About Me:

I write about video games and horror-related items. Also, I wear a hat.

Gaming Progress 5
February 23, 2015

I wish I could say that my weekend was more eventful than it was, gaming-wise. I did, however, polish off another game, but not one from my backlog.

I also picked up Assassin's Creed: Brotherhood for $15 from Hastings, as well as the newest (or close to the newest) NECA Godzilla figure (inspired by the mid-'80s Big G). Once I'm done with Assassin's Creed II, I'll probably get started on Brotherhood.

I also aim to start the indie game Botanicula within the week here. I actually didn't read any of the reviews for this game, and resisting buying it for a while. After finding it super cheap on a Steam sale, I figured why the hell not? Hopefully it doesn't suck...


Wizorb (PC)

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Gaming Progress 4-2: An Extension
February 21, 2015

Blood Omen: Legacy of Kain
I may blog about the Kain experience soon. Since the last post, I've managed to see the oracle and collect several new goodies, including mist form, the flame sword, Blood Gout, Inspire Hate, and Control Mind. Recently, I entered Vorador's Mansion, which I attempted to complete earlier, but couldn't since I lacked the proper spells.


Chronicles of a Dark Lord: Episode 1 - Tides of Fate

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Gaming Progress 4: The Light Died
February 19, 2015

I've only got a few things to report before posting this, playing for a short time, and then shoving off to bed.

Dying Light
I finished this about a week and a half ago and just completed the rough draft for a review. My score: 6/10. I enjoyed it in the beginning, but god did it ever run out of steam. As Suskie said, it contains not a single new idea. It even has a QTE final boss fight against a vapid, cliched villain.

Blood Omen: Legacy of Kain
Put the screws to Malek, but had to run away because of his stupid unavoidable attack. I currently must seek the aid of the oracle.

Slowly, I'm becoming reacclimated to this game. I'm beginning to remember why I loved it, even if the load screens are irritating.


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Time to Rebuild, Time to Rewrite
February 17, 2015

Some of you are my Facebook friends and have read my irritated posts about my PC going TU--which is my fault for trying to run Dying Light without first checking the system specs. Oh, the hubris that having a gaming capable PC brings... Anyway, the game pretty much crashed my system and corrupted one of my partitions, which disallowed me from nabbing a few documents. Namely, my: video game backlog, list of horror movies that I'd like to watch (I had over two hundred on there, and I'm very forgetful), Monster in My Pocket review, and list of games on dead systems that I was interested in picking up. Although these aren't terribly important lists, compiling them took hours. I also had to really scrape the inside of my noggin to get that MiMP review going.

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Hilariously Bad II: Laughable Moments in Film
February 16, 2015

...And now that I'm back, it's time for me to gab about things I enjoying doing. Originally, I planned to talk about my experiences playing Dying Light. Unfortunately, that game turned out to be pretty meh, so there really isn't much to talk about. Here, I'll condense my playthrough for you.

I scaled a building.

I got bit.

Being on the street after dark sucks.

Jade is a boring, unrealistically flawless character, and Crane's apparent attraction to her isn't romantic so much as creepy. It smacks of socially awkward high school infatuations, where the class gomer latches on to the first pretty girl who speaks to him.

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I've decided to change Dying Light's name to...
February 06, 2015

Fetch Quests of the Dead. With the exception of the main story, I think about every side quest I've done has involved retrieving something or someone, be it herbs or a lost mother. Most of the other tasks are usually more important things that people want me to accomplish, and are therefore part of the main story.

But wait, doesn't like the first half of the game consist of you trying to fetch a drug called Antizin for ordinary citizens holed up in a tower?

And isn't the plot driven by a MacGuffin in the form of a file that you're supposed to snatch from a psychopath?

Well, crap. The whole game really is one big series of fetch quests.


Game Progress 3: Beginning, Resumption, Conclusion
February 03, 2015

This was a somewhat eventful week in gaming. I finished one game, started another, and finally found the time to return to one that I was playing through.


Dying Light (PS4)

JoeTheDestroyer's image

Wow, where do I begin?

In many ways, I enjoy this one better than its spiritual predecessor Dead Island. It feels less like a tedious hack 'em up and more like a survival horror game that both rewards you and punishes you for engaging in combat. The key is to know when to fight--which should occur rarely--and when to run away--which should be all the freakin' time.

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