
About Me: Taking up all the good oxygen.
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Will there ever be a part 2? Turns out yes.
Haven's been sitting in Steam's Greenlight for a while now.
My trip through Haven has been interesting so far. I’ve not been obsessively tracking every tiny change throughout the year or so I’ve been aware of its existence, but I’ve watched enough to see how it’s outgrown its stock RPGMaker roots and captured its own identity. You could, if you so desire, head on to Youtube to find years-old Let’s Plays of the game and watch people plough through the prologue and some of the first chapter. Everything you’d see is now obsolete.
Because I've forgotten how to review games that last more than an evening.
I don't know why I asked for a review code of Dragon's Dogma. No, seriously; I have no idea. I suppose I didn't really think it would drop -- the request was made on release date and it's a Capcom game, who have a bit of a history of not wanting to supply a lot of code. But that was cool; the release date came and went and I had two other games to plug away at, anyway. That was more than enough work without a fifty-hour odd game adding to that. A week past, I reviewed said games in an attempt not to let bloody Venter take an early marathon lead by reviewing more in a couple of weeks than he did for eleven months of 2015 when suddenly --
Jason Venter: Here is your review code for Dragon's Dogma.
Take a melancholy collection of music notes and enhance their quality.
There's a thing a bunch of friends (which I do have, thankyouverymuch) and I do every year around New Years where we take a bunch of song intros and then make the wording overly verbose and just a bit pretentious. We make a drinking game out of because of course we do, we're English. This year I managed to save mine in a mysterious word document that I recently discovered and figured I'd see if the collective minds of HonestGamers could riddle them out. No one's got all ten yet. Some are very easy, but all are of well known songs you should have at least heard of.
As follows:
[1] Independent Women - Destiny's Child
attachments to a male counterpart.
That pun's still clever. You'll need a heart of stone to disagree.
Remember how those console things work.
My PC died. Again. The first time it crapped out earlier in the year wasn’t a big deal as it gave me an excuse to replay Longest Journey on the battered laptop, and then dust off the 360 and smash through Dreamfall again. It was all a plan to help me out with Dreamfall Chapters that was insisting that I remember small details from games I’d beat a decade previous which I was cool with because I love those two games. Only now do I realise that with the PC dead, I’ll probably have to start Chapters from the start all over again. Crap.

Talking with the sadistic folk behind Skyshine's Bedlam.
Maybe you missed it because you've been too busy nestling among Nintendo's family friendly releases or you've already surrendered to the new wave of "press X to win" games showing up in increasing numbers on modern platforms, but Skyshine's BEDLAM was released recently. I really liked it, and recently had the chance to ask some questions bout the game's direction, the consumer backlash it suffered on launch and the subtle difference between mutant brutes with corrosive spit and zealot cyborg snipers sporting anti-matter launchers.
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