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Title: Belated Alphabetolympics Entry
Posted: November 29, 2008 (11:31 PM)
I've been an Alphabetolympian ever since Alphabetolympiad I, where I got "V" and managed to write a coherent review of some ROM I played for about 15 minutes.
Getting "Y" for the second year in a row was a little disheartening, but I actually found a game, played the crap out of it, and then ran out of time to finish the damn review. This might be a blessing because the review was turning into a combination FAQ/horrible fanfictiony thing. Since you guys don't care for that experimental garbage, this is the only place to post the unfinished piece. Yie Ar Kung Fu (Arcade) The 37th Chamber of Sho'Ting Not many horrible games end up inventing entire viable genres, but this Konami quarter muncher may or may not have intentionally invented the modern fighting game, years before Ken and Ryu were but a naughty thought originating in their mother's pineal gland. Yie Ar Kung Fu is a forgotten pioneer in video game history. Back in 1985, Super Mario Brothers represented the absolute state of the art with its colorful, detailed graphics, unique universe, insidiously catchy soundtrack, etc. No more explanation is needed because SMB knew exactly what it was and exactly how to present itself. However, there is this curiosity put out by Konami in the same year, with gameplay mechanics never before gazed upon by glassy-eyed patrons in an arcade. Five unique, highly skilled enemies, as opposed to hordes of faceless drones, would stand on the way of greenhorn martial artist Lee on his path to enlightenment. Wear down your foes' endurance with a total of three devastating attacks, but be sure to stay on your toes. Avoid missing for high score. This concept was so new that Yie Ar Kung Fu had no genre fellows to compare to, and in the dark pre-World Warrior period, the concept of different playable characters pretty much meant a choice between a blue mullet or a yellow mullet. Suffice to say your only choice is a creepy looking ginger named Lee with blue button eyes, wearing nothing save for a pair of puffy punk MC Hammer pants for maximum airflow during combat. Sure, his appearance may be a bit off-putting, but his mastery of kung fu, coming from his years spent at a neighboring Shaolin Temple, silences any who dare to compare him to the proverbial red-headed stepchild. While he never advanced beyond the first chamber, he nonetheless studied the superior techniques of his peers as he scooped his meals off the cobblestones with aching, calloused hands. After years of washing dishes night after night, his wisened sifu decides that the Shaolin Ginger Dog is ready for a test of another sort, which will test the very foundations of his being (or at least make you spend a quarter or two). All of Lee's duels will occur in the same rectangular room inside the Shaolin Temple, where six pink windows are arranged symmetrically on opposing sides of a huge hanging gong. There are two sets of useless but very pretty hanging green ornamental lamps hanging abreast of a huge wooden plaque, upon which hangs the ceremonial gong. On the plaque are inscribed two grand (Mandarin) Chinese characters with flowing, masterly calligraphy, perhaps representing "purity of spirit" and "rigidity of structure" or somesuch shit. As the first Master sets forth upon Lee without so much as an intro or even a cursory countdown, you will not be contemplating much beyond "how do I preserve my fragile hide without the luxury of blocking?" The answer presents itself as soon as Wang, the first Master, advances upon you with wooden bo staff at the ready. Lee's much less agile than this hulking, mustachioed spandex-wearing warrior who could very well be a cousin to the Iron Sheik, and to make matters worse, Wang is completely willing to spam the same attack endlessly. More so if you happen to be pinned against the huge red columns on either edge of the screen. The trials and tribulations of Yie Ar Kung Fu would be unbearable if not for Lee's extraordinary longjump. Traverse the entire screen in a mere 1.5 jumps! Since the two solid red pillars on the left and right borders seem to be made of rubber, Lee will rebound with the same trajectory as a basketball off a backboard. If you dare to kick while in the air, you will discover Lee's only useful attack, and the one that will net you a whopping 300 points on contact with an enemy! Yet, in a serious miscalculation on Konami's part, a limp-wristed jab to the belly will do as much damage as a flying kick to the jaw. .............. and that's where I lost interest (and time).
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Recent Contributions Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 10 of the most recent articles posted by johnny_cairo. Be sure to leave some feedback if you find anything interesting!
War. War never changes.
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Type: ReviewGame: Metal Gear Solid 2: Sons of Liberty (PlayStation 2) Posted: July 27, 2008 (05:59 PM)
The agonizing ride on the blue-ball express known as Metal Gear Solid is but a mere leg of the epic, despair-inducing journey of Metal Gear Solid 2. To be fair, MGS at least had an intelligible storyline and characters who did not randomly disappear and reappear under idiotic assumed names. Its sequel abandons any pretense of predictability once the prologue is over and then consumes itself whole Ouroboros-style. What we have left is an interactive artistic meltdown that is ...
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At long last, a medieval Grand Theft Auto crossed with Virtuosity with a whole lot of Hashishism and no small amount of heinous Arabic stereotypes. To be fair, Ubisoft Montreal consists of many people of differing beliefs and opinions, so there is no doubt the handful of Christian characters are also uptight, militant arseholes. Yes, it's the Middle East during the Crusades, the glorious 12th century AD. Even in the heart of Mesopotamia, everyone speaks in the tongue of the heretic...
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Austin Powers might have been responsible for some good things, such as No One Lives Forever, a unique FPS that took the kitschy 60s aesthetic and blue humor and went for broke. After the dippy opening credits, complete with psychedelic light show and vocal theme music, we see heroine Cate Archer negotiating the hallways of UNITY HQ in a sinfully short bright orange miniskirt. She's out of her element before she even arrives in the office of Mr. Smith for her daily tongue-lashing. ...
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Bungie came from humble beginnings, debuting with a Pong clone in 1985, maturing in 1993 with Pathways Into Darkness, a rather grim RPG/Adventure hybrid featuring graphics rendered from a first-person POV. Technically it was their first "shooter", although shooting takes a backseat to frustrating puzzles and frequent deaths. You're an American Spec Ops paratrooper in a unit inserted deep into the Yucatan jungle. Your chute does not deploy and you fall to earth separated from your s...
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Avalon Hill's Achtung! Spitfire is a rare game in more than one way. The world-reknowned board game publisher, having produced excellent offerings ranging from a simulation of the airline business to art thievery, came up with this realistic depiction of World War II dogfighting. Apt, then, that it's based on a board game that's older than most people reading this. The formula is perfect: each turn depicts roughly two seconds of intense aerial combat. Missions range from protecting a flee...
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Barney is enough to convince most people that dinosaurs went extinct for a very good reason. This pacifistic mass of purple and green foam was invented solely to entertain developing children not yet sophisticated enough to speak or eat with a closed mouth. We were all once like that, but even now I can recall never being inclined towards this goofy-voiced Tyrannosaurus Rex bursting with love, even at an age when one isn't expected to have discriminating tastes. My Kindergarten classmates...
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For the love of Goebbels, EA, I get it already. Saving Private Ryan was a milestone in film. This does not make it a template for all your subsequent World War II games to follow to the letter. What else should we attribute the big, loud, overlong battle sequences to, if not the defining vision of WWII for this generation? The influence of popular cinema on the Medal of Honor developers is essentially helping to ruin a franchise that was once so full of promise, any original ideas ...
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May 1940. Hitler has moved his Nazi war machine into France after a hasty surrender. Flanked by Goebbels, they watch gleefully as a formation of SS goose-steps down the Champs-Élysées. The Arc de Triomphe looms in the background. Standing for a photo opportunity, the Nazi leaders pose before the Eiffel Tower. Surely this black-and-white film will motivate troops fighting abroad, poised to lunge into the vast Eastern Front. The Thir...
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