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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
The Amazing Maze Game (Arcade)

The Amazing Maze Game review (ARC)

Reviewed on November 08, 2004

Connoisseurs of minimalism, rejoice - your idol rests here. It is a 24x26 square with openings at each end, and two nameless, faceless, worthless icons squaring off (no pun intended) against each other in a race to the finish. The box is filled with lines representing walls which are spaced just so, allowing your geometric figure to wend its way through corridors as black as the infinite vacuum of space. What reward lies at the end of these bleak hallways? None. Does hope spring eternal for our ...
snowdragon's avatar
Tecmo Bowl (NES)

Tecmo Bowl review (NES)

Reviewed on November 07, 2004

Remember the glory days of the NES, where all games were great and new and so much better than anything since? Unfortunately, these glory days only existed in that fantasy world known as nostalgia. Games we thought were perfect are, when you look at them with a critical eye, too frustrating, too simple, too unbalanced, too hard to control, or too slow. They were great back then because there was nothing better back then and because we didn't know any better. And we did have fun with them, despit...
mariner's avatar
Metroid (NES)

Metroid review (NES)

Reviewed on November 07, 2004

You're looking at the original in a series that is extremely well praised, for obvious reasons. I gradually found myself falling in love with Super Metroid, one of the most pristine 2-D games known to man, and very quickly fell in love with Prime years later. And, for some strange reason, I had fond memories of playing the original as a kid. Between those fond memories and the near perfection of those latter two games, I figured this would surely hold an honorable place in the NES library, stand...
mariner's avatar
Blaster Master (NES)

Blaster Master review (NES)

Reviewed on November 07, 2004

Why did I love this game as a child? For I, like practically everyone else, did enjoy it during the glory days of the NES. And now I sit, an older and wiser person, and I try to remember why it gave me so much joy. I do this because it is no longer enjoyable, because I currently find the game to be, while decent, not all that special. Was it just the cool name? Was it the fact that you were in a cool looking rover that jumped? Was it the multiple styles of play? Perhaps it was a combination of t...
mariner's avatar
Cobra Command (Sega CD)

Cobra Command review (SCD)

Reviewed on November 06, 2004

Gaming vultures (Cathartes bokosuka) love to peck at the defenseless corpses of perished consoles, gouging out the most nauseous remnants of inhumanity. With its library of full-motion video games, some of which lack enough frames of animation to literally qualify as “full-motion”, the Sega CD serves many a dish for these voracious, merciless, insatiable, sadomasochistic scavengers. I’m not like that. I don’t derive sensual pleasure from feeding on decomposition; I look for the strong ...
lilica's avatar
Suikoden (PlayStation)

Suikoden review (PSX)

Reviewed on November 06, 2004

Good, but not great – this is the tragic theme that pervades Suikoden, a competent game that has received more praise than it deserves. Many of the features Suikoden fans purport as its most distinguishing aspects are actually its greatest flaws. Make no mistake: Konami’s foray into the role-playing genre is a solid one, but their inexperience with the genre is glaring: the result is a highly generic role-playing game that fails to evoke the grandness that allows a console role-playing game to t...
radicaldreamer's avatar
Truxton (Genesis)

Truxton review (GEN)

Reviewed on November 05, 2004

Back when I was younger, I remember seeing Truxton in an arcade. After wasting a few quarters on the lonely coin-op, I was in love. As a lad used to the stale, poorly-ported crap on the Atari 2600 and 7800, this vertically-scrolling game seemed a godsend.
overdrive's avatar
Soviet Strike (Saturn)

Soviet Strike review (SAT)

Reviewed on November 04, 2004

There's a crisis going on in Eastern Europe. Shadowman, an ex-KGB general, is in the midst of raging war against Russia, and he's got enough firepower to obliterate the entire country. That's where STRIKE comes in. Consisting of a masterful tactician, a highly skilled hacker, a news reporter that covers up STRIKE's tracks, and a number of ace copilots, their job is to stop potential wars before they even begin. And they need to stop Shadowman's cause while it's still just a rumor. Each of these ...
pickhut's avatar
Basketball (Atari 2600)

Basketball review (A2600)

Reviewed on November 01, 2004

The “Launch 20” for the Atari 2600 contained 5 sports titles (6 if you consider Flag Capture a sport). 25% of the initial release catalog was dedicated to sports gaming. That’s not a surprising number here in 2004. We can go back to the launches of the X-Box and Game Cube and see that sports game development was a highly discussed topic both pre and post-launch. In 1990, the then recently released Sega Genesis advertised heavily on its wide variety of (at the time) incredibly realistic sport...
ddsilver's avatar
Fable (Xbox)

Fable review (XBX)

Reviewed on October 31, 2004

Hype.
destinati0n's avatar
Star Ocean: Till the End of Time (PlayStation 2)

