overdrive

About Me:

My name's Rob. I'm insane, but not in a criminal way. At least, not yet. Take the character of Spicoli from Fast Times at Ridgemont High, make him older and chubbier...and you pretty much know all you need to know about me.


THE OVERDRIVE TOP 10
January 30, 2006

It's time for a bonafide treat for you people, as I, Overdrive, count down my (at the moment) TOP 10 MOST-VIEWED REVIEWS. Read with rapt attention as I beguile and bewitch you in ways you never knew possible. And here we go!!!!!!!!

10. Final Fantasy VIII (PS1) with 297 views

It all goes to show that if you bash a popular game, people want to read about it. It's not my best review. It's not really that well thought-out, organized or whatnot. Hell, I only finished around the mid-point of a frickin' GameFAQs contest with this thing. But the unwashed masses seem to get into reading it, so that's fine with me!

[read the full post...]

1 comment


GG Aleste
January 26, 2006

I wrote a review today. Well, actually, I did the intro yesterday and did the bulk of the work today. Came out pretty good if I do say so myself. Clocked in around the 850-word mark (give-or-take)......which I'm proud of. I'm getting better at tightening up my writing, so I can make a bunch of bad jokes in my reviews while not creating something bloated that takes an hour to read.

I feel cooler already......

6 comments


Ain't writer's block a bitch?!
January 13, 2006

So, here I am wondering what happened to me....

In December, I finished my Dragon Quest VIII review, which was the third-highest rated review in the Beat EmP team competition and I'm feeling great about things.

Then.....I do a half-ass review of Riddle of the Sphinx.....

Now, I just submitted a Karnov review that took me a week to write. I'd do a paragraph or two and then....stop for a day or two.

I have a GG Aleste review waiting to be written, but inspiration hasn't struck me yet as to how to do that.

My brain's broke.....I think I need a new one....

[read the full post...]

5 comments


Turn-based intensity (probably has major DQ8 spoilers, so don't read unless you don't care)
December 09, 2005

I remember back in the day when Square started doing that active-time battle thing in their Final Fantasy games, people were all like, "Ooohhhh, this is so great. Battles are intense now, unlike those old-school ones where you could put down the control, make a sandwich and come back (never mind that you could usually PAUSE the game in the middle of a battle, sometimes by doing no more than accessing a menu).

I always thought that reasoning was stupid and last night proved it to me.

[read the full post...]

2 comments


THE MOMENT YOU'VE ALL BEEN WAITING FOR!!!!!!
December 02, 2005

I was looking at the brackets for that GF single-elimination tournament and found this POTENTIAL second-round match-up!!!!!

The re-match of the summer team tournament's most-talked about match!!!! That's right......you could be witnessing......

OVERDRIVE VS. GRUEL: PART TWO!!!!! (Hell Takes No Prisoners)


Dragon Quest VIII — Second Impressions
November 30, 2005

After two days of playing DQ8, I've made my first trip to the abbey on the second continent and have obtained a bit more insight into things I like/dislike.

DISLIKE:
1. As said before, the load times. Whether it be active-screen load times (ie: post-battle celebrations, opening town gates to enter/exit villages) or simple black-screen fun times, it does get to be a drag. I think part of it is simply due to the slower-pace of RPGs as compared to other genres. When a type of game runs at a relaxed pace, you tend to notice things like load times that slow things down even more.

JURY'S OUT:

[read the full post...]


Dragon Quest VIII — First Impressions
November 28, 2005

1. Whoa!!!! It's a sweet combo of amazing new-age visuals/whatnot along with old-school gameplay. This might not be for everyone, but I love the old-timey turn-based, random battles. Especially since I had just finished Dragon Warrior 4 for the 3rd or 4th time.....I was worried they'd change the battle system, but other than fancier graphics, it all feels comfortable.

2. The upgraded menu system is really cool, as are the monster menus and the one that gives game stats.

3. From the very brief look at the overworld I've gotten, it looks to be really big and immersive. Something tells me I'll be happy to obtain the world map, as (in my opinion) the overworld here looks more vast than in the similarly-styled Star Ocean:TtEnT maps.

[read the full post...]


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