Review Archives (All Reviews)
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Minerva: Metastasis review (PC)Reviewed on October 08, 2009It proved fitting that, by the end of Minerva: Metastasis, the glare of its initial daylight had given way to a cold dusk, the sun barely clinging on to the horizon. When I emerged from the game, exhausted and blinking, it turned out the same was true in real life. Four hours had disappeared, and it was night time. |
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General Chaos review (GEN)Reviewed on October 08, 2009I'm a huge strategy fan, so imagine my delight when I was chosen to review General Chaos for the Sega Megadrive. Its one of the founding fathers of the genre and a lot of RTS details we're now all familiar with made their premier here. Players take control of either General Chaos or his nemesis General Havoc as each team tries to capture their opponent's capital city. You can jump into battles instantly, although there's also an option to play on a large, extremely simplified, RISK-type m... |
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Streets of Fury review (X360)Reviewed on October 08, 2009They're designed and animated using digitalized actors (kind of like Mortal Kombat), which was an interesting choice to say the least. And occasionally comical, as when certain foes go down, they tend to fall as gingerly as possible, as if the actor was thinking, "Gotta be careful! Don't want to bruise my hip or anything making this look good!" |
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Tales of Monkey Island: Chapter 3 - Lair of the Leviathan review (PC)Reviewed on October 08, 2009The simplicity of most of the tasks means Lair of the Leviathan ends up being a little shorter than the rest of Tales thus far, but it's not really an issue when the episode feels so well directed, tight and polished. It's the most solid of the series, certainly, and if Telltale can maintain this level of quality while ramping the humour back up to its highest standards, the final two episodes might as well set sail for the shores of greatness. |
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Ninja Gaiden Sigma 2 review (PS3)Reviewed on October 07, 2009As part of the remake's emphasis on "enjoyable experience" above "ball-busting brutality", the scenery and characters have been gorgeously revamped; the rooftop view of Mount Fuji left me speechless, and the moonlit Tokyo gardens left me breathless. These backdrops are populated by high-resolution ninjas, demons, and robotic spider-women. Unfortunately, even though the basics are beautiful, some of the details don't quite fit. |
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Drawn: The Painted Tower review (PC)Reviewed on October 07, 2009For people who haven't played an adventure game before, this title could serve as a decent starting point and a solid representation of its genre, but unfortunately there's not much on offer for the more hardcore adventure fan. |
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DiRT 2 review (X360)Reviewed on October 07, 2009Rare is a racer so well wrought from start to finish. |
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Zombie Apocalypse review (X360)Reviewed on October 07, 2009While Zombie Apocalypse is never particularly enjoyable, one thing I can say is that if you do play it you should do so with company. The presence of other zombie hunters alleviates some of the game's mediocrity, plus everything gets easier. Alone, it can literally become impossible to deal with every zombie. When others join in the cause, however, things change. Provided you have some semi-competent partners (and I don't really see why that wouldn't be the case), most of the game becomes laughably simple. |
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Risen review (X360)Reviewed on October 06, 2009There’s moments in Risen that can quite take you by surprise. Moments where you find yourself regarding the virtual world as a living, breathing entity. That alone is worth some measure of admiration. |
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Warhawk review (PSX)Reviewed on October 06, 2009I’ll lay it down upfront: I did not like Warhawk. From the sometimes indecipherable graphics to the unwieldy controls, every part of my aesthetic was offended. |
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Demon's Souls review (PS3)Reviewed on October 05, 2009Some other challenging RPGs are enjoyable, sure, but they're a different sort of affair. They're tough because you haven't prepared yourself sufficiently or because there's an unavoidable attack that will always drain away most of your life. In stark contrast, Demon's Souls is tough because everything is completely fair, because every disaster is technically avoidable and because every enemy can kick your ass if you let your mind wander. |
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Halo 3: ODST review (X360)Reviewed on October 05, 2009If you own Halo 3, and want to get Halo 3: ODST just for the multiplayer, then I highly advise you to pass; the multiplayer in this release is literally the multiplayer from Halo 3, with the only legit difference being the inclusion of three new maps. That's it. Your stats, achievements, appearance, and every other setting you made carries over to the new disc. So, really, all the weight is on the new Campaign and Firefight modes. |
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Shin Megami Tensei: Persona review (PSP)Reviewed on October 04, 2009You know, Shin Megami Tensei fans have had it pretty good lately. The demon-centric RPG series has seen more than half a dozen stateside releases in the last few years alone, and the breakthrough success of Persona 3 and 4 has finally earned this once niche series a spot in gamers' collective consciousness. What better way to capitalize on that than by crafting a revamped reissue of the original Persona to give newer fans a look back at the series' origins? Despite this revival's smattering of... |
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Katamari Forever review (PS3)Reviewed on October 03, 2009The King of All Cosmos has amnesia. Despite all his power, getting hit by a passing meteor was enough to take him down. Now that he’s out of the picture, there’s no one left to manage the Cosmos. You’d think the Prince and the rest of the royal family would be able to step up, but it’s kind of hard to replace one of the most flamboyant and over-the-top characters in recent memory. Instead, they create the RoboKing, a giant mecha capable of doing everything the King could do…without the style, of... |
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Supreme Ruler 2020 GOLD review (PC)Reviewed on October 03, 2009Supreme Ruler is a decent game, so long as you can get your head around it. Old school, die-hard management fans may really get to grips with this title, but most of us will be left out in the cold. |
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Space Channel 5: Special Edition review (PS2)Reviewed on October 02, 2009Visually and musically, Space Channel 5 for the Dreamcast was an experience. However, as a rhythmic video game, it fell flat on its face. I'm not talking about the Simon Says gameplay, where you copy the dance moves your opponent does, no, I'm talking about actually trying to play the game. Unlike many rhythm games that give you on-screen indicators, telling you when to press certain buttons, SC5 rarely does that. You're left with having to time when to press specific buttons based entirely on w... |
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The Orange Box review (X360)Reviewed on October 01, 2009Every home lining the barren coast of City 17 tells a different story, and none of them end well. The first is barricaded from the inside, presumably thanks to the ruthless Combine if we can rule out social anxiety disorder. Too bad for its residents that their foes thought to cram the original Half-Life's headcrabs into artillery shells and use them as biological weapons. Turning pesky naysayers into braindead drones with gaping maws where their chests should be, that'll learn 'em. Muffl... |
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Star Wars: The Clone Wars - Lightsaber Duels review (WII)Reviewed on October 01, 2009When the Nintendo Wii first launched in 2006, conversations sparked among gamers of what titles could be made using the system’s groundbreaking gyroscopic technology, and it seemed that almost all of these exchanges came to the same conclusion – they have to make a lightsaber game. |
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Scribblenauts review (DS)Reviewed on September 30, 2009The capability to create hundreds of entities isn't particularly impressive when 80% of the game can be mastered with less than a dozen. Developer 5th Cell must have forgotten that most gamers seek degenerate solutions and will keep using what works. Great games become more difficult and build on their own mechanics until you've accomplished far more than you originally expected. Scribblenauts works in reverse — the game becomes easier and less stimulating as it goes on. |
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Final Fantasy Adventure review (GB)Reviewed on September 30, 2009You control a gladiator enslaved by Dark Lord, but within moments, you escape.....and have the bad luck to immediately run into Dark Lord and his pal Julius while they're plotting nefarious deeds. They notice you and decide that tossing you off a cliff is a fitting punishment for eavesdropping. Fortunately, since you are the game's hero, you survive and embark on all sorts of heroic tasks — in particular, attempting to protect a young woman from the dastardly forces of evil, as she seems to be essential to their plans. |
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