I write about video games and horror-related items. Also, I wear a hat.
Ornstein & Smough Minus Smough
Have you ever experienced that odd transitional stage in a game with flexible linearity? You know, where wander around and search a few areas before making any major headway? That sums up my last week or so with Dark Souls II. I beefed up, sharpened my Uchigatana, and pretty much plowed through anything that didn't look friendly.
Respawn limits, a fake forest, and a flooding boss room.
I'm amazed I didn't write this sooner. I've put a fair amount of work into Dark Souls II: Scholar of the First Sin, mostly after coming home from work. It's pretty much the only time, save for a few sessions here and there on days off, that I'm able to sit down and play these days.
Stupid Kemco and their stupid mobile apps begging for my stupid money...
Yeah, I'm still playing and mostly enjoying Dark Souls II: Scholar of the First Sin, but I do occasionally need a break from that...
The final session of Dark Souls and the first session of Dark Souls II: SotFS
Light at the end of the tunnel... but I wanted to remain in the darkness. :(
There were lots of deaths the last two nights, both from me and from the bosses...
Let's (suck at) Play(ing): Atrorias of the Abyss
A smidgeon of an update on my progress. I've only beaten two bosses since the last Dark Souls blog.
Last time, I had defeated the Centipede Demon and moved on to Lost Izalith, where I was constantly running afoul of Bounding Demons, mostly because the brightness put off by the lava down there rendered it difficult to see where the path lay. After snooping around a bit, I found some walkways and towers that eventually lead to a huge structure that obviously served as the ominous conclusion to this chain of regions (where the major boss Bed of Chaos calls home). I even managed to find an illusory wall and uncover another bonfire, which cut the trip about in half. From there, I made my way to the ruined fortress where the Bed awaits.
Demon Ruins Edition
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