My name's Rob. I'm insane, but not in a criminal way. At least, not yet. Take the character of Spicoli from Fast Times at Ridgemont High, make him older and chubbier...and you pretty much know all you need to know about me.
It's a round number, so I'm noting it as a milestone of sorts. Which gives me an excuse to celebrate heavily today. CHEERS!
I don't know if its just because I've had a lot to say about certain games like FF XIII and Chrono Cross, but I've been more in the 8-9 MB realm than the 5-6 MB realm recently. Might have to do a couple short-n-sweet reviews just in case I'm just getting overly verbose.
OD's Thought for the Day
Since I'll be reviewing it in the next couple weeks most likely. Love the game, but am starting to get a bit tired of it. 150ish hours of something does do that.
1. Avoid Fast Travel when possible. I only use it to get back to base and/or collect quest rewards, but try to walk everywhere. The game's really attractive and immersive, but when you rely on fast travel, it really devolves. Which is why I'm still going strong after 150 hours. That walking takes time.
2. Most alive world I've experienced. Just the sheer number of quests you can get from just about everyone, as well as all the little randomized events that can happen as you're walking around the countryside.
Since it's been a couple of weeks since I've bored/enthralled everyone with that sort of thing.
1. Oblivion. Been so long since I played it that I decided to just start over. It'll be interesting to see how long I keep away from Fast Travel. Playing it in HD (didn't have my new TV when I first played it) is nice enough to keep me interesting in watching the countryside. I've done the entry level mage guild work (in other words, walked virtually all the main roads) and the opening bits of the main quest to where I now have to take Martin to Weynon Priory.
Over the past week or two, I ordered (and received) Stella Deus: Gate of Eternity and Wild Arms 2 online and just started Final Fantasy XIII last night. Impressions are below:
1. Stella Deus: Through the first of five chapters. Pretty easy, but entertaining. The points system for moves/attacks/spells is pretty good and adds strategy. Nothing groundbreaking or awesome, but for someone who hasn't played a turn-based strategy game in some time, it's a good way to get reacquainted with that genre. If I'd find a battle that I struggle with, I can easily hit up the (dull) Catacombs fights for levels and money to buy stuff.
So, I started playing Stella Deus (PS2 turn-based strategy) last night. Like many games, it has an evil empire. There's a head overlord dude and four generals under him.
One of these generals, Viper, is an over-the-top insane guy. Crazed cackling before each line and a love of killing everyone he meets.
So, how does a guy like that become a GENERAL in any army worth anything? The other three generals all have come off as mentally competent and/or tough potential opponents. He's just an insane guy who the other ones seem to consider incompetent. Sure, guys like that might have a future in evil armies (as the rabid dog types you use to strike fear in the people to make them susceptible to what you're doing), but as a GENERAL? When the other generals look at him with contempt.
At one point, I was considering reworking my Rogue Galaxy review because while replaying it, I was thinking my 3 might have been a bit low and the game was more of a 5 or so. Well, that might still be the case, but finishing the game proved to be so painful that I just don't have the energy to care enough to do so.
Here's how it went (massive spoilers for those interested in the game):
1. You reach the game's final planet and find out about a huge threat.
2. Go through dungeon, kill boss.
3. Enter shrine dungeon where you have to take about eight paths so each character can have a revelation about themselves.
4. Enter final dungeon. This place is very long and repetitive, even by the standards of a game that specializes in long, repetitive dungeons.