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radicaldreamer This user has not created a custom message to welcome you to his or her profile. However, there may still be content to view. Check below to see a list of recent contributions, including the most recent blog post (when there is one) and excerpts from recent reviews and other contributions, as available.

Title: What language did you play The Lost Odyssey in?
Posted: June 02, 2011 (11:57 PM)
So I picked up the Lost Odyssey based on a few words that Suskie said about it here. Unfortunately the English voice acting is pretty bad, so I checked the options to see if there was a Japanese voice option. To my surprise, you can select from not two, but five, different languages. I have since switched to Japanese and it is a bit better, though still not great. Did anyone else try out the other languages?
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Recent Contributions

Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 20 of the most recent articles posted by radicaldreamer. Be sure to leave some feedback if you find anything interesting!

Type: Review
Game: Quake Arena Arcade (Xbox 360)
Posted: December 04, 2011 (02:06 PM)
It may seem strange to criticize the game for its single-player considering Quake III built its entire legacy on multiplayer, but it was this versionís one and only chance to prevent itself from being redundant. Instead, redundant is exactly what Quake Arena Arcade is.
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Type: Review
Game: Broken Sword: Director's Cut (Miscellaneous)
Posted: November 19, 2011 (12:03 AM)
Despite all of its pretensions of intrigue and mystery, the most fun to be had in Broken Sword: The Directorís Cut is found by going around, bothering every character by showing them every piece of junk in your inventory, and eliciting their amusingly rude responses to your queries. There was clearly someone involved in Broken Sword who had incredible writing talent, because the colorful cast of characters is truly one of a kind. Unfortunately, this talent was misguided and misused, and having t...
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Type: Review
Game: Savage 2: A Tortured Soul (Miscellaneous)
Posted: February 27, 2010 (10:01 PM)
Savage 2: A Tortured Soul is a game that defies, complicates, and undermines the process of game categorization altogether. It belongs to a hybrid genre that can tentatively be called Competitive Real-Time Strategy Role-Playing Action, a genre with only three games, one of which is its ultimately superior predecessor.
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Type: Review
Game: Baten Kaitos: Eternal Wings and the Lost Ocean (GameCube)
Posted: January 04, 2010 (12:55 AM)
Baten Kaitos' first few impressions are among its best. It begins with a series of flashbacks: a peaceful family scene at home, that same home engulfed in flames and invaded by sinister figures, ethereal petals coalescing to represent the bonding between human and otherworldly spirit. This tragic imagery, pregnant with intrigue, covered in film-grained sepia, and streaked by transparent vertical lines evocative of tears and raindrops, is subsequently juxtaposed with the natural hues of the charm...

Type: Review
Game: Half-Life: Desert Crisis (Miscellaneous)
Posted: July 16, 2009 (01:01 AM)
Blasting someone out of the sky with an electromagnetic beam rifle; making heads explode with twin Desert Eagles while somersaulting through the air; disintegrating someone's entire torso with an over-sized, electrified sledgehammer - these are some of my fondest memories in gaming.

Type: Review
Game: Bujingai: The Forsaken City (PlayStation 2)
Posted: July 01, 2009 (10:44 PM)
Bujingai is about Gackt, the androgynous Japanese pop star. But since this is a pre-Guitar Hero-era game, musician was not yet thought to be a viable game role, so instead you play as Gackt, the androgynous, immortal Chinese sword master. He has a different name in the game, but why bother with the pretense? This is Gackt merchandise, an arbitrary cash-in on his popularity in Japan. Some misguided individual in publishing must have been blown away by all the fancy, dancing swordpla...

Type: Review
Game: Shadow Hearts: Covenant (PlayStation 2)
Posted: June 24, 2009 (11:35 PM)
Much like its predecessor, Shadow Hearts: Covenant thrives on difference. It is not an absolute departure, but more than most it takes several of the most taken-for-granted role-playing game conventions and turns them on their heads. These differences, while not always positive, make Shadow Hearts: Covenant a unique and refreshing entry into a genre characterized by saturation and conventionality.

