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About Me: I write about video games and horror-related items. Also, I wear a hat. |
Dust is done
Knocking stuff out of the way, one game at a time...
Dust: An Elysian Tail (PC)
Done. Finished, Over. Finally.
It's such a good game, too. It's a shame another one hasn't come out yet. Review coming soon.
Endorlight (PC)
A delisted roguelite platformer on Steam. It's a very simple game, actually. Every level you drop to the bottom of the screen and look for a door, avoiding hazards along the way. It's more difficult than it sounds, but it's not very interesting or entertaining at all. I'll probably play this for a few hours. If I don't finish it after a while, I'll probably give it a review and move on.
Red Goddess: Inner World (PC)
ALL REVIEWS: Mostly negative
I've begun a sort of project where I search for all the Steam games in my library that are marked negative in terms of overall reviews, as well as anything that's been delisted (e.g. Endorlight, Fist of Jesus, etc.). If a game doesn't have a consensus, then I look at what few marks it does have and judge where to go from there. Of course, this means I'll be playing a lot of rubbish horror games, but what else is new? So far, I've managed to tackle a few titles.
Roarr! The Adventures of Rampage Rex
Status: beaten
Genres: Casual, party, brawler, co-op
Another one bites the dust
I've had some time to game, but with my recent change in diet and activity, it's been decreasing. I've been falling asleep earlier and staying asleep, but that means I won't be burning the midnight oil quite as often to get through particularly long projects. Nonetheless, I've still made progress in:
Iconoclasts (PC)
I'm not sure where exactly I am, but I was in an underwater base that got attacked by the Concern. I thus entered a Sonic-ish water stage, where you had to swim past obstacles and find pockets of air occasionally or drown. I want to say I got through this scene and made it to another inhabited area, but my memory of that last session is a bit sketchy.
Knights of Pen and Paper +1 (PC)
Review coming, but here's a little taste of what I think.
Out of the three Zeboyd titles I've played, this was my least favorite. I like it, don't get me wrong, but it's nothing grand.
Positives:
+Great soundtrack.
+It has a great combat system that involves equipping characters with abilities rather than using the standard Fight/Item/Magic commands. Most abilities can only be used once, though some are limitless. You can restore those abilities by having a character use their recharge command. A small number of abilities, though, can only be used once per battle (such as a res ability one character has).
+Cthulhu makes a cameo as a super boss.
+Suikoden-like recruitmen system for secondary characters. These are guys you don't use in battle, but grant you passive bonuses when you have them set to your party.
Indies and a older shooter
It's a new day, and I've installed a ton of junk on my computer that I'll probably end up uninstalling. Hey, whatever. I feel like I've hit a new era in my war against the backlog, because I've finally completed the Gothic franchise. That, Mass Effect and Dragon Age seemed to be the most daunting gaming collections I had on there (other than Tales, which I don't count because they're mostly standalone games anyway), so I feel like I've made some real progress there.
Arcania: Gothic 4 (PC)
Cold Fear complete
Cold Fear (Xbox)
As you can tell by this post's summary, Cold Fear is done. The final boss is pretty ridiculous, until you figure out how to deal with him without taking much damage. The main thing is learning to dodge his charge attack, which requires you to run toward him and then veer to the left at just the right moment. After that, I had some trouble getting the QTE intended to finish him off to work. However, during my successful run against him, I only took one hit and finished the beast off with about ninety percent of my health.
Iconoclasts (PC)
(cliffhanger)
Stringent level evaluations that stifle progress. Two examples: Action Henk and Giana Sisters: Twisted Dreams.
Both games evaluate you at the end of each level. If you don't score enough stars, then you can't unlock required boss levels. You then hit a period where you need to "git gud" and replay super tough levels to the point of insanity, all so you can earn more stars. Giana Sisters takes this to the next level by putting you through way overlong stages, and only counting stars within the same world towards you total. In other words, if you want to unlock the boss level in world three, then you need stars from world three levels. You can't go back to the easy levels at the beginning of world one to earn stars.
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