox 360 has treated me well, knock on wood."
"Knock on wood" is such a stupid, superstitious expression that makes no sense at all when you consider its roots in the occult. Anyway, I haven't been wanting to say that and so I haven't talked about how lucky I'd been with the Xbox 360.
Today, that luck ended. I was playing through the opening tutorial in Operation Darkness and the game froze. My first thought was "Wow, this isn't a very polished game if it freezes in a tutorial." My second thought upon booting it back up was "Oh, crap. Four red rings!" My second thought was wrong, though. It's actually three red rings, which apparently is even worse.