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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Dark Castle (Genesis)

Dark Castle review (GEN)

Reviewed on October 09, 2004

E.A thought that they were too good for Sega. When they made a game on their system not only did they create horrible flipside manuals and a defiant box design with the horrible Electronic Arts logo but they had really ugly carts. These carts were twice the size as normal Mega Drive carts and had an awful yellow bit sticking out. The reasons why E.A had to be so stubborn are unknown but they seemed to be so busy being different that they actually forgot to put the quality into the games they w...
goldenvortex's avatar
Secret of Evermore (SNES)

Secret of Evermore review (SNES)

Reviewed on October 09, 2004

The video game market today is moving into science fiction plots with the advance of FPS’s, making fantasy plots not so common. Despite the former being rare in RPGs compared to the latter, I still have a fond love for science-fiction RPGs. Those who have played Xenosaga might say that for a science-fiction RPG to be successful, it would require as many movies as Xenosaga had. For me, though, Secret of Evermore for the SNES is a video game that quenches all the desires of an...
yamishuryou's avatar
Hitman: Contracts (PlayStation 2)

Hitman: Contracts review (PS2)

Reviewed on October 08, 2004

Hitman: Codename 47 was an average PC action game in which Agent 47, a genetically engineered executioner much in demand, would be regularly hired by clients through an invisible government “Agency” to carry out hits across the globe. The game had obtuse controls and no save option, its chief redeeming feature Mr. 47 himself – a well-dressed, well-built chap, polite in conversation and exuding inimitable charm. He also happened to like a bit of the old ultraviolence.
eddy555's avatar
Teenage Mutant Ninja Turtles  (Arcade)

Teenage Mutant Ninja Turtles  review (ARC)

Reviewed on October 08, 2004

Four player beat-em-ups are almost a thing of the past nowadays. Aside from Gauntlet Legends< there aren’t any of them left in my local arcade. The cabinet spaces are filled with games like Battle Gear 3 and Warzard, games that remain untouched by most players. When I walk into the arcade now I usually get filled with a feeling of nostalgia as I remember some of the four-player classics that have been unfairly snatched from us because of their age. Teenage Mutant Hero Turtles was one of these ...
goldenvortex's avatar
Psycho Fox (Sega Master System)

Psycho Fox review (SMS)

Reviewed on October 07, 2004

What images do you get when you put the words Psycho and Fox together? Possibly your mind will come up with some bizarre pictures but I bet that you won’t even come close to what the game Psycho Fox is like. When I first head of this game I was in wonder about the nature of the character that I could play. Was he an ordinary fox with simple ambitions or was it something more?
goldenvortex's avatar
Stealth ATF (NES)

Stealth ATF review (NES)

Reviewed on October 07, 2004

Stealth ATF certainly seemed to be on the cutting edge of world events. Dropped on the public shortly before the first American conflict with Iraq, the game’s opening level occurs over the parched landscape of the Middle East. Quickly, though, you’re asked to expand your efforts to encompass a global theater. Who are you fighting, and more important, why? It’s not your job to ask questions, soldier! Your one and only duty as a highly trained combat pilot involves shooting down all ...
woodhouse's avatar
Joe & Mac (SNES)

Joe & Mac review (SNES)

Reviewed on October 07, 2004

You know, when you think about it, a platforming game set in prehistoric times is a great idea. Let’s face it — coming up with impressive bosses will be easy, as all one has to do is go to the library and take out a picture book of dinosaurs to come up with all the monster designs they need.
overdrive's avatar
The Legend of Dragoon (PlayStation)

The Legend of Dragoon review (PSX)

Reviewed on October 07, 2004

Final Fantasy VII was the turning point of the video game market, selling in the tens of millions of copies worldwide, making RPGs the mainstream. The success that it had was the envy of many companies, Sony included. Thus started a first-party RPG project known as Legend of Dragoon, which took nearly three years to develop.
yamishuryou's avatar
Resident Evil: Director's Cut (PlayStation)

Resident Evil: Director's Cut review (PSX)

Reviewed on October 06, 2004

The first survival horror game was called Alone in the dar... *gets shot*
eddy555's avatar
Dragon Warrior III (NES)

Dragon Warrior III review (NES)

Reviewed on October 06, 2004

Let’s face it — Enix’s Dragon Warrior III doesn’t get off to the most riveting start. Proving that plot devices aren’t necessary to kick off a quest, your gallant (and anonymous) hero is called into service to save the world from demonic powerhouse Baramos because......well, your father was this brave hero who’s come up missing in his attempt to save the world and you’re apparently everyone’s choice to finish the job he started.
overdrive's avatar
Grand Theft Auto III (PC)

Grand Theft Auto III review (PC)

Reviewed on October 05, 2004

As controversial a reputation the original Grand Theft Auto had on its release, I can’t confess to ever enjoying it. The only way to realistically collect enough money to advance to the next stage was by doing jobs for bosses, and these jobs were often far too frustrating and tedious to hold my attention for long. The sequel, Grand Theft Auto 2, heralded a colourful graphical improvement and the missions were generally more amusing, although it was far from a classic.
eddy555's avatar
Metal Gear (NES)

