Sam & Max Episode 4 - Abe Lincoln Must Die (PC) review"If the question was “did Taletale listen?” the answer offered by Abe Lincoln Must Die is “as much as they could". " |
Before Sam & Max: Episode 4 – Abe Lincoln Must Die was released, there was a lot of talk about Telltale listening to the feedback given by the gaming community. This was welcome as previous games have suffered from recycled concepts, limited lifespans and easy puzzles and it was these issues that promised to be addressed. Whereas said problems haven't been obliterated, they’ve certainly been regressed.
Most of the previous complaints can be tied in to Telltale’s choice to release monthly episodes of their series, giving interested players a new case to crack while the next slice of sleuthing was readied for them, and it’s a choice that carries heavy pros and cons. There’s always going to be the recycling of concepts, of puzzles and gags. The street that houses Sam & Max’s office is always going to be used as a foundation block. Even though the people that live there have significantly differing aspect to them each chapter -- Sybil’s inability to stick to a single career choice and Bosco’s forever-changing paranoia-fuelled fake accent put on to try and fool ‘the man’ -- it’s a situation that finds itself wearing thin.
These are valid problems and complaints. But none of them explain why I found myself laughing so hard at a chapter that has been lengthened from Episode 3, that has dialled up the difficulty on some of the puzzles and has done away completely with the more inane tasks featured in previous games like scrolling through ‘yo mama’ jokes or cycling through a set series of events while tapeing a sitcom over and over again until you get the sequence exactly right. Instead you need to go head-to-head with the president of America who has flipped his lid; ordering government-enforced group hugs before every sporting event, a witch-hunt for foreign stockpiles of forbidden pudding and new tighter gun laws. You’ll need to break into the White house, past top-notch secret agents and evade security long enough to get to the bottom of the continued slew of outrageous decisions.
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Staff review by Gary Hartley (February 26, 2007)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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