Curse you ghost monsters!
I own a Pac-Man compilation for GBA and one of said games included are Pac-Mania, basically a Tetris clone with a twist of its own: You must consume Ghist Monsters in order to align brown tetris-like blocks in order to progress the game, which is a feat more difficult than it sounds, having said ghosts piling up and not enough ways for Pac himself to devour them in order to make more space to continue. The version I am trying here is the SNES one which is also as addictive as the one ported to the GBA. I had to administer a strong sense of will in order to quit after each game over I got. Quite simply, it is a very addictive and fun to play.
EDIT: I called Pac-Mania instead of Pac-Attack and corrected the error.
Into the deepest realm of philosophical spiritualism
I am 2 hours of game time into Xenogears and it already filled my brain with all this symbolism that delves into the mysterious psyche of the human mind. Most of the game time has been spent in long cutscenes and animated portions, which Xenogears seems to be mostly made of a lot more than grinding through the world in achieving better stats for your characters and their Mecha named Gears. Its safe to say this game is more like an adventure than a game overall, one which traps you into its sharp claws of engaging storytelling and moral ambiguity.
This game is an absolute abomination in terms of gameplay and game mechanics. Obviously the Atari 2600's incredible limitations would mean you had to do everything with a combination of movements and the sole button its controller features, something that is a lot harder than you could realize while enemies beat the ever pixel snot from all directions as you try to land a single hit in turn. I've seen videos of those who exploit the elbow move done here, but to be honest, performing it to the point of executing such takes a whole lot of patience than you could ever bother with.
Hope you New Year has been keen. Expect more Reviews and Gaming Blogs from yours truly. Also, take a gander to my new 2019 Calendar.
Having finished the main Phantasy Star entries in gaming reviews feels like an accomplishment. I spent a lot of time playing through them and have many a good memory of the experience with the original games whose premise of a mostly Sci-Fi covered RPG setting captivated me since I was a kid hearing about it. I also went on adding Gaiden as a bonus as well. Finishing this year with Part IV as the final review on SEGA's phantastic series will be a good way to close this year I believe. I know there are more PS titles out there including Adventure and the Telegames based on separate stories from the cast of PSII and I will cover them sometime next year as well as some titles that came later on just as well.
The first BoF game I played and personal favorite of the series
I remember playing Breath of Fire III when it came out in the US in the late 90s, that game being the first one of the series I ever played. I already knew of the games prior to it and its lore, so I was pretty familiar with it once I booted my PSX and began the adventure. While I never played the first games before it, I felt pretty familiar and nostalgic experiencing the third game, mostly due to the fact that it connects with the first game SO well and it leaves you with this nostalgic feeling about caring for the characters and the setting it takes place in.
The TurboGrafix 16 game seemed to have a lot to offer than its SNES succesor
While writing my review for Spike McFang on the SNES, I came across an article which stated this is actually a sequel to a Supergrfx 16 title, called Makai Prince Dorabbochan, which was a 2D platformer and quite different from the top view sequel. The game also included upgrades for armor which seemed much needed in the sequel, but nothing much is said other than being an action platforming game. Seemingly, Spike McFang could have become a franchise of its own but without the release of the first game outside Japan this would probably could ever be the case.