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About Me: Token Australian |
How to handle spoilers of the first title while reviewing the second.
So, when you review a game in a series with an ongoing continuity, particularly a series which is very heavy on story, how would you go about talking about the first game, and potentially spoiling it.
In my example, it's Steins;Gate 0. I'm finding I can't even talk about the premise of this game without spoiling massive end-game events from the first game. Sure, I could assume that people reading a review for the second game in a series have played the first. But I feel like on this site, people will read it anyway (especially if they have to for Review of the Week purposes).
I could include a spoiler warning in the review, or try not to reveal anything too specific. This is going to be an interesting challenge for me.
Or how I learned to stop worrying and love the PlayStation
I like the Final Fantasy series. Around the year 2000 when I first stumbled upon this whole video game reviewing scene (at GameFAQs and later HonestGamers), I was barely able to define an RPG. I remember getting frustrated at playing games I thought were RPGs and people saying “Nope, that’s not an RPG”. But I was playing the role of a character in a story… most these games were more properly classed as adventure games.
This page estimates how much webpages are worth.
Ouch...
http://www.worthofweb.com/website-value/www.honestgamers.com/
Old Team Tournament transcript
http://www.honestgamers.com/bob_trashes_fix.txt
Man, how awesome would it be to track down these guys and do a huge Team Tournament for old time's sake? Plus with the new talent around here to mix things up.
http://www.honestgamers.com/gamefaqs_summer_tournament_2004.txt
This was linked in the above chat log.
Venter, any more things like this sitting around? I'm just drowning in nostalgia.
No, just no.
Okay, so maybe I was a little too praiseworthy of the first game. I still loved it, despite some obvious problems with pacing and story. But this second game... terrible story, unbearable characters, cringe-worthy dialogue, the exact same battle system from the first game, with one or two minor additions. Most of the new jobs are weird and not very useful.
If the first game went back to the roots of Final Fantasy and proved that a game of this style could still be fun in a world where Square-Enix mostly cares about Final Fantasy XIII moviegames, Bravely Second misses the point.
I didn't review anything, but I was busy playing stuff.
Just before last Christmas, I bought myself a PS4.
Most of the year was Witcher 3, and some other games that weren't as good as Witcher 3. I was playing Dragon Age: Inquisition earlier in the year, and that was good, but Witcher 3 completely blew it out of the water. I played about an hour of the new Batman game, but it wasn't Witcher 3, so I haven't been back to it yet. The same also happened to Final Fantasy Type 0 HD (which really looks ugly for a PS4 game and has that narrow sort of shoebox feel that Crisis Core and other PSP RPGs had - streaming this to the Vita made it a lot more bearable).
First world problems...
I work full time now, and I usually prefer more passive activities in the evenings, such as watching TV shows. As a result, I don't play games very much. I tend to get about 4 hours or so on a Saturday or Sunday, and so every weekend, for what feels like most of this year, I've been slowly but surely plugging along with Witcher 3 - which is still an excellent game. I get the sense that things might be drawing to a conclusion soon, but I have no idea.
Back when I was unemployed, I would've played this game all day every day until I finished it (like the month and a bit I lost to Skyrim, like the summer I lost to Fallout 3)...
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