Staff reviews
4,693 reviews · showing 4,001–4,020
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Staff PC
The Sims review
Underneath the slick interface, beneath the elevator music and the gibberish we’re to take as conversation, The Sims is just a waste of time. It may amuse you for hours, days or even weeks. For those hours and for the sadistic relationship…
Jason Venter · April 28, 2005
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Staff PlayStation 2
Haunting Ground review
Perhaps then as I've always suspected, the problem can be found in the formula itself. As a way of instilling panic in players, the chase is an effective means to an end. Like any good horror however, over exposure breeds familiarity, and…
Michael Scott · April 26, 2005
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Staff Genesis HG exclusive
Heavy Nova review
The collision detection kills any possible entertainment value. Even the reviled Rise of the Robots, for all its flaws, got that part right. When someone appears to kick you onscreen, IT HAD DAMN WELL BETTER HURT. But in Heavy Nova, it…
Zigfried · April 24, 2005
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Staff Xbox
JSRF: Jet Set Radio Future review
It's easy to lose yourself in the game's enormity, frustrated at your inability to find the deviously hidden final tags or even simply at the fact that you have to backtrack halfway through all creation to reach them.
John L · April 24, 2005
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Staff Genesis HG exclusive
Shadow of the Beast II review
Psygnosis apparently thought that their cavemen were so cleverly hidden that the player would not be able to see half their bodies poking out from the leaves. No, you are only able to attack the cavemen once you walk beneath them (which…
Zigfried · April 24, 2005
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Staff PlayStation Review of the Week HG exclusive
Monsterseed review
As soon as he walks on screen, you can tell the ferociously-named Daniel is your heroic protagonist. Wearing last summers generic hero apparel, the blocky and squat graphics do what they can to represent him in shiny silver armour…
Gary Hartley · April 21, 2005
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Staff Xbox
Doom 3 review
It's an edge of your seat roller coaster ride fired through a minimalist world of spine chilling terror. Intelligent plot twists and character development? Whatever. Such things cloud the atmosphere and instead we're given heart. Bloody…
Michael Scott · April 21, 2005
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Staff PlayStation 2
Shinobi review
What of the game design we thrilled to in Shinobi III, the game most widely considered to epitomize Shinobi? What of double jumps and rainbow shuriken showers? Oh, they're still here. They just don't matter.
Marc Golding · April 19, 2005
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Staff DS
Kirby: Canvas Curse review
If you had asked me 12 months ago what I thought of Nintendo's Kirby, chances are I would have compared the little guy to an ill-formed testicle before slapping you across the back of the head. Ask me again today however and I'll happily…
Michael Scott · April 19, 2005
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Staff SNES HG exclusive
Joe & Mac review
Besides the fact that Joe and Mac toss weapons as if their arms are made of string cheese, there’s the matter of narrow platforms. Most of these are saved for the end of the game, in the last level or two. It’s easy to spend a few lives…
Jason Venter · April 18, 2005
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Staff Genesis HG exclusive
El Viento review
When Annet leaps into the air to avoid gangsters' bullets, she lets her bare arms fly loose, ribbons from her hair and waist flowing with the wind as her skirt lifts ever so slightly in the breeze. After falling back down, Annet's slender…
Zigfried · April 17, 2005
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Staff Genesis HG exclusive
Elemental Master review
While running between cliff walls, you have to watch out for the punks on either side that are trying to roll boulders on your head. But then a gust picks up, creating a wind tunnel within the canyon — so now you've got to fight not only…
Zigfried · April 16, 2005
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Staff PSP
Bleach: Heat the Soul review
Still oddly enough, Bleach: Heat the Soul manages to entertain. The action while hardly technical is enjoyable for what it is, proving that style over substance can, from time to time, be quite rewarding. You won't find the depth of…
Michael Scott · April 12, 2005
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Staff Xbox Review of the Week
The Thing review
Throughout the game, Blake will recruit, lose, and reacquire soldiers of the three differing flavours that all need to be managed. And manage them you must; in an obviously hostile environment, newly discovered troops will not always…
Gary Hartley · April 10, 2005
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Staff PlayStation 2
Ring of Red review
With metallic clanking accompanying your units movements, you'll soon discover that you control your troops much like you would play a game of chess. This gives you a free hand to traverse around the topographic mapscape, which is littered…
Gary Hartley · April 7, 2005
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Staff PlayStation HG exclusive
Asuka 120% Special Burning Fest review
Pummel your opponent for a few seconds and build your Super Meter up to 100 percent, unlocking the ominously-named Kero Kero Anger or ferocious twirling pom-pom attacks! The Super Meter isn't a new invention, but Asuka takes it to the…
Zigfried · April 6, 2005
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Staff PlayStation 2 HG exclusive
Shin Megami Tensei: Digital Devil Saga review
If you make a stupid blunder, the enemy will take advantage of it. Similarly, if you happen to manage something clever or you’ve learned the right spells, you can trick the enemy into wasting its turns with ineffectual magic. The robust…
Jason Venter · April 5, 2005
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Staff Nintendo 64 HG exclusive
Perfect Dark review
I'd be remiss if I didn't mention Perfect Dark's wicked multiplayer mode, one packed with enough depth and nuance to make bland crapfests like Timesplitters 2's (admit it, you only liked playing as the monkey) squirm. The design is rad…
John L · April 3, 2005
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Staff PlayStation 2
LMA Manager 2004 review
For the rest of you, LMA 2004 can be easily summed up: It's LMA 2003 with cosmetic changes to the gameplay and an updated roster. Just like any annually-released sports game, if you've played one version, you've played them all.
Gary Hartley · March 31, 2005




