Metal Gear review (NES)

Reviewed on October 05, 2004

Back in 1987, a creative young man named Hideo Kojima was assigned the task of heading the development of an action game by the top dogs at Konami. The then-unknown Kojima wanted to cook up an original concept that he would get recognition for, and yet another generic army blaster wouldn’t make the grade. Therefore, he needed a twist. This twist would make him famous, and basically involved an essential element of stealth. If the player didn’t hide from the enemy and sneak from A to B, th...
eddy555's avatar
Darius Twin (SNES)

Darius Twin review (SNES)

Reviewed on October 05, 2004

Shooters. The darling of the hardcore croud, the games those elitist gamers heap praises upon. I've never cared for them, personally. Gradius, R-Type, and the like just never appealed to me in any way, appearing too unforgiving, too dependant on rote memorization, too much a twitch type game for a person like me who can't even get past the first level in Contra. But I figured the genre deserved a second chance, that I had better actually give it a shot before I could feel completely justifie...
mariner's avatar
Dragon Ball Z: Supersonic Warriors (Game Boy Advance)

Dragon Ball Z: Supersonic Warriors review (GBA)

Reviewed on October 05, 2004

Why? Why for the love of all that is righteous in this world can’t there be a decent Dragonball Z game, or portable fighting game for that matter? That is probably what I continued to say to myself time and again, after I disgustedly played through one terrible title after another. The only reasonably decent Dragonball Z title that had come out would have to be the Budokai series, but even those were sub-par. For those that are out of the loop, Dragonball Z is a very popular anime series, based ...
destinati0n's avatar
Ice Climber (NES)

Ice Climber review (NES)

Reviewed on October 05, 2004

As I was playing through Super Smash Brothers: Melee the other day, the thought occurred to me on just what game the Ice Climbers were from anyway. It seemed like they were the only characters from the list I had never heard of. On further inspection I found out they had their own game on the NES, so I got me a copy and had a go. Now Ice Climbers is a very innovative approach at the platform genre, with its one unique trait of moving vertically, rather than horizontally. Your point...
destinati0n's avatar
Asheron's Call: Dark Majesty (PC)

Asheron's Call: Dark Majesty review (PC)

Reviewed on October 05, 2004

The sun fades beyond the Mountain of Lethe, as the darkness of night sweeps over the land. The ethereal wisps can be seen fluttering throughout the night sky and the twin moons gleam a powerful glow on the cities around the world. A group of travelers leave the pub and grab their swords, shields, wands, and bows, and prepare to venture into the wilderness. As the fellowship continues on, their power can be sensed by nearly every being in the area, and enemies fall before them. As the regions get...
destinati0n's avatar
Otogi: Myth of Demons (Xbox)

Otogi: Myth of Demons review (XBX)

Reviewed on October 05, 2004

The moon ascends and illuminates the dark and barren wasteland. Spectral ghosts and demons can be seen fluttering around the ruins of past temples. The whole region is barren with the presence of the undead and haunting screeches can be heard echoing from the farthest cave. There seems to be no hope in such a hopeless land, however, there is one presence that keeps the land in check. He is the eliminator and purifier of demons and undead, but he is among the dead himself. Being deceased he is ke...
destinati0n's avatar
Pikmin 2 (GameCube)

Pikmin 2 review (GCN)

Reviewed on October 05, 2004

They are multicolored beings with the power to do anything they set their mind to. Though small and vulnerable alone, in groups they can overtake even the mightiest of creatures. They obey orders from their respective captains and will work tirelessly to get the job done, even if it means sacrificing themselves. From collecting treasures and digging their way through the deepest caves, to fighting enemies ten times as great, they are always working. This work comes through their dedication to Ca...
destinati0n's avatar
Metroid Prime (GameCube)

Metroid Prime review (GCN)

Reviewed on October 05, 2004

What is the first thing that usually comes to mind when one thinks of bright or luminous. There are many things that would come to my mind: the Sun, the stars, a lamp, or maybe even my TV that goes on the fritz every couple of hours. However, there was one game that brought illuminating to a whole new level and that game is Metroid Prime. The "2002 Game of the Year" certainly deserved its title in my eyes when I got the chance to play it a while back. I was always familiar with the Metro...
destinati0n's avatar
Galaga (NES)

Galaga review (NES)

Reviewed on October 05, 2004

The biggest commodity of games in arcades has been then and still is shooters. From their wonderfully quaint and simple graphical nature to the pleasant concept of trying to get the best score, shooters have always been there to challenge us. Now how many of us today have heard of Galaga? Well, if you have been around for a while, you would know that it goes back a long way, especially in the arcades. Ah, the memories, I remember spending quarter after quarter, hoping to finally beat my f...
destinati0n's avatar

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