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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Magic Pengel: The Quest for Color (PlayStation 2)

Magic Pengel: The Quest for Color review (PS2)

Reviewed on July 10, 2003

In case you haven't heard, Magic Pengel: The Quest for Color is a role-playing game that eschews the massive world, grand storyline, and extensive inventories so many consider staples of the genre. Instead, it embraces a system through which gamers collect magic crystals and parts, then use them to create just about any character they can imagine. For the first time, we have the chance to play a role-playing game that isn't limited so much by hardware, but rather our own imaginations.
honestgamer's avatar
The Sims (PC)

The Sims review (PC)

Reviewed on June 24, 2003

Maxis has had a formula in place for developing video and computer games for the past decade. It has proven to be phenomenally successful. Their method is as follows: 1) Pick some aspect of life. 2) Craft a game around this aspect. 3) Slap the term “Sim” somewhere in the title. This formula has obviously worked, judging from all the Sim games on the market: SimCity, SimEarth, SimIsland, even SimFarm.
sgreenwell's avatar
Captain Tsubasa V: Hasha no Shougou Canpione (SNES)

Captain Tsubasa V: Hasha no Shougou Canpione review (SNES)

Reviewed on June 24, 2003

Very few series can claim to be as successful as the Captain Tsubasa series. By ''Successful'', I am not referring to the sales of the game or how popular it was when it was released. I am referring to the essence of games, that thing that simply drags you in and makes you yearn for more. The video game industry abounds with series in every genre. As a matter of fact, one could even say it is plagued with such series, with titles that fail to appeal, but that continue to be release...
siegfried's avatar
Captain Tsubasa II: Super Striker (NES)

Captain Tsubasa II: Super Striker review (NES)

Reviewed on June 23, 2003

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siegfried's avatar
Tactics Ogre: The Knight of Lodis (Game Boy Advance)

Tactics Ogre: The Knight of Lodis review (GBA)

Reviewed on June 22, 2003

Ogre Battle has become a fairly popular series on American shores, and for a good reason. Tactics Ogre found its way through Atlus, and I looked forward to playing this game. I am sad to say, it was not near as good as I dreamed. The game became almost a chore to completely beat, and I would spend weeks on end not playing it, because I really did not have the ambition to go play it. There are some positive aspects to Tactics Ogre, but for every positive there is a negative.
ratking's avatar
Mega Man Network Transmission (GameCube)

Mega Man Network Transmission review (GCN)

Reviewed on June 21, 2003

By the time you reach the end of the game, you'll be quite familiar with most of those skills. There are 137 in all. You gain these by defeating enemies, who sometimes leave behind bits of data. It pays to continue defeating the same enemy, too, because the more of one type of data you have, the more times you can use it within a level.
honestgamer's avatar
Golden Sun (Game Boy Advance)

Golden Sun review (GBA)

Reviewed on June 20, 2003

Despite the attractive environment that the game immersed me in, what dawned on me quite early on into the adventure was that Golden Sun actually seems to purposefully conspire to make the process of playing it as mundane and drawn out as possible.
alecto's avatar
Shinobi III: Return of the Ninja Master (Genesis)

Shinobi III: Return of the Ninja Master review (GEN)

Reviewed on June 18, 2003

Joe Musashi, renowned master of the Shinobi, may have peacefully gone on a well-earned vacation, but it seems that Neo Zeed apparently never learnt it was futile to argue against the world's greatest ninja. To reassert this fact, Neo Zeed even went as far as placing a bounty on the ninja's head upon its stylish return. As a self-respecting ninja, Joe nevertheless anticipated this move from the powerful organization; all the time that elapsed since his last 'mission' was spen...
siegfried's avatar
Superman: The New Superman Adventures (Nintendo 64)

Superman: The New Superman Adventures review (N64)

Reviewed on June 18, 2003

It is a recurring event to say gamers join in chats to talk about their passion and to exchange views, amidst profound remarks (sometimes) and insults (often). Ever since I gleefully joined all these legions of gamers, there is always one topic that is bound to pop up, whether intentionally or by accident (most likely, the result of another weary insult): ''what r t3h worsts game s EVAR?''
siegfried's avatar
Beyond the Beyond (PlayStation)

Beyond the Beyond review (PSX)

