The newest Game Boy Color game reviews available on the site are listed on this page. You can search the database for additional reviews by browsing alphabetically according to game title, or feel free to check review listings for additional systems.
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Staff
|
||||
Reviewed by David Owen (April 13, 2013) Magi-Nation is a fine example of western RPG developers floundering for success in the RPG genre in the early 21st century |
||||
|
||||
Staff
|
||||
Reviewed by Rob Hamilton (March 24, 2011) Anyhow, not only is the Ancient Cave back in this game, but with twice the number of floors (because, you know, measly 100-floor dungeons are for wimps) AND every single dungeon in the game takes its cue from this place. Yes, they all are multi-floor extravaganzas where everything seems randomly created. This makes things boring. You have no puzzles (unless you consider "striking things on walls to see if that opens up a corridor" to be one) or anything to detract from the tedium. All you do is walk through each floor, avoiding traps, killing monsters and collecting treasures...and then do the same on the next floor and the next until you've completed the dungeon. Then you go to the next town, find out about the next dungeon and do the same there. |
||||
|
||||
Reader
|
||||
Reviewed by JoeTheDestroyer (January 16, 2011) Hunter trots backstage and discovers that his wife Stephanie McMahon-Helmsley has been taken by The Rock and co. Vince McMahon catches up with him, tells him that if he can rescue Stephanie, then he can have a title shot. Take all of those illogical plots from NES games and combine them with professional wrestling and this is what you get. It's almost ridiculous enough to be an actual WWE storyline, one written by a total mark. |
||||
|
||||
Reader
|
||||
Reviewed by JoeTheDestroyer (December 04, 2010) Most savvy gamers will know by looking at Powerpuff Girls: Battle Him what the game entails: tedious gameplay, dry combat, incessant collecting, and a lackluster fun factor. It's not bias that causes this, but experience. Many of us have played too many awful license titles for handheld systems, and know a bad purchase when we see one. It should be no surprise that combining all aforementioned factors nets you one shallow game. |
||||
|
||||
Staff
|
||||
Reviewed by Rob Hamilton (November 13, 2009) Take SMT: Nocturne for example: in this game, you're alone. Without your monstrous allies, you'll be quickly overwhelmed. Here, it doesn't take long to gain one HUMAN ally and a second joins shortly after that. The monsters are more of a novelty than a necessity, as I never really needed their help to do anything in this game. And with many of them being more along the lines of "typical RPG beastie" than "SUPER-AWESOME GOD OF THUNDER", I didn't miss their presence. |
||||
|
||||
Reader
|
||||
Reviewed by hmd (July 23, 2009) There are a lot of games on the Game Boy. As a general rule of thumb, those of us with some sense in our heads tend to shy away from anything with the words "Mary-Kate and Ashley Olsen," "Nickelodeon," "Disney" or "port of the thrilling arcade classic!" on the box. Thankfully, this isn't hard, as, despite what the "professionals" may tell us whilst wiping the self-congratulatory jism dribbling out the corner of their mouths, there really aren't that many of those games out there. |
||||
|
||||
Interested in seeing a list of chronological Game Boy Color games available in North America? Click here. Otherwise, you can browse all regions using the alphabet strip near the top of the page.
Info | Help | Privacy Policy | Contact | Advertise | Links