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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Evolution Worlds (GameCube)

Evolution Worlds review (GCN)

Reviewed on August 10, 2003

If you like dungeon crawlers, you'll like this one but if not, forget about it ! This game is supposed to be a compilation of both Dreamcast games, Evolution 1 & 2 but don't expect to play the two full games since more than half of Evolution 1 is missing from the game. However, Evolution 2 is complete. It's not a big deal since Evolution 2 is way better than Evolution 1 but still, it shortens a lot the game which is already pretty short for a RPG. So you get like 25% of Evolution 1 plus all Evol...
wishingtikal's avatar
Puss 'N Boots: Pero's Great Adventure (NES)

Puss 'N Boots: Pero's Great Adventure review (NES)

Reviewed on August 08, 2003

Just when you're starting to really enjoy yourself, you realize that you've reached its conclusion. Then you look back and realize with horror that it only took you perhaps 15 minutes to do so. From the first stage to the last, they are quick little jaunts almost without exception. The vehicle rides are all quite fun, but they end almost as soon as they begin, and there are arguably too many of them.
honestgamer's avatar
Faceball 2000 (SNES)

Faceball 2000 review (SNES)

Reviewed on August 06, 2003

The system simply wasn't made to handle three dimensions, and that's all there is to it. Really, Faceball 2000 is quite the impressive technical feat. Even though the floors are featureless, and the walls, and even though the balls look more like misshapen blobs, it's impossible to forget that what you're looking at shouldn't have been possible on Nintendo's gray and purple box of mystery.
honestgamer's avatar
Chip 'N Dale: Rescue Rangers 2 (NES)

Chip 'N Dale: Rescue Rangers 2 review (NES)

Reviewed on August 04, 2003

The first level is pretty good, a promising start for the game. The heroes run through a restaurant in an effort to diffuse a bomb someone has set in the building. It's not a match for the first stage in the first game, but it's good, a promising start. Unfortunately, things never really get any better.
honestgamer's avatar
Galerians: Ash (PlayStation 2)

Galerians: Ash review (PS2)

Reviewed on July 31, 2003

Overview:
jill's avatar
Galerians (PlayStation)

Galerians review (PSX)

Reviewed on July 31, 2003

Overview:
jill's avatar
Clock Tower 3 (PlayStation 2)

Clock Tower 3 review (PS2)

Reviewed on July 31, 2003

Overview:
jill's avatar
Mortal Kombat (SNES)

Mortal Kombat review (SNES)

Reviewed on July 30, 2003

Legend has it Super Nintendo and Genesis owners fought over which Mortal Kombat port was superior, but arguments with my Genesis owning friend involved us claiming our respective port was the worst. The truth is, of course, that neither version does the arcade game justice and Acclaim obviously relied on brand recognition alone to sell sloppy products. Unfortunately, they succeeded.
whelkman's avatar
Ys III: Wanderers From Ys (SNES)

Ys III: Wanderers From Ys review (SNES)

Reviewed on July 29, 2003

Every time you complete a dungeon, you can count on an interesting plot twist, some new items, and a sense of accomplishment that should be at odds with your realization that the dungeon you just conquered wouldn't have puzzled a two-year-old, but somehow isn't.
honestgamer's avatar
Castlevania: Aria of Sorrow (Game Boy Advance)

Castlevania: Aria of Sorrow review (GBA)

Reviewed on July 27, 2003

At first I was skeptical about purchasing Castlevania: Aria of Sorrow. My original thoughts were one of disapointment that they would be taking my favorite series and moving it into the future. I thought it would be a diversion of the original gameplay, and I expected to see a game that was subpar in this great series. For a while my thought were even considering boycotting a Castlevania game, something I never thought my brain could process. But when the time came around, and Aria of Sorrow was...
ratking's avatar
WarCraft III: Reign of Chaos (PC)

WarCraft III: Reign of Chaos review (PC)

Reviewed on July 24, 2003

Few companies produce games like Blizzard. Years of development, endless play testing and character balancing, and unbelievable hype in PC gaming circles are all signs of a Blizzard game. They have yet to disappoint - the triple headed monster of Starcraft, Diablo, and Warcraft has dominated the sales chart. The long development phase ensures that every Blizzard product is polished right from the start.
sgreenwell's avatar
Tomb Raider: The Angel of Darkness (PlayStation 2)

