Credit: Sculptured Software/Williams/ImagineerDuring last year's slew of Halloween reviews, I gushed like a smitten schoolgirl over the PC classic Doom. I figured that I should probably counterbalance that love letter by digging into another iteration of the game, namely the infamous SNES release.
Yes, the basic premise and stage layouts are all the same, as are enemy placements and core mechanics. Heck, I'll even go so far as to say that the SNES version sports an improved soundtrack, with groovy, tension-building tunes.
Unfortunately, this edition presents its predecessor's features in the worst possible way. Your first view of the game should tell you that much, as whole environments and enemies are hidden under a layer of grainy visuals. Because of that, foes and environmental fixtures are indistinguishable. I recall one occasion in which I unloaded a clip into a zombie and wondered why he wasn't going down. It was only then that I realized that the "zombie" was actually part of a distant wall. In contrast, I once ignored an enemy who ruthlessly laid into me because I thought he was part of the decor. Imp... Door frame... What's the difference? I also had a few instances where I couldn't tell if the floor was poisoned or just colored green. The lack of floor textures made it difficult to differentiate between acid and a standard floor panels at times.
Credit: Sculptured Software/Williams/Imagineer
Credit: Sculptured Software/Williams/ImagineerTaking unintentional damage is not uncommon in this edition of Doom. Most of the time, foes will get a few licks in on you before you notice them, mostly because of the terrible visuals. It also doesn't help that the game's mechanics are absolutely horrible. I recall clearly that being able to strafe and turn the camera simultaneously was a huge lifesaver in the original edition. Such a maneuver allowed you to rotate while possibly dodging any oncoming assaults from behind, or allowed you to switch between targets while moving side-to-side. In this version, you're incapable of strafing while turning. You can, however, turn while walking backwards, which effectively causes you to run in an awkward semicircle. Unfortunately, that could also result in colliding with unseen enemies or falling off of platforms and into death pits.
Don't get the notion that you can tone down the difficulty setting or save and reload when the going gets tough, either. Since this game was produced on an SNES cartridge, its memory is limited, resulting in the loss of a number of features. For instance, you can't play every episode one every difficulty setting. Only the first two episodes are available on 'easy' and 'medium' settings, and the third episode is only playable via 'hard mode' (episode four, Thy Flesh Consumed, is MIA). What's worse is that you cannot save your progress, even between levels. If you die, you have to start the stage over. If you shut the game off, then you have to take it from the top. Thankfully, you don't have to play the entire campaign in one sitting, as the game allows you to start on later episodes via 'new game' in the main menu.
You might wonder why the developers bothered porting this game to SNES, but I can kind of understand its creation given the time it was made. In the early '90s, not everyone had a gaming-capable PC. Heck, my PC at the time could run Doom with some difficulty, and even ran games like Quake and Duke Nukem 3D with noticeable slowdown and downgraded visuals and music. Thanks to the SNES's Mode 7 technology, a console version of Doom was at very least creatable, circa 1994. I suppose the developers thought of this version as Doom: Better Than Nothing Edition. Unfortunately, since gaming-capable PCs are more ubiquitous these days, it's nearly impossible to find a computer that can't effortlessly run Doom. Heck, you can even download digital versions of the game via PS3 and 360 that play just fine. As you can imagine, this renders the SNES port completely redundant.
Credit: Sculptured Software/Williams/Imagineer
Credit: Sculptured Software/Williams/ImagineerThinking back on what I wrote in the previous paragraph, the SNES version of Doom is not "better than nothing." It's a laughable, abysmal iteration of a fantastic old school shooter. In other words, this version has no redeeming value whatsoever. Given the choice between this and nothing, I'd rather sit in cold, dark silence.

