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About Me: Taking up all the good oxygen.
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Fighting through the crashes
I want so hard to love Yakuza 0 now it's got a very fairly priced PC release, but it actively fights me every step of the way. For one, it's buggy as hell. You have to actively trick it just to get the bloody thing running.
I installed it, and it crashed seconds later. Uninstalled, ran it, same thing. Tried numerous fixes and eventually got it to boot up by unplugging my gamepad. Second loading screen say "Real Yakuza uses gamepads"
Still hanging onto the illusion that this was a good idea.
::After Burner::
The best version of this game until the next one was made.
::BD Racers::
A bad clone of a Mario Kart clove populated by mascots you probably never knew existed.
::Blackthorne::
A thinking man's action platformer made by Blizzard before they took over the world via MMO.
::Corpse Killer::
Why the hell did Digital Pictures release this awful game three bloody times?
::Cosmic Carnage::
Updated a generic female sprite from the original Japanese release so that she was, instead, constantly on fire for exactly no reason.
::Darxide::
The most expensive bad time you can have this side of buying a Nottingham Forest season ticket.
::Doom::
Better than the 3DO port and maybe the awful SNES one.
::Fahrenheit::
Evey couple of months I forget what a chore recording games is, and this happens.
Because the outside world is cold and windy and can go to hell.
Nerfarious:
Will there ever be a part 2? Turns out yes.
Haven's been sitting in Steam's Greenlight for a while now.
My trip through Haven has been interesting so far. I’ve not been obsessively tracking every tiny change throughout the year or so I’ve been aware of its existence, but I’ve watched enough to see how it’s outgrown its stock RPGMaker roots and captured its own identity. You could, if you so desire, head on to Youtube to find years-old Let’s Plays of the game and watch people plough through the prologue and some of the first chapter. Everything you’d see is now obsolete.
Because I've forgotten how to review games that last more than an evening.
I don't know why I asked for a review code of Dragon's Dogma. No, seriously; I have no idea. I suppose I didn't really think it would drop -- the request was made on release date and it's a Capcom game, who have a bit of a history of not wanting to supply a lot of code. But that was cool; the release date came and went and I had two other games to plug away at, anyway. That was more than enough work without a fifty-hour odd game adding to that. A week past, I reviewed said games in an attempt not to let bloody Venter take an early marathon lead by reviewing more in a couple of weeks than he did for eleven months of 2015 when suddenly --
Jason Venter: Here is your review code for Dragon's Dogma.
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