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About Me: Hello. |
I don't understand how they messed it up, considering Halo 3 had a fun multiplayer with only a few issues, but they managed to mess it up so bad in Reach. A lot of the maps, the bigger ones to be more specific, are horribly designed to the point where you'll have a gigantic chance of losing depending on which side you start on.
Take for example the Boneyard map: one team starts out in a closed structure that makes it almost impossible to be killed upon respawn, but the other team starts out in the open and are vulnerable to multiple angles on respawn. I played a game of SWAT once where I was on the open spot, and the other team easily took position on two higher leveled structures staring down on our spawn points... Nearly most of our team got wiped out a second after every spawn.
"If they don't apologize, I boot em. If you are going to kill me without the decency of having a mic to apologize with, not my fault." - Someone on accidental betrayals in Halo: Reach
Muramasa: The Demon Blade
It... um, it has a good soundtrack, though!
Was I the only one that had issues getting the site to load for the past four days? Because ever since Saturday, absolutely nothing on HG was able to load for me. :/
What. And why is Kyo trying to grab Iori's balls in the picture?
Ivy the Kiwi?
I was going to make this little segment thingy in the review about how Yuji Naka seems obsessed with birds in video games, but that whole thing fell apart when I realized someone else made Flicky...
Yes, blu's Chaos Field review.
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