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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Nightshade (PlayStation 2)

Nightshade review (PS2)

Reviewed on August 24, 2007

In Nightshade you are Hibana, the deadliest of all kunoichi or female ninjas. As a minor detail, Hibana is also (along with Samus Aran) the only female videogame character I can think of right now who appears fully clothed from her head down to her feet, and doesn’t look like she’s the main investor of a silicone factory.
MartinG's avatar
Pathways Into Darkness (Mac)

Pathways Into Darkness review (MAC)

Reviewed on August 24, 2007

Bungie came from humble beginnings, debuting with a Pong clone in 1985, maturing in 1993 with Pathways Into Darkness, a rather grim RPG/Adventure hybrid featuring graphics rendered from a first-person POV. Technically it was their first "shooter", although shooting takes a backseat to frustrating puzzles and frequent deaths. You're an American Spec Ops paratrooper in a unit inserted deep into the Yucatan jungle. Your chute does not deploy and you fall to earth separated from your s...
johnny_cairo's avatar
Dynasty Warriors 3 (Xbox)

Dynasty Warriors 3 review (XBX)

Reviewed on August 23, 2007

After devoting countless hours to Dynasty Warriors 3 it is extremely easy to pick out flaws and annoyances.
Halon's avatar
Demon Sword (NES)

Demon Sword review (NES)

Reviewed on August 22, 2007

The main character of Demon Sword is a ninja named Victar. I don't know much about him, but I do know one thing: He's cool. Or, at least, that's what the game wants you to think. The game wants you to believe that Victar is tough and all-powerful, that he can do anything, because ninjas are just that cool. And this attitude is reflected in the title screen. Observe.
Suskie's avatar
Project Sylpheed (Xbox 360)

Project Sylpheed review (X360)

Reviewed on August 22, 2007

Project Sylpheed's case lists several things that essentially make the game what it is, but it’s far too modest. Not only is the story here far better than most Sci-Fi original series, but the abilities of your ship’s weapon system go beyond simply “locking-on to multiple targets”. Abnormal brevity may be this space opera’s one and only flaw. It only took me four and a half hours to complete it. This isn’t a frenzied attempt to justify buying such a short game at full price, though; this ...
carcinogen_crush's avatar
Fighting Force 2 (Dreamcast)

Fighting Force 2 review (DC)

Reviewed on August 22, 2007

I like to think of myself as a nice person. The kind of girl who holds doors open for old ladies and who feeds the birds at the park. Even better, I'm sane to boot. So imagine how cringe-worthy this title must truly be to have incited me to do the following, barely an hour ago. Please note: this is a true story. Those of you with a nervous disposition may wish to refrain from reading this.
lisanne's avatar
Rayman 2: The Great Escape (Dreamcast)

Rayman 2: The Great Escape review (DC)

Reviewed on August 22, 2007

Rayman 2, predictably, is the follow-up to the interminably dull Rayman, the latter being a very simple platformer aimed at children and with a less than hard difficulty rating. One would naturally assume that this sequel would be very similar in terms of game play to the original, but the similarities are superficial. Rayman 2 is an epic, multi-world, truly 3D beauty of a platform game that bears little resemblance to the original. All levels are fully 3D and immersive, and the difficulty level...
lisanne's avatar
Barbie Pet Rescue (Game Boy Color)

Barbie Pet Rescue review (GBC)

Reviewed on August 22, 2007

It is rare that I find a game so utterly soul-destroying that I start deliberating the passing of time, but those ninety minutes I spent completing this lackadaisical creation are minutes that I will never live through again. In a way, we're all dying, as every passing moment brings us closer to death. The one inevitability in life is that we will all die, and it's for that reason that every moment is precious. Life is what you make of it, whether you live it, or waste it. When I played t...
lisanne's avatar
Harvest Moon: Back to Nature (PlayStation)

Harvest Moon: Back to Nature review (PSX)

Reviewed on August 22, 2007

Having spent a wholesome summer in the country on your grandfather's farm as a young child, singing out of tune with some random girl or other and being chased by chickens, you later inherit this farm in young adulthood and return to the village where you spent that lazy summer. Being welcomed by the Mayor, who makes the ominous statement that the village as a whole has decided that you have three years to return the now run-down farm to its former glory (but without stating what will happen if ...
lisanne's avatar
Flicky (Genesis)

Flicky review (GEN)

Reviewed on August 22, 2007

Flicky is one of those intriguing titles that makes you wonder, "What the heck is all this about, then?!". I do not know what the heck this is all about then, to be honest, as the story is barely apparent during play, and glossed over somewhat fleetingly in the manual. This game has no need of stories or other trifling incidentals such as that. It has something far more important - actual gameplay. Yes, back in the golden age of gaming, developers used to be able to get away...
lisanne's avatar
Crash Bandicoot: Warped (PlayStation)

Crash Bandicoot: Warped review (PSX)

