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snowdragon This user has not created a custom message to welcome you to his or her profile. However, there may still be content to view. Check below to see a list of recent contributions, including the most recent blog post (when there is one) and excerpts from recent reviews and other contributions, as available.

Recent Contributions

Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 20 of the most recent articles posted by snowdragon. Be sure to leave some feedback if you find anything interesting!

Type: Review
Game: Drawn to Life (DS)
Posted: December 21, 2007 (02:17 PM)
I’m a sucker for a solid create-a-character mode, to the point where it often distracts me from getting anything else done in a game. I could make wrestlers for hours without doing any actual wrestling, or spend a day assembling a football team full of wide receivers that are seven-foot-four, 400 pounds, and can outrun a Kenyan. And it isn’t just sports games that reel me in – games that rely solely on the user to create the protagonist don’t escape this curse, either. I couldn’t tell you the ma...
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Type: Review
Game: The Punisher (Miscellaneous)
Posted: November 25, 2004 (12:48 AM)
Don't talk to Frank Castle about anger issues. He's a walking one. But then, you would be too if you and your family witnessed a botched mob hit and the hitmen killed your entire family to prevent being ratted out.
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Type: Review
Game: The Amazing Maze Game (Miscellaneous)
Posted: November 08, 2004 (10:48 PM)
Connoisseurs of minimalism, rejoice - your idol rests here. It is a 24x26 square with openings at each end, and two nameless, faceless, worthless icons squaring off (no pun intended) against each other in a race to the finish. The box is filled with lines representing walls which are spaced just so, allowing your geometric figure to wend its way through corridors as black as the infinite vacuum of space. What reward lies at the end of these bleak hallways? None. Does hope spring eternal for our ...
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Type: Review
Game: Amazing Island (GameCube)
Posted: September 29, 2004 (04:27 PM)
Entitling a game Amazing Island is not a matter to be taken lightly. Although most of us have a concrete notion of what an "island" is, definitions of "amazing" vary from person to person. What is amazing to you may be horribly mundane to me, and vice versa. Of course, you can't please everyone all the time, so it's inevitable that Amazing Island will disappoint many people by default by providing action that clearly does not pass the standards of amazement that many people have cemented ...
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Type: Review
Game: Pachinko Sexy Reaction (Miscellaneous)
Posted: September 27, 2004 (12:59 PM)
Are Japanese games of chance and peeks into the dressing rooms of changing women your two greatest passions? Then it just so happens that Pachinko Sexy Reaction is an arcade game that you should invest some time in. It's about as deep as a child's wading pool, and stays in that shallow territory for the entirety of the experience. If you like cheap little table games like pachinko and pinball, here you go. If you like buxom animé women who like to conveniently "forget" that they're not un...
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Type: Review
Game: Lupin III (Miscellaneous)
Posted: September 14, 2004 (08:33 AM)
Resolved: That Lupin the 3rd is an excellent manga/animé, and by the same token, his success should therefore translate well to video games.
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Type: Review
Game: Mega Man Anniversary Collection (GameCube)
Posted: September 13, 2004 (02:30 PM)
For a lover of the classic Mega Man games endeavoring to find inexpensive copies on eBay, the search can be long and arduous. Carts are strewn all about the open market, to be sure, but one can never be too confident even with a picture of the Mega Man 6 cartridge sitting right next to an immaculate pairing of its respective box and instruction manual. The casual old-school gamer hoping to relive the Blue Bomber's glory days with a lucky, capricious bid is often overwhelmed by crazed bidders wil...
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Type: Review
Game: DoDonPachi (Miscellaneous)
Posted: June 18, 2004 (02:06 PM)
What is DoDonPachi? If you answered ''a shooter,'' you are wrong. Go home, go directly home, do not pass Go, do not collect $200.
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Type: Review
Game: Metroid II: Return of Samus (Game Boy)
Posted: June 08, 2004 (09:45 PM)
Something moved. What was that noise? Is something coming? I don't feel too safe walking down this dank corridor ..... wait, how many missiles do I have? Do I have enough? I haven't found a missile supplement in a while ..... should I keep going? Will a Metroid pop out at me? Do I really have enough missiles? Is it worth it to run back to the ship and recharge, or should I just blast a few enemies and hope for a few refills? What if oh God a Metroid AHHHHHH.......
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Type: Review
Game: Super C (NES)
Posted: May 11, 2004 (08:05 AM)
If 30-foot-tall extraterrestrials with poorly concealed intestinal tracts and fangs as sharp as Lee press-on nails ever decide to take over the Earth, I pray to God we have two souls as brave as Mad Dog and Scorpion (Blue Pants and Red Pants to the layperson) to take them on. Landing by helicopter in the middle of a smoldering city that's been destroyed by either aliens or a day of baking cookies gone horribly awry, Mad Dog and Scorpion require no briefing from the president, who may very well h...