Tomb Raider: The Angel of Darkness review (PS2)

Reviewed on July 21, 2003

If you're a fan of the Tomb Raider franchise at all, then I have no doubt you've at least heard of this title. As Lara Croft's first outing on the Playstation 2 console, you're probably expecting this game to make an impression.
kieran's avatar
Magic Pengel: The Quest for Color (PlayStation 2)

Magic Pengel: The Quest for Color review (PS2)

Reviewed on July 10, 2003

In case you haven't heard, Magic Pengel: The Quest for Color is a role-playing game that eschews the massive world, grand storyline, and extensive inventories so many consider staples of the genre. Instead, it embraces a system through which gamers collect magic crystals and parts, then use them to create just about any character they can imagine. For the first time, we have the chance to play a role-playing game that isn't limited so much by hardware, but rather our own imaginations.
honestgamer's avatar
The Sims (PC)

The Sims review (PC)

Reviewed on June 24, 2003

Maxis has had a formula in place for developing video and computer games for the past decade. It has proven to be phenomenally successful. Their method is as follows: 1) Pick some aspect of life. 2) Craft a game around this aspect. 3) Slap the term “Sim” somewhere in the title. This formula has obviously worked, judging from all the Sim games on the market: SimCity, SimEarth, SimIsland, even SimFarm.
sgreenwell's avatar
Captain Tsubasa V: Hasha no Shougou Canpione (SNES)

Captain Tsubasa V: Hasha no Shougou Canpione review (SNES)

Reviewed on June 24, 2003

Very few series can claim to be as successful as the Captain Tsubasa series. By ''Successful'', I am not referring to the sales of the game or how popular it was when it was released. I am referring to the essence of games, that thing that simply drags you in and makes you yearn for more. The video game industry abounds with series in every genre. As a matter of fact, one could even say it is plagued with such series, with titles that fail to appeal, but that continue to be release...
siegfried's avatar
Captain Tsubasa II: Super Striker (NES)

Captain Tsubasa II: Super Striker review (NES)

Reviewed on June 23, 2003

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siegfried's avatar
Tactics Ogre: The Knight of Lodis (Game Boy Advance)

Tactics Ogre: The Knight of Lodis review (GBA)

Reviewed on June 22, 2003

Ogre Battle has become a fairly popular series on American shores, and for a good reason. Tactics Ogre found its way through Atlus, and I looked forward to playing this game. I am sad to say, it was not near as good as I dreamed. The game became almost a chore to completely beat, and I would spend weeks on end not playing it, because I really did not have the ambition to go play it. There are some positive aspects to Tactics Ogre, but for every positive there is a negative.
ratking's avatar
Mega Man Network Transmission (GameCube)

Mega Man Network Transmission review (GCN)

Reviewed on June 21, 2003

By the time you reach the end of the game, you'll be quite familiar with most of those skills. There are 137 in all. You gain these by defeating enemies, who sometimes leave behind bits of data. It pays to continue defeating the same enemy, too, because the more of one type of data you have, the more times you can use it within a level.
honestgamer's avatar
Golden Sun (Game Boy Advance)

Golden Sun review (GBA)

Reviewed on June 20, 2003

Despite the attractive environment that the game immersed me in, what dawned on me quite early on into the adventure was that Golden Sun actually seems to purposefully conspire to make the process of playing it as mundane and drawn out as possible.
alecto's avatar
Shinobi III: Return of the Ninja Master (Genesis)

Shinobi III: Return of the Ninja Master review (GEN)

Reviewed on June 18, 2003

Joe Musashi, renowned master of the Shinobi, may have peacefully gone on a well-earned vacation, but it seems that Neo Zeed apparently never learnt it was futile to argue against the world's greatest ninja. To reassert this fact, Neo Zeed even went as far as placing a bounty on the ninja's head upon its stylish return. As a self-respecting ninja, Joe nevertheless anticipated this move from the powerful organization; all the time that elapsed since his last 'mission' was spen...
siegfried's avatar

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