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lilica This user has not created a custom message to welcome you to his or her profile. However, there may still be content to view. Check below to see a list of recent contributions, including the most recent blog post (when there is one) and excerpts from recent reviews and other contributions, as available.

Recent Contributions

Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 20 of the most recent articles posted by lilica. Be sure to leave some feedback if you find anything interesting!

Type: Review
Game: Splatterhouse 2 (Genesis)
Posted: January 20, 2006 (05:57 PM)
I don’t like Splatterhouse 2. I was planning to mock its sloppy control and limited moveset. I was planning to attack its stricter-than-Altered Beast linearity. I was even planning to poke fun at the sanitized pastel ichor that bursts from every beast (a far cry from the original’s frightening decor). With the above palette of problems, I was planning to paint the most unflattering picture of Splatterhouse 2 that the internet has ever seen.
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Type: Review
Game: Die Hard Arcade (Saturn)
Posted: February 12, 2005 (07:51 PM)
Dynamite Deka bears no relation to the classic action film Die Hard aside from basic plot similarities but, in a rare show of marketing genius, Sega noticed these similarities and brokered a fiendishly clever deal with 20th Century Fox. This corporate coupling gave birth to the 32bit polygonal brawler Die Hard Arcade, a refreshing and invigorating action adventure in its own right. After achieving modest success in smelly bowling alleys and grimy gum-floored arcades, Sega ...
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Type: Review
Game: Stretch Panic (PlayStation 2)
Posted: February 04, 2005 (04:18 PM)
Konami, Axelay, Gunstar Heroes, yada yada yada. Now that I’ve exhaustively covered the complete game development history of Treasure, the review can begin.
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Type: Review
Game: Chaos Legion (PlayStation 2)
Posted: January 28, 2005 (07:38 PM)
Love. Betrayal. Vengeance. Richly artistic cinematics explore the depths of the human psyche and emotional repression . . . or something. Capcom gives these stylish but laughably-voiced cinematics the treatment they deserve by making them skippable and shoving them between levels so they don’t interfere with the action.
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Type: Review
Game: ICO (PlayStation 2)
Posted: January 24, 2005 (05:43 AM)
Ico was born with horns on his head. It may look like he’s wearing a helmet, but those two buggers are rooted to the bone. Although such an unfortunate devil-horned child would today undergo scientific study and vivisection, Ico lived in less tolerant times. Local villagers shunned the young boy, believing him cursed; his kin fervently waited for the day he would die. On his twelfth birthday, Ico was carried off by dark horsemen to an enchanting but ominous castle built atop a wave-washed cl...
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Type: Review
Game: Devil May Cry (PlayStation 2)
Posted: January 19, 2005 (09:10 PM)
In their efforts to show off how much they know, more than a few Capcom enthusiasts are quick to point out that Devil May Cry was originally intended to be the fourth official Resident Evil. Not only is this statement irrelevant (and possibly false) but it’s also misleading: Devil May Cry mirrors the Resident Evil series neither in play nor in pacing.
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Type: Review
Game: Ys Book I & II (Turbografx-CD)
Posted: January 08, 2005 (07:06 PM)
No other game opens quite like Ys.
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Type: Review
Game: Berserk: The Millennium Falcon (PlayStation 2)
Posted: December 18, 2004 (06:18 PM)
No longer content to wear a smiling yellow mask, death incarnate now dons a frightening visage of hollow-eyed contempt and clenched-teeth ferocity. The kindly divinities of biblical lore have fallen before the fourfold might of the Godhand, an unholy gathering of macabre cenobites inspired by Clive Barker’s hellraising quartet. Brought together by the baleful cry of a suicidal man’s selfish prayer, grandmaster Void and his compatriots Slan, Ubik and Conrad have summoned a menagerie of grotesqu...
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Type: Review
Game: 1942 (Miscellaneous)
Posted: December 13, 2004 (05:38 PM)
Welcome to the most boring review ever written.
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Type: Review
Game: Cobra Command (Sega CD)
Posted: November 06, 2004 (07:21 PM)
