The newest Game Boy Advance game reviews available on the site are listed on this page. You can search the database for additional reviews by browsing alphabetically according to game title, or feel free to check review listings for additional systems.
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Reviewed by JoeTheDestroyer (February 10, 2012) While the 'Kangaroo' incident is insulting to fans who craved a legit localization, it's not nearly as infuriating as wading through 20+ hours worth of dull, clunky battles with annoying voice acting. Namco should know better than to flip off their fans with weak ports and lousy translations. |
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Reviewed by Ben (January 08, 2011) Elemix! is a Japanese import action RPG that some might compare to a 2D Zelda game. It has a colourful graphics style slightly reminiscent of a GBA Zelda, a top-down viewpoint, and a health indicator in the form of hearts on the top left of the screen. But the one area Elemix! excels in is its remarkably simple pick-up-and-play approach, and this is despite the language barrier. The game is a series of nine short self-contained stages. There isn't an overworld ... |
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Reviewed by joseph_valencia (July 06, 2010) The first stage of “Mega Man Zero 2” is one of the best possible notes a game could start on. Our hero, garbed in a poncho, fatigued from the battles he’s fought since the prior installment, limps his way through a canyon in the midst of a sandstorm. The storm dies down, and a battalion of Neo Arcadian foot soldiers flank Zero from behind. He tosses the poncho aside, and a techno/Western theme music kicks in. The menu screen from the previous game is withered, obscuring and disabling options tha... |
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Reviewed by joseph_valencia (June 28, 2010) My initial impression of “Mega Man Zero” when I first played it was: This game is hard as fuck! I was humiliated by the first real boss, Aztec Falcon. The claustrophobic quarters where you fight him caused me to panic. He dwarfed my little Zero character in size, and he nimbly bounded and dashed all over the place. He shot harpoons and sent surges of electricity through the ground and up the walls. To top all of this off, I had to defeat this monster before the platform we were on descended onto... |
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Reviewed by PAJ89 (September 13, 2009) You might say it's the black-sheep of the SNES Final Fantasy games; sandwiched between two notably story-driven entries, Final Fantasy V doesn't have a memorable lead akin to Cecil of IV or Terra of VI. Furthermore, you'll accumulate only four constant party members, a paltry figure compared to the twelve and fourteen of the aforementioned games. Modest in comparison, but it doesn't stifle this whimsical tale of world-saving adventuring. |
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Reviewed by bigcj34 (September 10, 2009) You’re walking through a dark hallway. The antiquated stones look grim, its damp, and you’ve only got a whip at hand. The only form of light is from the small candles and the large moon gleaming outside, and there’s bats everywhere. Take a few steps and the pillars begin to animate. A few more and a mummy or skeleton will as well, and at the end of the corridor it turns out you can only go up. The castle master Count Dracula, has been unsealed by Camilla, and yourself, Morris (a veteran Vampire ... |
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Interested in seeing a list of chronological Game Boy Advance games available in North America? Click here. Otherwise, you can browse all regions using the alphabet strip near the top of the page.
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