Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Shinobi review (SMS)Reviewed on September 14, 2004It’s a well known fact that arcade translations on a console will look like a slight downgrade from the original. It was a lot more so in the 16-bit era of gaming but it started very briefly on the 8-bit Sega Master System and the NES. It seemed that the majority of the games looked less superior than what they did in the arcade (especially in the 16-bit era) but they still provided the same quality of play when on a console, although it seems that the majority of actual 8-bit arcade ports looke... |
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Altered Beast review (SMS)Reviewed on September 14, 2004After playing the 16-bit version of the game Altered Beast almost to death I was eager to see the 8-bit rendition of the game. Of course I wasn’t expecting much, as I knew everything that was good in the 16-bit version would probably be knocked down a few levels in this downgraded version. Sega made this game in 1988 for the arcades and as the “pack-in” game on their Sega Mega Drive system, so I guess they had to make a version on the Master System to complete the circle. This was a bad idea for... |
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SonSon review (ARC)Reviewed on September 14, 2004SonSon is a shooter inspired by the Chinese folktale “Journey to the West”, where cult shows like “Dragonball” and “Monkey Magic” got their ideas from. Basically it followed the adventures of Gokuu, a Monkey God with an array of magical abilities who went on a pilgrimage to India to collect scriptures from Buddha. Capcom used this legend as the backbone for this game, placing Gokuu, renamed SonSon along with his fellow pilgrim Pigsy in a running shooter game that was highly stressful and very re... |
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Donkey Kong Country 2: Diddy's Kong Quest review (SNES)Reviewed on September 14, 2004After the release of the ever-lasting Donkey Kong Country, I was anticipating a sequel. I had a great time swinging through the jungle, creeping through caves and riding on cool animal assists. I wanted to experience it again but with all of the minor flaws that it produced corrected. However, DKC2 didn't exactly fix these problems, it just added a few more to the list. |
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Lupin III review (ARC)Reviewed on September 14, 2004Resolved: That Lupin the 3rd is an excellent manga/animé, and by the same token, his success should therefore translate well to video games. |
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Terminator 3: The Redemption review (XBX)Reviewed on September 14, 2004When it comes to action, T3:TR delivers a 100% authentic cinema-like experience. The high speed thrills, the overbearing intensity, the intangible feeling of claustrophobia caused by the relentless pursuit of the T-X. The very same emotions you passively enjoyed while sitting on the edge of your seat are now available in a fully interactive format. Though you'll begin the game by working with a rag tag assortment of human freedom fighters, a single stage won't be complete until the action has changed genre types a handful of times, thereby keeping things interesting and fresh. |
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Oh My God! review (ARC)Reviewed on September 13, 2004You may be wondering what kind of game could be called “Oh My God!”. I never thought that they could actually make a game called “Oh My God!” but Atlus seemed to have next to no problem with it. It is an arcade game that didn’t reach western shores for reasons unknown reasons but it seemed to go well in Japan, but they don’t care what they release do they? Atlus aren’t too popular in the gaming world but they made some red hot RPGS and DoDonPachi, the greatest shooter to grace any arcade. |
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Captain Commando review (ARC)Reviewed on September 13, 2004Captain Commando wasn’t the most original game by Capcom, the gameplay was pretty much plucked from “Final Fight” and like that game suffered from the repetitive and slow paced play which stopped it from being anything close to a classic. It introduced to us the character of Captain Commando and his pals and threw us on an adventure to stop an alien drug lord from taking over the world (or some crap like that). The game didn’t hit fame and passed through the world relatively quietly, it was p... |
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Mega Man Anniversary Collection review (GCN)Reviewed on September 13, 2004For a lover of the classic Mega Man games endeavoring to find inexpensive copies on eBay, the search can be long and arduous. Carts are strewn all about the open market, to be sure, but one can never be too confident even with a picture of the Mega Man 6 cartridge sitting right next to an immaculate pairing of its respective box and instruction manual. The casual old-school gamer hoping to relive the Blue Bomber's glory days with a lucky, capricious bid is often overwhelmed by crazed bidders wil... |
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Contra: Shattered Soldier review (PS2)Reviewed on September 13, 2004We all have that friend who happens to be a movie buff - the guy that owns more movies than you have seen in your life, and knows more about film than anyone has a right to know. For some odd reason, these movie buffs usually work (or have worked) for a movie rental company. For me, my movie-friend is Jeremiah, and he is a former employer of Movie Gallery. He worked there solely for the free rentals, if that tells you anything. Ultimately, I think it was worth the time, given his monthly bil... |
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Mega Man: The Power Battle review (ARC)Reviewed on September 12, 2004Ladies and Gentlemen, a flock of seagulls. |
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Marvel vs. Capcom 2 review (ARC)Reviewed on September 12, 2004Ladies and gentlemen, may I now proudly present to you, a Vegita Fireside Chat. |
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Altered Beast review (ARC)Reviewed on September 12, 2004[Man, those guys that were just playin' this game sure were acting a little weird...] |
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Capcom vs. SNK 2: Mark of the Millennium 2001 review (PS2)Reviewed on September 12, 2004Fighting games often come and go, either striking a chord with players or whizzing down the road of mediocrity, finally pulling into a nice parking space into the Lot of Obscurity. - There are plenty of Handicapped spaces available in this, the final resting place of many a terrible brawling-type, as warranted by the mass of martial-arts touting fools that often find themselves the subject of such games. Sometimes good games find themselves taking the wrong turn on the turnpike, simply because n... |
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Street Fighter Anniversary Collection review (PS2)Reviewed on September 11, 2004At the end of the day, most everything special is here, but loving the anomaly is like drinking a can of V8 when all you really wanted was celery juice. Instead of selecting the title of the original game you wanted to play, you choose things by picking the ‘mode’ as you choose your character. |
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Sweet Home review (NES)Reviewed on September 11, 2004Long before Capcom released Resident Evil upon the unwashed masses of gamers, they created Sweet Home for the Famicom. Due to some violent and gory imagery and the common use of prayer to solve problems (a Nintendo of America no-no), this neat little survival horror RPG never reached the shores of America. Too bad that it didn’t, as this quirky little game could have been a sleeper hit due to some innovative aspects. |
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Tensei Ryuu: Saint Dragon review (TG16)Reviewed on September 11, 2004While playing the first level of Aicom side-scrolling shooter Saint Dragon on the ol’ PC Engine, I nearly fell in love. Piloting a skeletal dragon definitely earned this game points in my book, but there was a lot more to it than just that. The entire first level played out as a wonderful way to set a mood in a shooter. |
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Kingdom Hearts review (PS2)Reviewed on September 11, 2004Why does everyone like this game so much? |
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Tenchu: Wrath of Heaven review (PS2)Reviewed on September 11, 2004It's fun to kill people in games. |
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Gekioh: Shooting King review (PSX)Reviewed on September 11, 2004If the rather generic (though generally appropriate) game music was getting on your nerves, switch to the new mode to hear a laugh track and silly music as the on-screen jet fights the good fight against alien scum. It’s definitely humorous, and it’s only one of the options. Another mode finds you limited in view so that it feels like you’re playing a game on a small calculator (quite fun, actually, and challenging), while yet another slows down the action to a near-crawl. |
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