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carcinogen_crush The sun is out and bright while,
We are all eating popsicles.
Because maybe the world will end and,
That's the best way to it.

SCREAM through dreams that cut your voice off;
wide awake, will nothing soothe?
With a word I'd take this pain from you,
but I fall mute.

Title: "The Villa Steppes" 3
Posted: September 29, 2007 (08:37 PM)
Conroy knew him.

The figure ruffled its hooded coat. He couldn't see the man's face, but Conroy knew him and knew that he was staring him down. Slowly, the man's hands went to his face and pulled back the veil. Blackness and a mismatch of hard to recall flesh lurched out at Conroy.

He felt his eyes fill with pressure, his veins' blood turn to boil. Without warning, he lunged a fist forward. The man didn't need to move from the straight's path; Conroy's strength drained from his body before the blow could connect. His knuckles touched lovingly and it fired his anger. Refueled, he threw a high knee that fell as softly. Disappointed, he tried his hardest to hurt the figure, but each of his limbs moved slowly until they stopped. All of his force turned inwards until his weakness beat into the fragile tissue of his own organs. Conroy bore himself into the man until he bled from the inside out. Until he woke, calm as a usual morning.
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Recent Contributions

Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 20 of the most recent articles posted by carcinogen_crush. Be sure to leave some feedback if you find anything interesting!

Type: Review
Game: Fear Effect (PlayStation)
Posted: November 19, 2007 (03:11 PM)
Barring how incredibly easy each of its three difficulties are Fear Effect stands in the center of an awestruck crowd. Code Kronos’ masterwork shamelessly shows off a smirk.
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Type: Review
Game: Project Sylpheed (Xbox 360)
Posted: August 22, 2007 (08:07 PM)
Project Sylpheed's case lists several things that essentially make the game what it is, but it’s far too modest. Not only is the story here far better than most Sci-Fi original series, but the abilities of your ship’s weapon system go beyond simply “locking-on to multiple targets”. Abnormal brevity may be this space opera’s one and only flaw. It only took me four and a half hours to complete it. This isn’t a frenzied attempt to justify buying such a short game at full price, though; this ...
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Type: Review
Game: Transformers: The Game (Xbox 360)
Posted: July 24, 2007 (11:30 PM)
Rearranged and mutated, much of the epic feel of the film has thus been lost in translation and Transformers is left to stand solely on its playability and graphical achievement.
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Type: Review
Game: Super Smash Bros. Melee (GameCube)
Posted: July 20, 2007 (11:46 AM)
I thought I'd begin by mentioning that I really ripped into two player competitive matches with my best friend's Autistic brother. Through this, I came to see this game for what it really is.
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Type: Review
Game: Final Fantasy XII (PlayStation 2)
Posted: July 16, 2007 (03:43 PM)
Progression is a simple concept, I thought. You give me money for every hour of work I put into your company and eventually, there may come a day when you decide to give me more money. . . for whatever reason.
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Type: Review
Game: Max Payne 2: The Fall of Max Payne (Xbox)
Posted: July 16, 2007 (01:26 AM)
Currently, on Max Payne. . .
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Type: Review
Game: Romancing SaGa (PlayStation 2)
Posted: July 14, 2007 (12:47 AM)
Snow capped summits and frozen glaciers in the winter-land of Valhalland. Sand that burns so hot under the sun that it threatens to eat through your boots, in the confusion of storms that are the Kaklim Desert. Kick back a drink with the local miners at the quaint workman's village of Aurefont.
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Type: Review
Game: The Darkness (Xbox 360)
Posted: July 11, 2007 (03:42 PM)
Going past the main menu and into the first chapter of The Darkness, I had little idea what would be in store for me as the purchase came on a whim. It's going to sound a little peculiar, but The Darkness unfolds its pages to you with an introduction sequence that could honestly be the most exhilarating, well planned opening of any genre's game in the past number of years, bar none. I wouldn't guess that's what any gamer would generally be expecting of a standard fare first person ...
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Type: Review
Game: Shadow Hearts (PlayStation 2)
Posted: July 06, 2007 (09:14 PM)
There are certain people I know that scan the Internet and store shelves in hopes of finding a hip kind of game.
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Type: Review
Game: Phantom Dust (Xbox)
Posted: May 09, 2007 (12:37 AM)
Imagine my surprise. I walked through the door of a random neighborhood game seller, nodded my brow to the register biscuits, looked around, and instead of finding the usual titles that fail to rub me the right way, I found. . .
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Type: Review
Game: Flashback: The Quest For Identity (Genesis)
Posted: April 27, 2007 (04:07 PM)
Conrad Hart?
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Type: Review
Game: Final Fantasy X (PlayStation 2)
Posted: April 20, 2007 (01:17 AM)
Being even eight years old, you have to have seen these sort of guises in one type of media or another:
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Type: Review
Game: Bullet Witch (Xbox 360)
Posted: April 08, 2007 (11:33 PM)
NES classic, Contra. You ran from left to right, as either Blue Man or Red Man, dependant on whether you played with a friend or played with yourself, and shot guys who ran towards you.
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Type: Review
Game: The Elder Scrolls IV: Oblivion (Xbox 360)
Posted: April 06, 2007 (02:13 AM)
You vain piece of scum! Really think your pretty face matters while you’re standing behind bars, all up in shackles? Ha! Well enjoy your meager trace of freedom while it lasts, at any rate; which the Dark Elf man across the hall tells you with spite, is quickly burning from both ends.
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