Remember that awesome Konami 6-Player X-Men Arcade...
After hearing about Pryde of the X-Men, a Marvel pilot that aired in 1989 and a precursor to the 90's animated series, I was intrigued to see that this may well also been the inspiration for Konami's 6-Player Arcade that was made later on as well. The artwork from said pilot and comics at that time are similar, so are the character designs and number of heroes and villains featured, all except Toad that is. Its quite obvious. This may not be seen as much but for a fan of comics and games like me it is quite something to store in my brain which would be used for far better things than being an obsessed fan.
The CD-i, the SEGA CD, the 3DO, oh my!
With the CD format taking over the media in genres like Music and PC usage and storage, it was a matter of time before someone rose from his chair and thought it would be a great idea if videogames would also move to the CD era as well. Such an idea was pretty bountiful, the format itself held a whole lot more than your basic cartridge and floppy disks at the time. It would also store other features created for said format such as video clips, sound, and superior graphic design along with FMV and 3D rendition capabilities. You would be a dummy not to ever consider the greatness of CD capabilities to use in gaming.
A gaming concert to remember
I watched this fantastic program on Tubi last day and was quite the experience. A symphony concert featuring videogames from various systems and franchises it is a Documentary about the musical company which has been doing live concerts since 2002. The documentary starts with members of the team talking about their experiences with videogames and its music, then cuts off to the concert starting up with a classic arcade medley that includes Pong, Space Invaders, and a few others. It would then follow with more performances focusing in the likes of Sonic The Hedgehog, Legend of Zelda, God of War, World of Warcraft, Halo, and Super Mario Bros., among others.
Some of my ideas which may never see the light of day in gaming
I will start by stating I am not a programmer therefore I would never be able to do coding of any kind to ever further my ideas I had for quite a while when creating my own titles. I am more like a designer and a visionary, the way Shigeru Miyamoto is for Nintendo and the late Steve Jobs was for Apple. I love designing and creating aspects for what I want made and would let the rest of the team work on the rest once said ideas had been talked about.
So far, I had about 3 projects that I would love to ever achieve, one platformer, one RPG, and lastly a shooter. Neither title would ever go past PG 13 and at least one of them is more family friendly than the others.
Hip mutant heroes in the 90s in your consoles
With the sudden rise in popularity about comics' favorite mutants, videogame licensing was never far away. After its debut on TV in the 90s, FOX's X-Men gathered ultra success along with other kids favorite shows like Mighty Morphing Power Rangers. Marvel knew that it had something going on after seeing how big the show made it into the airwaves and before you knew it, there was an X-Men game for any other console that was available at that time. While the 16-Bit era was tussling with the "console wars," gamers were treated to an X-MEN game on their systems, from SEGA Genesis to SNES and even the Arcades.
The God Slayer
Crystalis was an Action RPG released by SNK in the United States in 1990, it was renamed from the Japanese title "God Slayer" and it had science fiction incorporated elements and themes set in a dystopian future where a hero from the past awakens to defend it from those who would use a terrible power to enslave it.
My first SNES RPG
I bought Final Fantasy II in a pawnshop one hot summer day in the mid 90s, when word of the PlayStation was looming over and 32-bit gaming was about to invade our living rooms. I had bought my SNES over a year ago as I had my SEGA Genesis Mark II first, me being a sega fan more than nintendo back then, but also wanted to ever try the SNES for its own games that I never got to try on the Genesis. Having played the first Final Fantasy on the NES, I was pretty much interested on playing a sequel, being that I never knew that by the time we had it on SNES, it was actually part 4 in the series and that we had missed out on the original sequel plus part 3 being that the first game was shown later on 1990 for the NES, a year before the SNES made its debut along with FF4 being translated as "2"