With 6 player co-op online.
Yay? Nay? I've only played a tiny bit of it in the arcades back then, so I don't have a solid opinion of the game. It had some crazy dialogue, though...
Sonic and the Secret Rings
Biggest shock of the year for me.
I'm getting tired of playing disappointing games, I've reviewed four in a row now. I wanna play a good game again. :(
Every other website I visit worked properly, though. However, since I knew from the previous experience that it seemed to be on my end, I decided to do some research this time.
Turns out, all I had to do was change to a different DNS server. x_X
Yeah, everything I said in the multiplayer paragraphs are basically repeats and expansions of what I said in the other blog/topic, but that really couldn't be helped.
Also, anyone who has played Reach will notice that I never really mentioned the special abilites in the review. I did this for two reasons: because the review was long enough as it is, and I didn't feel they were THAT significant enough to mention. There were rare times in Campaign where you truly needed them to get past certain parts, and in multiplayer, you get used to them after just a few matches.
I don't understand how they messed it up, considering Halo 3 had a fun multiplayer with only a few issues, but they managed to mess it up so bad in Reach. A lot of the maps, the bigger ones to be more specific, are horribly designed to the point where you'll have a gigantic chance of losing depending on which side you start on.
Take for example the Boneyard map: one team starts out in a closed structure that makes it almost impossible to be killed upon respawn, but the other team starts out in the open and are vulnerable to multiple angles on respawn. I played a game of SWAT once where I was on the open spot, and the other team easily took position on two higher leveled structures staring down on our spawn points... Nearly most of our team got wiped out a second after every spawn.