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Type: Review
Game: Kickle Cubicle (NES)
Posted: May 02, 2004 (11:28 AM)
Whoever said that truth is stranger than fiction may want to step back and re-evaluate that position after taking a look at Kickle Cubicle, one of the most certifiably weird games to squeak by the Pacific shoreline and get into this country. Our hero Kickle is a little white man in black coveralls who can turn his enemies into ice cubes and form great ice pillars from the ground. In case his name yields no clues for you, he can also kick the ice blocks he
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Type: Review
Game: The Tick (SNES)
Posted: April 20, 2004 (11:13 AM)
Friends and neighbors, I have just returned from an exhausting sojourn. Not long before I left, my chin was smooth and my face was untarnished by age, but now I return to you with a long, straggling beard and many a wrinkle, wart, and pockmark on a visage once considered worthy of a goddess's kiss. Before my arduous voyage, I enjoyed the meat of the land with great voracity - some would say to disgusting excess. No more is my body a reflection of this enjoyment, though; my journey wore me down t...
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Type: Review
Game: Devil World (NES)
Posted: April 18, 2004 (06:34 AM)
Satan may steeple his fingers with reserved glee every time a company releases the next Vice City, but deep down, we all know that the Prince of Darkness has a soft spot for the classics. Even in the early 1980s, he was busy at work planting the seeds of moral destruction in games like Pong and Pitfall!, or so the radical right will have you hear. And boy, was his mean streak really showing the day E.T. hit stores! But of all the gaming waters the devil has tainted with his poison fingertip, thi...
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Type: Review
Game: Color a Dinosaur (NES)
Posted: April 03, 2004 (08:54 PM)
So here we are on the day known 'round the world as April Fools Day, and what game is considered a bigger joke among denizens of the gaming world than Color a Dinosaur? I believe I could bet that at some point in their childhoods everyone involved in the development of this game either ate rusty nails and paint chips, jumped off into a ravine because they thought they could fly, put plastic bags over their heads and had to be saved from asphyxiation by their parents, or did something that involv...
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Type: Review
Game: Scooby-Doo! Night of 100 Frights (GameCube)
Posted: March 20, 2004 (03:08 PM)
In all honesty, I am probably not the best person to be reviewing Scooby-Doo: Night of 100 Frights, a harmless platformer drummed up by the vapid zombie brains at THQ whose video games based on flavor-of-the-month franchises put premium gas in their SUVs every day and giant shrimp cocktails on their dinner tables every night. Being as my stance on corporate shillery is somewhat less tolerant than Joe Consumer's, I barely stifle the urge to snap it in half like a toothpick (I have to keep...
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Type: Review
Game: Deathbots (NES)
Posted: March 14, 2004 (12:05 PM)
Deathbots is a lot like a stray dog. For one thing, it lacks a license. Secondly, its black, funny-shaped outer casing makes it a social pariah in a crowd of nice, clean, uniformly manufactured NES cartridges, much as a mutt with three legs, cataracts, and mange would feel out of place at the Westminster Dog Show. But most like a mongrel, Deathbots will come to your front doorstep on a day when you are expecting no company. It will beg for mercy, love, and pity, and because it has that glimmer o...
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Type: Review
Game: Panic Restaurant (NES)
Posted: March 11, 2004 (10:59 AM)
Weird dreams? We've all had one or two. As far as their entertainment value goes, they lie somewhere in the middle. Certainly a dream as peculiar as playing soccer with a refrigerator, a talking warthog, and your third-grade teacher is preferable to the perennial nightmares of waking up late for an important midterm or witnessing the death of a relative, but it simply can't compare to those beautiful visions of paradise where you find yourself in bed next to Sarah Michelle Gellar smoking a fat c...
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Type: Review
Game: Mega Man: The Power Battle (Miscellaneous)
Posted: February 03, 2004 (09:12 PM)
Adventure after adventure finds the Blue Bomber forced to struggle through a thematic assemblage of booby traps and scatterbrained minions before battling the stage's final Robot Master face-to-face. Questions run through my mind when I ponder this fact, such as:
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Type: Review
Game: Gun.Smoke (NES)
Posted: January 14, 2004 (06:35 PM)
Against the blistering heat of a sun that refuses to set he stands, a gunslinger so intent on his life's purpose that he does not have time for such dalliances as a mistress or a name. The desert winds have carried this weary wanderer and his noble steed to a dry gulch called Hicksville, where the citizens fear for their safety and scurry to their houses at the very mention of the Wingates, a gang of ne'er-do-wells who think nothing of violence and get their jollies off of harassing the defensel...
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Type: Review
Game: The Simpsons: Hit & Run (GameCube)
Posted: January 01, 2004 (10:55 AM)
Gamecube owners, take note of Simpsons: Hit & Run, the newest Simpsons game by Radical that, in following with its predecessor Road Rage, takes some other company's smash hit and puts a distinctly Springfieldian spin on it. The victim this time: Grand Theft Auto III.
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