The Mario Bros. embark on a journey to rescue Princess Peach and save the Mushroom Kingdom
Watched recently a great Anime adaptation of the mustachioed brothers taking on the nasty Bowser and rescuing Princess Peach while at it. Distributed by Shochiku-Fuji Company VAP in 1986, it follows the adventures of Mario and Luigi into the Mushroom Kingdom after Princess Peach gets kidnapped right in front of thewir faces. Following a weird-looking dog creature they trasverse the new fantastic world dodging Bowser's minions while collecting the three power-ups (Mushroom, Fire Flower, and Starman) which will help them defeat them. Along the way they meet and rescue the mushroom people, who have been cursed by Bowser turning them into coins and stone.
Will Simon Belmont be the chosen one this time?
I cannot spoil much of the second season of Castlevania featured on Netflix, but if you already know about the game of which the series is based on then you probably know it all by now. That being said I was browsing Anime-Planet for any titles I've yet to discover and I stumbled upon something called Castlevania Season 3 with a TBA as the due date. Not sure if anyone else has heard about it but if this is the case I really can't wait to see what will be based on this time around, being that in my opinion the likes of Simon and Richter Belmont would not be forgotten leaving Trevor as the sole hero of the new animated series.
A theory that connects II and III sharing some speculations by many
Phantasy Star III wasn't as well received as the other entries in the series, being radically different from the get go and not even taking place in the fictional star system of Algol being instead in the space fortress named Alisa III. Nevertheless there is one theory I considered pondering and using this would led me to believe that PSIII has a pivotal reason as to why it is as important as others within the original series. Simply put, PSIII is the reason why events in PSII took place.
The first Anime installment about the popular gaming series
By now some may had already known about this Anime which was distributed in the US in the late 90s, along with others like Advent Children and Unlimited (or not, the latter was barely ever mentioned just as this one.) Legend of the Crystals is a direct sequel to Final Fantasy V set 200 years after the game's events took place. You do not find many familiar faces here save for some names and characters that are related to the original heroes of the game. The Anime was a 4-part OAV series which was distributed on VHS and so far none of it on DVD. However you may be able to watch on the likes of youtube and dubbed as well. The Anime is notorious for its weirdness and absurd fanservice it tosses about every now and then, but is still entertaining enough to watch. I tell more of it on thi
Stuck between a key and a hard place
While I travel through SMB2 (The SNES version included in the All Stars+ World version) I encounter myself wedged between the key and the platform as I try to escape that eeriee floating mask that follows you whenever you acquire said key. It was a musing to see how many shy guys went eliminated as Mario was being compressed under the key and the platform he was standing on. Not sure if this has ever happened to anyone else playing this game or if it happened on the NES original as well. I can say that you can indeed escape the predicament, but if you jump underneath the key while its on the edge of that pot you will be trapped once more.
Data East's greedy muscleman
Karnov made his first appearance on his very own Arcade game by Data East in 1987. You played as the titular Russian strongman* in search of an ancient treasure buried somewhere in a place called "Wonderland." That was pretty much it; Karnov was one greedy bastard and little else. The game featured three buttons for firing, jumping, and selecting special items that could help Karnov pass through stages such as ladders to reach high places, boots to run faster, and wings to fly about. The game was not without flaws, the fact that it was a one hit per death concept was met with a high level of difficulty beginning from the very start of the game. Memorizing the enemy patterns was a bit of help, but not enough to make it through unscathed. There was also a time period to push gamers int
The Spyro Reignited Trilogy inspired me to go back into playing the original game on PSX. Its hard to imagine how well it still looks and plays, and that soundtrack is still one of the best I've heard during my PlaySTation days. Truly a wonderful game for the 32 Bit era.