The Mark (PC) review
"Not that the terrorists will use cover much; they much prefer to stand in the open beneath big neon arrows adorned with “Shoot Me!” in flashing electric pink. And so, you shoot them, as peace-keepers are wont to do, either mowing them down with Fletcher’s assault-rifle or blasting them with Hawke’s shotgun and watching them tumble bonelessly to the floor. "
The Mark is a bad game. It’s important to get that out of the way early. It’s a relic of an age that, as a media, video games moved on from long ago; this dinosaur exhibits poor, blocky graphics that would put the original Time Crisis to shame, a clichéd plot that fails to capture any interest and some of the worst voice acting to befall the digital revolution since a tubby beardo declared someone the “Master of Unlocking!” Everything The Mark sets out to do fails.
The plot might very well be the highlight of the package, as depressing as that is in hindsight. It takes on the role of a typically more pressing problem than most FPS’s centre around, that being cursed terrorists. In this case, the crazy fools hatch an ill-conceived plot to make London a radioactive wasteland via a salvo of illegally acquired nuclear missiles and have even roped in an angry Russian billionaire to lend them a freight ship in which to lug their explosive cargo about and serve as a launch pad. For no explained reason, there is only one person on the planet that can save England’s merry capital from such wanton destruction, nondescript US marine Steve Fletcher. Despite being billed as a one-man-army, he’s joined on his travels by ex-SAS officer turned mercenary, Austin Hawke, who is hired to protect Fletcher on his mission to stop the launch.
Steve Fletcher, ladies and gentleman. A man so unstoppable he requires a bodyguard.
The Mark allows you to cycle through the game’s twin leads, letting you see how things unfold through slightly differing perspectives, and even gives both soldiers special skills to try and set them apart. Fletcher can execute a clumsy Bullet-time™ rip-off to avoid incoming fire whilst Hawke can magically turn the screen a lovely shade of urine and spot any targets that might be hiding behind cover.
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