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Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 20 of the most recent articles posted by woodhouse. Be sure to leave some feedback if you find anything interesting!
In practice, Shinobi Rumble doesn't deliver superior single-player combat. The fighting mechanics are technically simple, the computer's strategies are equally unsophisticated, and the story mode is simple shorthand. If you're going at this solo, the game will occupy a few hours and then be forgotten forever.
He could still end up in a compromising position with a cold steel barrel up his butt. I consider it fitting payback for his other transgressions. Heartwork considers it the ultimate orgasm.
All of these choices reinforce your self-image, plus they present more challenges than simply winning games and piling up stats. There are many ways in which the Wii version of Madden can't ever compete with its HD counterparts, but these changes to Franchise Mode define it as a desirable parallel.
Know this: saving lives will never feel the same. Previous games in the Trauma Center series focused solely on the quick thinking and precision reflexes required to perform miraculous surgeries. For better and worse, those days are over. Trauma Team retools surgery to make it more accessible, then folds it together with five other disciplines, promising an unprecedented amount of variety. The eruption of ideas is almost too much for one title to contain.
0-D Beat Drop sets itself up as a fusion of rhythm and puzzle games, but the way it handles music doesn't fundamentally change the structure of its source material. No matter how many modes it throws at you, this is still an easier remix of Puyo Puyo with a different skin.
Unfortunately, the inclusion of sixty stellar pros boils down to displaying a still photo before each match, because the computer certainly doesn't play like any of those big names. It fails to execute smart safeties. It will ignore tailor-made combinations that would result in a win. Worst of all, it simply flubs easy, straight-in shots. I've never seen it come close to running a rack.
This exhausting ingenuity may be the most memorable piece of Fret Nice, but it doesn't make the game alone. It gets help from colorful landscapes that beg for exploration. Neither, though, is the gimmick what breaks it. That's left to control decisions that have nothing to do with the guitar.
Game: Chronicles of Mystery: The Tree of Life (Miscellaneous)
Posted: March 23, 2010 (07:12 PM)
The Tree of Life lays the groundwork for an interesting revelation, keeps you busy with roundabout nonsense, and then glosses over the juiciest part. When the time comes to reveal true identities and lay motivations bare, the conspirators drone on with obtuse conversations that fail to explain the whole truth of the matter.
For anyone who has viewed the movie, the mere existence of the game may seem puzzling. There, the grand war was merely a backdrop, a meaningless cycle that only highlighted the Kildren's wasted existence. Nevertheless, Project Aces has moved these hollow encounters to the forefront in The Sky Crawlers: Innocent Aces. The team behind the well-received Ace Combat series has created another game full of satisfying flight action, but they've subverted the thrust of the film's...
Here you're not racing against testosterone-fueled gearheads; you're going against girls whose only thrill in life is speed. There's just one catch. You don't get to drive.
With his home destroyed and family captured, this Ursus maritimus snuffs out Globoco, one life at a time. Sounds like the setup for a gruesome action adventure, but Polar Panic is actually an adorable puzzler. Murder may be the main goal, but the animated adversaries make sure it isn't morbid.
Bakugan: Battle Brawlers manages to accomplish more than expected from a licensed product. It injects life into the game by taking normally mundane aspects, like throwing the Bakugan, and making them a focal point. By daring to reshuffle the game's fundamentals, Battle Brawlers is transformed into a more interactive experience.
The puzzles themselves are the driving force behind The Quest Trio. All feature minor variations from the expected, and they roll out dozens of configurations to keep you busy. Just when you think you've figured out the system, a new little wrinkle arises. Can you resist falling to the same obsessions as some of those heroes? With games this addictive, good luck.
There's blood in the water. When your sharp shots puncture a fish's scales, a satisfying red cloud disperses around your unfortunate target. Your high-powered harpoon will make short work of anything that moves.
Entrenched fans should approach Bakugan: Battle Brawlers with all these changes firmly in mind. This isn't a rote recreation of the live game they've come to love, and it's missing that game's more evolved mechanisms. But they should also approach it with an open mind. The basic changes create a more dynamic experience.
Game: Chronicles of Mystery: Curse of the Ancient Temple (DS)
Posted: December 07, 2009 (11:19 PM)
An undeveloped plot is this title's catastrophic failing. A casual game like this, without providing much challenge or variety in its gameplay, has to tell a compelling story. Curse of the Ancient Temple builds layers of intrigue and conspiracy, but then whimpers to an ambiguous ending.
The 3rd Phantom generates its joy by including a wide range of characters, showing them in positions you've never seen, and ultimately letting you focus solely on your favorites. In that regard, this otherwise mediocre game is a resounding success.
Game: Naruto Shippuden: Clash of Ninja Revolution III (Wii)
Posted: November 23, 2009 (05:32 PM)
If there's one thing that may never change about this established series, it's the basic fighting mechanics. And they don't need any adjustment. Clash of Ninja is a two-button fighter with the rare ability to cater to both novices and experts. Any Naruto fan should get their hands on this game.
A quick character like Neji can blitz his light attacks, scraping his opponent off the ground by chaining together the same rudimentary combo over and over. However, a similar approach for Sakura results in weak, worthless slaps. Only by hammering her heavy punches can you beat down the AI with your eyes closed.
Don't think the Hardy Boys are completely left out, though. They get to play the toe-tapping sequence later. Repetition is a theme of this entire graphic adventure; the same puzzles keep popping up over and over. What's clever the first time becomes busywork every time thereafter.