Reviewed on August 22, 2007

There is something remarkably profound about the scenario of an endangered creature struggling to survive. One can imagine it speeding through deserts or forests, running for survival, working on adrenaline and primal instinct to out-run its pursuer against all odds and make it to safety and freedom. One can picture the desperation of this animal and perhaps begin to understand how it must feel, through our own similar experiences in life. The bandicoot is one such species struggling to survive,...
lisanne's avatar
Beach Life (PC)

Beach Life review (PC)

Reviewed on August 22, 2007

Oh, the sound and smell of the sea. Beautiful! Walking across the beach, sand between your toes and down your pants, hair blowing in the gentle coastal breeze as you check out the local talent and make your way to the nearest generic beer outlet. You can't beat a beach holiday. Well, actually you can beat a beach holiday by doing just about anything ever if you're me, but some people like that sort of thing. There's certainly no denying that catering for those who DO like that sort of thing is a...
lisanne's avatar
Indigo Prophecy (PlayStation 2)

Indigo Prophecy review (PS2)

Reviewed on August 22, 2007

I’m a sucker for a game with a good story…no, let me rephrase. I’m a sucker for a game that promises a good story—that’s what ultimately makes me a sucker. Many months ago, years now, I started reading a preview for a game called Indigo Prophecy, and my pulse quickened.
jeeeehad's avatar
Atelier Iris 3: Grand Phantasm (PlayStation 2)

Atelier Iris 3: Grand Phantasm review (PS2)

Reviewed on August 21, 2007

Most people today overlook the real beauty of what the 2D RPG is all about. Sure, there are lots of pretty looking RPGs these days like Star Ocean 3 or Final Fantasy X. But a 2D RPG has the beauty of the old days, when games didn't have to look pretty to catch an interest from someone. It gives you that feel of when you were playing games like Breath of Fire or Lufia II or maybe even Dragon View. Thankfully, Atelier Iris 3 still holds that charm of 2D RPGs, something that Atelier Iris 2 couldn't...
peterl90's avatar
Shadow Hearts (PlayStation 2)

Shadow Hearts review (PS2)

Reviewed on August 21, 2007

Shadow Hearts is a shining gem in the collection of RPG's everywhere. This December-2001 release was unfortunately overshadowed by the releases of other popular games. Sacnoth was not a big name at the time and it got little attention. The most notable reason this masterpiece of gaming was ignored is because of the release of Final Fantasy X, which was released at practically the same time. Shadow Hearts is an unsung hero in the RPG world. After the high of Square's own gem in the form of an RPG...
mgtonvac55's avatar
Brave Story: New Traveler (PSP)

Brave Story: New Traveler review (PSP)

Reviewed on August 20, 2007

This is the story of a young boy named Tatsuya. He absolutely loves to play videogames (who doesn't?), so much so that his girlfriend often feels neglected around him. One day, his dearest falls ill under mysterious circumstances; this is Tatsuya's wake-up call. Desperate to save her, our ten year old protagonist drops to his knees and as fortune would have it, he opens up a portal into a fantasy world called Vision: a realm where one's deepest desires are granted by an almighty Goddess who lies...
arkrex's avatar
Sonic CD (Sega CD)

Sonic CD review (SCD)

Reviewed on August 20, 2007

I'm sure that many know of our friend Sonic the Hedgehog's forays into the world of 3D. Aside from the Sonic Adventure games, they haven't been all that good. All have been plagued with a wonky camera, fetch quests, and shooting levels. Though the recent next-gen bomb Sonic the Hedgehog for Xbox 360 and PS3 attempted to remedy these issues, it actually gave the entire gaming world suck pains. The game was that awful.
wayne_steed's avatar
Violence Fight (Arcade)

Violence Fight review (ARC)

Reviewed on August 20, 2007

I was trying to think up a good intro for this. You know, something that had to do with the story, maybe a little descriptive scene. Unfortunately, no words can quite describe the plot of Violence Fight, so here it is, taken directly from the game itself:
disco's avatar
Ninja Gaiden (Xbox)

Ninja Gaiden review (XBX)

Reviewed on August 18, 2007

Ninja Gaiden is a mean game. The enemies you encounter are absolute ass-kicking, in-your-face, unforgiving, top-of-the-line butt-whooping badasses, and they know nothing but your demise. So determined are they to bring about your end that I received the impression that the game itself was out to get me. The free-floating sense of hostility I picked up from Ninja Gaiden is so extreme that I’m somewhat surprised the load screens don’t say, “Loading, bitch!”
Suskie's avatar
Sam & Max: Season One (PC)

Sam & Max: Season One review (PC)

Reviewed on August 18, 2007

Everyone’s favourite dog and rabbity-thing – the noir-detective canine Sam and his psychopathic friend Max – are finally back on the videogame scene after nearly fifteen years. Developed by Telltale Games, a studio consisting of many experienced adventure game creators from the Lucasarts days in the 1990s, Sam and Max were placed into a television-styled format, wherein a series of six ‘episodes’ were released online each month. These six separate adventures form a more cohesive picture on the w...
AdamSchedler's avatar

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