Staff reviews
4,734 reviews · showing 3,461–3,480
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Staff Arcade HG exclusive
Gals Panic 4 review
You might think you know all about this type of game, in which case you’re probably some sort of perverted weirdo, but Gals Panic 4 is actually a big, bouncy departure for the series – and definitely for the better.
Sho · April 3, 2007
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Staff DS HG exclusive
Honeycomb Beat review
The game’s real beauty is that it has something for any puzzle game aficionado. If you like to take your time and think things through, the ‘Puzzle’ mode is that perfect blend of frustration and addiction that will keep you locked in its…
Jason Venter · April 2, 2007
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Staff Wii HG exclusive
Wing Island review
These promising missions and original game concept could have carried Wing Island a long way. To do that, however, the game must first have somewhere to go. From the start of the fifth mission and by the end of the credits, it was clear…
Louis Bedigian · April 2, 2007
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Staff PC HG exclusive
Patriots: A Nation Under Fire review
The second level (that starts where the first ends, but under the cover of night, suggesting you stood in the same spot for several hours until the sun went down) has you running around putting fires within the base out. Tiny little blazes…
Gary Hartley · April 2, 2007
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Staff PlayStation 2 HG exclusive
Rogue Galaxy review
For all its ambitions, Rogue Galaxy neither sustains enough interest nor gathers enough courage to break away from being just a great-looking, great-sounding shell of the epic it wants to be.
Nicholas Tan · April 1, 2007
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Staff PlayStation HG exclusive
Space Hulk: Vengeance of the Blood Angels review
Better as a general; lacking as a footsoldier.
Gary Hartley · March 30, 2007
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Staff SNES HG exclusive
Teenage Mutant Ninja Turtles IV: Turtles in Time review
Some members of the Foot simply use their fists — others use swords, throwing stars, whips and other weapons. They all look the same, they all seem very stupid and, by about midway through the first stage, they all have worn out their…
Rob Hamilton · March 30, 2007
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Staff DS HG exclusive
Lost in Blue 2 review
When you encounter a wild wolf, alligator or tiger, you can dance around attacks and retaliate with quick thrusts from a spear. You can also build furniture, cook mushrooms and go fishing. Really, there’s no shortage of ways to pass the…
Jason Venter · March 29, 2007
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Staff Wii HG exclusive
Disney's Meet the Robinsons review
Then you encounter the second main area, Wilbur’s house. It’s a spacious structure with a garden, a library and even an underground rail system. As you perform mundane chores, you might think you’re just being introduced to the level hub…
Jason Venter · March 29, 2007
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Staff DS HG exclusive
Konami Classics Series: Arcade Hits review
Personal preferences are bound to vary, but it seems like a safe bet that the selection here won’t ultimately do much to please any but the arcade purists that likely already have a few game cabinets set up in their garage. Konami Classics…
Jason Venter · March 28, 2007
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Staff PlayStation 2 HG exclusive
Burnout Dominator review
It’s time to wrap your sweaty mitts around the wheel, clench your teeth, and thread the needle of traffic as you burn your tires down the center line. Blink and you just might find yourself at the wrong end of a five-car pileup.
Brian Rowe · March 26, 2007
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Staff Wii HG exclusive
Kororinpa: Marble Mania review
The Wii Remote lets you instantly tilt the playing field in the corresponding direction. Suppose you’re coming up on a fork in the path. Just turning your wrist slightly will cause your marble to roll in the appropriate direction. It’s…
Jason Venter · March 24, 2007
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Staff PlayStation 2
Ghost Rider review
Ghost Rider rides a motorcycle, has a skull for a head, wears a leather jacket with spikes, is engulfed in unquenchable hellfire, and makes the corrupt relive their sordid crimes - from their victim’s point of view. That sells itself.
Zack Little · March 23, 2007
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Staff PC HG exclusive
Europa Universalis III review
Of course, you might instead send spies and find yourself surprised by the fact that you must choose which of several enterprises should serve as the focus for their energy. Most games would simply let you deploy spies and call it good…
Jason Venter · March 22, 2007
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Staff Xbox 360 HG exclusive
Winning Eleven: Pro Evolution Soccer 2007 review
The level of customization is 10 times what I could ever want and there are tournaments and calendars aplenty. There also are more teams than you can shake a stick at (complete with multiple uniform color schemes) and the characters are…
Jason Venter · March 21, 2007
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Staff PlayStation 2 HG exclusive
Lumines Plus review
For those who wonder, the ‘Plus’ in Lumines Plus refers to… nothing I can discern. Mostly, the game plays like the original, right down to the familiar skins and music and puzzles. There must be differences, but they’re nothing immediately…
Jason Venter · March 21, 2007
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Staff PlayStation 2 HG exclusive
PDC World Championship Darts review
The conclusion gets stressed early today: PDC World Championship Darts can be a lot of fun, especially when you're playing the highly enjoyable multiplayer offerings. Such pub-friendly dart games like around the world, killer and fives…
Gary Hartley · March 19, 2007
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Staff Xbox 360 HG exclusive
Bullet Witch review
Six stages isn’t much, not when they’re so short. Once you know what you’re doing, you should be able to complete them in less than a half-hour apiece. Only your first attempt will find you taking longer, since you don’t know what you’re…
Jason Venter · March 16, 2007
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Staff PC HG exclusive
Auto Assault review
In most MMOs I usually solo 'til I can't solo no more. Since I had such a hefty goal set for myself in AA, however, I decided to team up with other players as much as possible -- not once did this happen. The player base is so low that I…
Anthony Mertz · March 15, 2007
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Staff PSP HG exclusive
Winning Eleven: Pro Evolution Soccer 2007 review
There were several occasions where I would shoot the ball, it would smack the goalie right in the head, launch into the air for several seconds, then—finally—he would stick his hands up, in some feeble attempt to block my shot, which he…
Greg Knoll · March 9, 2007




