Reviewed on June 18, 2003

I can say without a hint of malice that I've always liked the towns in such 16-bit titles, and that they are present in full force in Beyond the Beyond. Each town does look different from the next. Years later, there is the slim possibility you'll find yourself remember your first trip through that one town at night, or the descent into the volcano, or that pyramid I mentioned before.
honestgamer's avatar
Teenage Mutant Ninja Turtles IV: Turtles in Time (SNES)

Teenage Mutant Ninja Turtles IV: Turtles in Time review (SNES)

Reviewed on June 17, 2003

The cross between turtles and ninjas worked wonders, as kids marveled at the adventures of the Teenage Mutant Ninja Turtles. As the new generation of heroes battled against the almighty Shredder’s legions of foes, always ending with a confrontation with Shredder himself (where the latter would invariably lose and flee after claiming he would one day finally dispose of the turtles), kids eagerly awaited each episode and bought whatever product was spawned off the series. The Teenage Mutant Ninja ...
siegfried's avatar
Brain Lord (SNES)

Brain Lord review (SNES)

Reviewed on June 17, 2003

There was a time when the vast majority of games released on the SNES consisted of action RPG's. Games like The Legend of Zelda had made such an impact that developers soon realized the genre was a favorite among gamers and this potential was savagely exploited with titles upon titles being released. Enix shined as one of those companies specializing in the genre with popular titles that such as Soul Blazer, which would later evolve into one of the most formidable series for the SN...
siegfried's avatar
Skies of Arcadia Legends (GameCube)

Skies of Arcadia Legends review (GCN)

Reviewed on June 14, 2003

I found myself hooked into the story almost immediately. You're given a mystery of sorts to investigate in the very first scene--who is this girl in the strange clothes? Why is she here? And it just gets more interesting from there.
lassarina's avatar
Mortal Kombat: Deadly Alliance (PlayStation 2)

Mortal Kombat: Deadly Alliance review (PS2)

Reviewed on June 06, 2003

Mortal Kombat had, for the most part, faded away into the pits of gaming death, garnering
jdog's avatar
Burnout 2: Point of Impact - Developer's Cut (Xbox)

Burnout 2: Point of Impact - Developer's Cut review (XBX)

Reviewed on June 05, 2003

*Note : This review is for the Xbox version of the game, but you could also apply it to all other versions. Just take out the bit about Live! support. Oh, and for the PS2, you only get 15 Crash Junctions.*
cheekylee's avatar
Super Metroid (SNES)

Super Metroid review (SNES)

Reviewed on June 05, 2003

It is always amazing to me how incredibly popular the Metroid series has become. The original was a deep and expansive game, but it didn’t have the personality of Super Mario Brothers or the mega-hit stamp of other games. The first sequel was relegated to the Game Boy, land of puzzlers, yet became an action game that survived and thrived. Continual growth was a calling card for both: they lurked and lurked on the Nintendo Power charts for years after their original release. Whe...
sgreenwell's avatar
Altered Beast (Genesis)

Altered Beast review (GEN)

Reviewed on June 04, 2003

Timing is everything in the business of video games. A simple difference of a year can radically change everything. Just ask Sega; they’ve been on both ends of the stick with all of their system releases. The Genesis capitalized on a public that was fed up with constant delays to the Super Nintendo. However, the Saturn and Dreamcast both showed signs of being ill-conceived consoles that were not powerful enough to satisfy developers.
sgreenwell's avatar
Armored Core 3 (PlayStation 2)

Armored Core 3 review (PS2)

Reviewed on June 03, 2003

Enemy AI is drastically improved this time around. Your opponent will hide behind objects and use various fighting styles, requiring you to plan your method of attack based on what you know about your foe.
Arekusu's avatar
Brute Force (Xbox)

Brute Force review (XBX)

Reviewed on June 02, 2003

Brute Force would benefit so much from more open level designs. Your tactical options would exponentially increase and your enemies could do something useful like flank you, or ambush you, bringing much more excitement into the game.
goatx3's avatar
Legend of Mana (PlayStation)

Legend of Mana review (PSX)

Reviewed on May 30, 2003

Non-linear gameplay is an odd subject. Games such as Final Fantasy X are routinely villainified for their adherence to linear gameplay. The masses shout, “Give us freedom!” Yet games which do feature non-linear gameplay do not sell as many copies, the genre of MMRPGs excluded.
sgreenwell's avatar

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