I write about video games and horror-related items. Also, I wear a hat.
Freeware... Freeware everywhere...
I wish I could say I spent this week wiping out various entries from my backlog. Sadly, I invested most of my free time into either falling asleep or tweaking my now-live Brutal: Above the Claw review. Most of the games I played this week weren't even on my backlog, technically.
Since everyone's doing their top tens and best of 2015s...
It's cool seeing everyone's top tens and favorite games of the 2015, especially when some of the titles I love make someone else's list. I would whip up such a lineup for myself, but I think everyone else already has those subjects covered well enough. I'd rather voyage in the opposite direction and discuss games that were less satisfying...
Back to Hell we go!
Progress has been slow lately thanks to Brutal: Above the Claw. The review I prepared for it was one of the most difficult to write because the game is very uninspiring. Then again, that's generic fighting games for you. They're almost as bad as average puzzle games when it comes to reviewing them.
Flawless vicotory. Friendship. Friendship?
Can it be? Is it true? Has Joe really begun work on a Brutal: Above the Claw review? Yes, I have.
Before I go much further, I'll give you the tl;dr on what I thought about the game: it's a bold concept, but it sucks. It starts you off with a huge disadvantage where move sets are concerned, only gives you three continues, and expects you to claw your way to the top. Your character starts the campaign off without any special moves and has to learn them as you advance. The first special you obtain is a useless taunt. A frickin' taunt! Meanwhile, the computer schools you even on the easiest difficulty setting. I know this was the developer's attempt to shake up the versus fighting genre, but their bid didn't pay off.
Of accidental comedies and bad Atari games...
Progress has been made! I've beaten my first game of 2016, and we're only a few days in. I feel something on the order of accomplished. Plus, I've got some new material coming out of over the next few days, so double yay there.
Valdis Story: Abyssal City (PC)
Beat it. I didn't do everything this time around, but I do intend to replay it eventually, especially with multiple characters to check out.
Started this freeware piece on Desura. It's the good kind of different so far. A bit spooky and somewhat dreamlike. I'm currently at the beginning of the second day.
Tap Titans (Android)
And some movies I watched, too.
Road Not Taken (PC)
"I think there's a reason this road isn't taken." (the reason is repetition)
"I hate this game! I love this game. I'm mildly irritated by this game. But I enjoy it. No wait, I'm apathetic to it.
Gamera: Daikaiju Kuchuu Kessen (Game Boy)
"This is why not every genre should have a turn-based oounterpart."
"Not sure if I suck or this game is just very hard to control. No wait, this game sucks!"
That does it for Shank
Now that we're back up and running, I'd like to post some of my progress. It's brief, thankfully...
Sliced my way through everything the game had to offer in just under three hours. Well, on normal mode anyway. I don't plan to go back through the game any time soon, but I hope to eventually pick up Shank 2 and play through that at some point.
CHILD OF LIGHT (PS4)