I write about video games and horror-related items. Also, I wear a hat.
Some Clicker Heroes, too.
I've breached Zone 600 in Clicker Heroes, so that's another milestone down. The last hero I leveled was Betty Clicker, bringing her to 2000. Dread Knight still gets a little love occasionally, but she's only up to level 650 or so. It's been a pain leveling her. I've debated pumping more money into Atlas, but as it is I've already got all of his skills paid for and that's good enough for now.
I finally beat that stupid platformer
It's been a few weeks since I last posted one of these. The reason is simple: I swore on the grave of some random stranger that I would beat Pid if it killed me. Well, that and I was working on reviews for White Mirror and X-Men: Wolverine's Rage, both of which are live.
Pid is a slog. Yeah, I beat it, but it took more effort than it should've. One review I read called it "harder than Super Meat Boy." No, it really isn't, but it is far less enjoyable. There are some neat and inventive stages, such as a playhouse from which you must exit without disrupting any of the dramas taking place. Sadly, though, the game suffers from an abundance of dull puzzles, wonky mechanics, and frustrating segments.
Of terrible horror games and clicker woes...
It's been a hectic week and only Clicker Heroes has kept me sane. I'm currently chopping up the boss in zone 200, trying to build up some cash so I can either advance or afford Dread Knight. You see, I hit a slump earlier this week where the cost of the next hero, Dread Knight, was astronomical in proportion to the amount of cash I was making. She costs around 10,000 "undecillion" gold (basically "ten-duodecillion" or 10,000,000,000,000,000,000,000,000,000,000,000,000,000 gold), and at a time when my cash amounted in the octillions. Hiring new heroes and activating their passive skills was, up to this point, the key to boosting your DPS. Since I couldn't afford the knight, I decided to level up my other heroes to see if there would be any significant increase in DPS. Prior to
Freeware... Freeware everywhere...
I wish I could say I spent this week wiping out various entries from my backlog. Sadly, I invested most of my free time into either falling asleep or tweaking my now-live Brutal: Above the Claw review. Most of the games I played this week weren't even on my backlog, technically.
Since everyone's doing their top tens and best of 2015s...
It's cool seeing everyone's top tens and favorite games of the 2015, especially when some of the titles I love make someone else's list. I would whip up such a lineup for myself, but I think everyone else already has those subjects covered well enough. I'd rather voyage in the opposite direction and discuss games that were less satisfying...
Back to Hell we go!
Progress has been slow lately thanks to Brutal: Above the Claw. The review I prepared for it was one of the most difficult to write because the game is very uninspiring. Then again, that's generic fighting games for you. They're almost as bad as average puzzle games when it comes to reviewing them.
Flawless vicotory. Friendship. Friendship?
Can it be? Is it true? Has Joe really begun work on a Brutal: Above the Claw review? Yes, I have.
Before I go much further, I'll give you the tl;dr on what I thought about the game: it's a bold concept, but it sucks. It starts you off with a huge disadvantage where move sets are concerned, only gives you three continues, and expects you to claw your way to the top. Your character starts the campaign off without any special moves and has to learn them as you advance. The first special you obtain is a useless taunt. A frickin' taunt! Meanwhile, the computer schools you even on the easiest difficulty setting. I know this was the developer's attempt to shake up the versus fighting genre, but their bid didn't pay off.