Type: Review
Game: Splinter Cell (PlayStation 2)
Posted: July 30, 2005 (07:39 PM)
Contrary to certain (mis)conceptions, Tom Clancyís Splinter Cell isnít a very innovative game. While contrasting considerably from the universally acclaimed Metal Gear Solid 2, its core gameplay elements fall heavily in line with the stealth blueprint laid out by Looking Glass Studiosí Thief, one of the originators of the genre. Splinter Cellís success lies in the supplementing of its stealth mechanics with unbelievably believable environments and audio, as well as a generous helping of well-wri...
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Type: Review
Game: Devil May Cry 2 (PlayStation 2)
Posted: July 23, 2005 (08:40 PM)
If you were unaware that Devil May Cry 2 was crafted by a different development team than that of its predecessor, you could only conclude that Capcom was trying to flush its newly conceived Devil May Cry series down the proverbial toilet. Only one thing about Devil May Cry 2 is impressive: how it has been so successfully stripped of the originalís personality, depth, and challenge Ė these being virtually everything that made Devil May Cry the unique, stellar title that it was. Actually, thatís ...
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Type: Review
Game: Psi-Ops: The Mindgate Conspiracy (PlayStation 2)
Posted: July 09, 2005 (02:22 PM)
Cutting away the epic pretension lavished on many other action games, Psi-Ops: The Mindgate Conspiracy boldly relies only on its innovation and competent execution. With lofty ambitions of psychic powers, Psi-Ops had just as much potential for utter failure as it did for resounding success. And while cult-classic System Shock and LucasArtsí fabled Jedi Knight have sheepishly tested psychic power implementation, Psi-Ops bravely brings this idea to the foreground...
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Type: Review
Game: Manhunt (PlayStation 2)
Posted: June 11, 2005 (02:53 PM)
Manhuntís critical acclaim led me to believe it would be more than a game that relied purely on the shock value of its graphic violence for attention.
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Type: Review
Game: Trouble Shooter (Genesis)
Posted: April 29, 2005 (08:58 PM)
Trouble Shooter is a horizontal shooter. More importantly, Trouble Shooter is a horizontal shooter for girls.
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Type: Review
Game: Chaos Legion (PlayStation 2)
Posted: March 30, 2005 (05:15 PM)
Meet Sieg Warheit, a young knight of the Dark Glyphs, and one of coolest looking characters in videogame history. Heís got a beautifully tattered cape, a large sword with a mysterious, blue aura, and a brilliant helmet of blazing orange hair. Closer examination would also reveal that thereís a definite look of torment on his face, and Iíll tell you what tortures Sieg: he wants to know what a badass looking guy like himself is doing in such a ridiculous game like Chaos Legion, and Iíd like to kno...
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Type: Review
Game: Divine Sealing (Genesis)
Posted: February 18, 2005 (08:46 PM)
Thereís nothing divine about Divine Sealing; it offers little more than a small hentai album wrapped in five brief levels of shallow, unfinished vertical shooter. At the very least, the quality of its artwork is respectable Ė but this is a clear testament to the fact that this gameís only intended allure was its animated nudity. Dorks who are actually into that stuff should simply stick to the Internet to satisfy their passions Ė even they donít deserve to suffer Divine Sealingís boring shooter ...
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Type: Review
Game: Half-Life: Firearms (Miscellaneous)
Posted: January 20, 2005 (09:33 PM)
Maybe Iím just skeptical by nature. Or perhaps the community outlook for user-made modifications is overly optimistic. Itís important to keep in mind that user-made modifications Ė and this goes for any game, not just Half-Life Ė are made by amateurs, and their chances of being even remotely worthwhile are abysmally low. The general attitude seems to be: ďWell, itís a new game, and itís totally free! How can you possibly go wrong?Ē Yet time and time again, a new modification is released which pr...
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Type: Review
Game: Virtua Fighter 4: Evolution (PlayStation 2)
Posted: January 20, 2005 (09:17 PM)
If you have even a passing interest in fighting games, chances are youíve played, or at least heard of Segaís Virtua Fighter series. As fantastic this latest installment is, Virtua Fighter 4: Evolutionís depth and steep learning curve severely limits its appeal to a very select group of gamers. Only long-time Virtua Fighter fans, hardcore gamers, or anyone with the perseverance and time that Virtua Fighter 4: Evolution demands will truly enjoy it for all itís worth.
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Type: Review
Game: Resident Evil 2 (PlayStation)
Posted: January 19, 2005 (03:29 PM)
Am I destined to hate survival horror games? I shudder to think that I might shun an entire genre because of my experience with only one game. However, it just so happens that this one is considered one of the genreís quintessential games. I usually find the idea of passionately hating a game a bit absurd, but in some cases I really have to make exceptions. Among the most widely acclaimed of these exceptions would have to be Resident Evil 2, a game thatís about as interesting and lively as the z...
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Type: Review
Game: Grand Theft Auto: Vice City (PlayStation 2)
Posted: January 17, 2005 (10:52 AM)
When Grand Theft Auto III was released, the Grand Theft Auto series made a transition from niche product to mainstream. The follow-up, Grand Theft Auto: Vice City, continues this, as itís basically a slightly improved game with a lot of new content. Constantly Iím finding myself to be the voice of dissent these days, because let me tell you: while Vice City is a good game, it is not stellar. Both this game and its predecessor are impressive primarily because they are successful marriages of mult...
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Type: Review
Game: Unreal Tournament: Game of the Year Edition (Miscellaneous)
Posted: December 16, 2004 (07:54 PM)
I could laboriously detail its six available gameplay modes, I could mention the staggering number of eight difficulty levels, and I could highlight its lasting appeal by mentioning the countless number of user-made modifications available for download Ė but no such exclamations can truly convey Unreal Tournamentís powerful essence. Itís the essence that can be vaguely understood only by recognizing the masterful design Unreal Tournament effortlessly exudes and the constant effort it demands fro...
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Type: Review
Game: World Destruction League: Thunder Tanks (PlayStation)
Posted: November 09, 2004 (05:07 PM)
Sometimes I wonder whether or not some people know what a truly bad game is like. Every now and then a game comes out that exemplifies everything that can possibly go wrong with a game, the kind of game that makes you question the existence of quality assurance tests. World Destruction League: Thunder Tanks is one of those games. The only incentive to play it is to get a good feel for what a truly bad game is like. This game is a monstrosity that has no redeeming qualities of which to speak.
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