Gaming vultures (Cathartes bokosuka) love to peck at the defenseless corpses of perished consoles, gouging out the most nauseous remnants of inhumanity. With its library of full-motion video games, some of which lack enough frames of animation to literally qualify as “full-motion”, the Sega CD serves many a dish for these voracious, merciless, insatiable, sadomasochistic scavengers. I’m not like that. I don’t derive sensual pleasure from feeding on decomposition; I look for the strong ...
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Type: Review
Game: Ikari Warriors II: Victory Road (NES)
Posted: October 24, 2004 (03:06 PM)
Divinely tolerant cheaters who persevered to the end of the original Ikari Warriors rescued “the Colonel”, forever sealing that game’s fate as a cheap Rambo knockoff. With Victory Road, SNK shattered their protective shell of mimicry and pieced together a genuinely original story. They also crossed the bounds of good sense.
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Type: Review
Game: Ikari Warriors (NES)
Posted: September 21, 2004 (03:09 AM)
I first encountered the plodding Ikari Warriors at the local Spaghetti Warehouse, tucked between Stun Runner and some random football game. In those carefree days, I thought Ikari Warriors was good, and I mean "good" in a sense other than for killing time while waiting for the linguini with garlic butter sauce to arrive. Guiding a bandanna-coiffed Rambo ripoff through grimy Vietnamese jungles is every little girl's video game fantasy (or at least it was mine), and Ikari...
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Type: Review
Game: Panzer Dragoon Orta (Xbox)
Posted: September 04, 2004 (09:11 AM)
Panzer Dragoon Zwei didn’t waste any time. The opening scene violently hurled unsuspecting gamers into an enemy-infested outpost with the ability to destroy nearly any building for obscene amounts of bonus points. Branching paths were later introduced, culminating in the absurdly intricate Underground Canals. The sheer beauty of reflective turquoise waters enchanted players’ hearts, but the mis-shapen creature skulking beneath the surface chilled players’ spines. As Lundi and h...
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Type: Review
Game: Ecco the Dolphin (Sega CD)
Posted: July 31, 2004 (09:09 AM)
Adolescence is a difficult time for girls and boys. Apparently it's a difficult time for bottle-nosed dolphins too, as our young hero Ecco finds himself violently hurled into a quest to establish his own identity and independence while saving the entire dolphin species from the carnivorous alien race ''Vortex'' with little more than his own human-surpassing intelligence and the ability to explode voracious hammerhead sharks by squealing at them in his adorable dolphin voice: ''Eeeeeeeee!'' ...
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Type: Review
Game: SoulCalibur (Dreamcast)
Posted: July 12, 2004 (01:04 PM)
Most competent Dreamcast fighting game reviews talk about this game mechanic or that, as though the reversals of Dead or Alive 2 are somehow superior to the reversals of Virtua Fighter 3. I suppose there's merit to that approach. However, in Soul Calibur's case, the reversal (parry) system isn't what sets the game apart from the crowd. The eight-directional mobility and high/mid/low combination systems (both of which have become 3D fighting mainstays) don't differentiate ...
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Type: Review
Game: Resident Evil 3: Nemesis (GameCube)
Posted: June 04, 2004 (11:49 AM)
As a quality series presses on from sequel to sequel, one of two things tend to happen. Either the series reaches stagnation, each installment a regurgitation of past success, or the series builds an elaborate foundation for future innovation and diversification. To Capcom's credit and fans' delight, Resident Evil falls into the latter type, and the third of the series – Nemesis – introduces its own fresh concept (later pilfered by Nintendo in Metroid Fusion and by Capcom themsel...
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Type: Review
Game: AH-3 Thunderstrike (Sega CD)
Posted: May 28, 2004 (10:41 AM)
Back when Core was cool, they created a next generation classic. This game's inauspicious debut on the red-headed Sega CD may not have enraptured collective gamerdom, but it caught the eyes of magazine editors and journalists across two continents, establishing Core's reputation and paving the way for Tomb Raider's critical acceptance. With this game, Core proved they could push hardware in ways that actually result in entertainment. In other words, not through the use of brown and spo...
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