Star Ocean: Till the End of Time review (PS2)

Reviewed on October 31, 2004

The thing with some of these battles is that you’ll either get through without breaking a sweat, or you’ll find yourself totally destroyed within a few moments. This boss just happens to be one of those enemies that obliterates me really quickly. He’s too fast, and since I can only control one character at a time, the other two that are controlled by AI really have no clue what the hell they are doing.
jerec's avatar
Golden Sun (Game Boy Advance)

Golden Sun review (GBA)

Reviewed on October 28, 2004

Golden Sun should have been perfect. On the surface, this early Game Boy Advance role-playing game has everything a person could want. Huge dungeons with tons of brain-bending puzzles that bring back fond memories of Lufia II, vibrant towns and cities that truly seem alive and the ability to customize each of your characters how you see fit due to the innovative Djinn system.
overdrive's avatar
Air-Sea Battle (Atari 2600)

Air-Sea Battle review (A2600)

Reviewed on October 27, 2004

Kicking off my series on the Atari 2600 “Launch 20”, we lead with Air-Sea Battle. Now, in order to be objective when reviewing Atari 2600 titles, you have to become somewhat of a time traveler. That is to say that it’s not fair to compare Air-Sea Battle to Grand Theft Auto: San Andreas. It’s not even fair to compare Air-Sea Battle to Freeway. (Interestingly, it would be fair to compare Freeway and GTA: SA to Air-Sea Battle). So, what you end up having to do is examine competitive products ...
ddsilver's avatar
Math Gran Prix (Atari 2600)

Math Gran Prix review (A2600)

Reviewed on October 26, 2004

Atari made up for their edu-tainment disaster ''Basic Math'' with the excellent ''Math Grand Prix.'' This title takes the premise of ''Basic Math'''s quiz structure and applies it to an auto race.
ddsilver's avatar
Fast Eddie (Atari 2600)

Fast Eddie review (A2600)

Reviewed on October 26, 2004

Delving down into the 2600 catalog, we chance upon ''Fast Eddie'', a sophomore effort from the somewhat impressive 20th Century Fox catalog. While Fox never had a ''Frogger'' or ''Donkey Kong'' blockbuster smash during their tenure as a producer of 2600 cartridges, they had notably few total clunkers. This is remarkable because Fox got into the game business to capitalize on the television and movie licenses they held. Licensed games are usually pretty bad, but Fox was fortunate enough to have s...
ddsilver's avatar
Color Bar Generator (Atari 2600)

Color Bar Generator review (A2600)

Reviewed on October 26, 2004

Long ago, when dinosaurs ruled the earth and I was in elementary school, consumer electronics were not as reasonably priced as they are now. For example, my father bought a 19'' console color TV (''console'' means the whole unit was designed to sit on the floor) for the princely sum of $699 in 1984. (In 2004 dollars, that's $1237.88).
ddsilver's avatar
Bridge (Atari 2600)

Bridge review (A2600)

Reviewed on October 26, 2004

Activision had a wildly successful launch catalog for the Atari 2600. It is surprising that a company with such a keen understanding of the marketplace would release a game like ''Bridge''. The bridge playing crowd and the video game playing crowd didn't intersect much back in 1981, so this game came to be as a conceit to the designer more than as an attempt to reach a market segment.
ddsilver's avatar
Air Raiders (Atari 2600)

Air Raiders review (A2600)

Reviewed on October 26, 2004

I've written a great deal on the subject of M-Network games. It was a minor secret that M-Network was really an arm of Mattel that existed to port Intellivision hits over to the Atari 2600. However, there was one M-Network title that was an original design for the Atart 2600. That title was Air Raiders, and it really shows what Larry Zwick and the Blue Sky Rangers were capable of programming, regardless of the medium in which they were working.
ddsilver's avatar
The A-Team (Atari 2600)

The A-Team review (A2600)

Reviewed on October 26, 2004

There is nothing spectacular or remarkable about Atari's un-released prototype "A-Team". Nothing I can say about it that would recommend it as a superior game. In no way does it stand out or distinguish itself from countless other titles that were in development over at Atari HQ at the time.
ddsilver's avatar
Spider-Man: The Movie (GameCube)

Spider-Man: The Movie review (GCN)

Reviewed on October 25, 2004

Just how hard is it to make a Spider-Man game? You'd think it would be relatively simple to pull off. Let's face it - you've already got an extremely cool character and the choice of dozens of cool enemies, a wide variety of moves and methods of travel, a solid storyline, a worthy setting, and plenty of opportunities for little extras that please the fans. All you have to do is just throw the game together around these ideas and you're practically guaranteed a hit. Unfortunately, it seems th...
mariner's avatar

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