My name's Rob. I'm insane, but not in a criminal way. At least, not yet. Take the character of Spicoli from Fast Times at Ridgemont High, make him older and chubbier...and you pretty much know all you need to know about me.
I have reached not ONE, but TWO milestones this past week and decided to share my overwhelming joy with you other people. First, with my Sagaia review, I hit the 150 review mark on this site. Now, I've written more than that, but those 10-20 substandard ones from my early days are only on GameFAQs where stuff like that belongs. Also, during this week, I reached the 25000-hit mark. Yeah, I know....Zig was bragging about reaching 20000 for one review, so that takes a bit of the luster off that milestone, but....it's still kind of neat because when I first started submitting here, the thought that people would look at my stuff that many times hadn't even entered my mind.
I got fed up with 30 Levels and threw in the towel on it last night, so here are my final comments on it.
I've been celebrating a new beginning to my Doom playing over the last year or so when I discovered a few sites with fan-made levels and games using Doom II's awesome customization abilities. During my brief period of time on livejournal, I made a bunch of entries reviewing the work of these people. And now, despite the fact that Blu's likely the only person who will even have one iota of interest in any of this.....I'm now using this blog-thing for that.
For whatever reason, I was looking at my contributer profile on GFs and noticed that my first ever review (Captain Commando) was sent in over three years ago (mid-March '03, to be a bit more exact).
Well, that's a reason to celebrate, if you ask me! So, here it is....so all of you can see that I did start out at the same level that it took so-called "seasoned vets" like Zig, Masters, Fact, etc. years to achieve! Without further ado....(my comments in italics)....
"Only if you really like Final Fight clones...."
I was bored at work today, so I went to my carefully hidden emulation files I buried on my computer's hard drive and played through a bit of the NES RPG Legend of the Ghost Lion.
Hoo-boy, that game.....has its share of issues.
1. It's slow-paced and fugly.
2. You gain HP and MP, not by killing monsters, but by opening certain treasure chests in dungeons.
3. Dungeons are simplistic and tiny, perhaps to compensate for your lack of healing magic, which means you have to buy items to restore HP.
4. There aren't many monsters (and each palette is repeated 3-4 times like most NES RPGS). I entered a completely new region and have encountered ONE new monster (the Werewolf, which is a differently-colored Kobald). That makes me bored.
The last week or two have been hectic as hell at my job.....but that time has come and gone. Now....my attention is coming around to being fully placed on putting people here in place.
I will overwhelm and deluge you with the greatest reviews ever.....starting this week. I've started one for Bonk's Adventure shortly before getting enough work slammed on me to kill a whole tribe of ordinary people. But that is only the beginning.
I also will have one for Traysia up in the next couple of days. And then? Maybe Galg....maybe Fire Emblem....maybe 7th Saga....maybe all of them, one right after the next, each hitting your senses as hard as a sledgehammer to the groin.
I have seen tomorrow and it is beautiful......
.....I prefer my RPGs to be dungeon/battle oriented because I'm old-school.....but I have to admit Suikoden III exhibits the perfect way to take things in the opposite direction.
Plotwise, it's the best RPG I've ever played. Overall, it's prolly an 8 or so.....I love the story, but....sometimes, the getting from one plot point to the next is tedious....do we really have to fight so many spiders, beetles and wild boars on our way to.....you know....circumvent this major war about to go down....????