I write about video games and horror-related items. Also, I wear a hat.
The final session of Dark Souls and the first session of Dark Souls II: SotFS
Light at the end of the tunnel... but I wanted to remain in the darkness. :(
There were lots of deaths the last two nights, both from me and from the bosses...
Let's (suck at) Play(ing): Atrorias of the Abyss
A smidgeon of an update on my progress. I've only beaten two bosses since the last Dark Souls blog.
Last time, I had defeated the Centipede Demon and moved on to Lost Izalith, where I was constantly running afoul of Bounding Demons, mostly because the brightness put off by the lava down there rendered it difficult to see where the path lay. After snooping around a bit, I found some walkways and towers that eventually lead to a huge structure that obviously served as the ominous conclusion to this chain of regions (where the major boss Bed of Chaos calls home). I even managed to find an illusory wall and uncover another bonfire, which cut the trip about in half. From there, I made my way to the ruined fortress where the Bed awaits.
Demon Ruins Edition
[...continued from previous post]
I hate Ornstein and Smough
Having completed and published my review of the terribad Godzilla, I picked Dark Souls back up and continued my frustrating quest.
I searched Tomb of the Giants a bit, died, and tried to retrieve my 20K+ souls. Unfortunately, I failed to recover them and thus made my way back to the Anor Londo. Not only do I need the Lordvessel to advance any further in the Tomb, but I also desired the ability to warp. That, of course, meant taking on a boss duo that would prove to be my most irritating Souls experience yet...
Puppets again, home invasions, and HP Lovecraft
As a companion piece to my recent review...
Filmmaking, from what I've read, is a strange process. People in suits pitch ideas that they think people who maybe don't wear suits will pay money to watch. This leads to lots of writing, folks doing things in front of cameras, computer work, and then a theatrical release. Myriad pictures, though, don't make it past the "man pitching an idea" phase and end up either a memory in the mind of some screenwriter or a rejected script treatment with accompanying concept artwork.