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overdrive

About Me:

My name's Rob. I'm insane, but not in a criminal way. At least, not yet. Take the character of Spicoli from Fast Times at Ridgemont High, make him older and chubbier...and you pretty much know all you need to know about me.


A can't miss classic blast from the past.....
April 07, 2006

I was bored at work today, so I went to my carefully hidden emulation files I buried on my computer's hard drive and played through a bit of the NES RPG Legend of the Ghost Lion.

Hoo-boy, that game.....has its share of issues.

1. It's slow-paced and fugly.

2. You gain HP and MP, not by killing monsters, but by opening certain treasure chests in dungeons.

3. Dungeons are simplistic and tiny, perhaps to compensate for your lack of healing magic, which means you have to buy items to restore HP.

4. There aren't many monsters (and each palette is repeated 3-4 times like most NES RPGS). I entered a completely new region and have encountered ONE new monster (the Werewolf, which is a differently-colored Kobald). That makes me bored.

1 comment


Are you ready for the Overdrive Explosion?
February 28, 2006

The last week or two have been hectic as hell at my job.....but that time has come and gone. Now....my attention is coming around to being fully placed on putting people here in place.

I will overwhelm and deluge you with the greatest reviews ever.....starting this week. I've started one for Bonk's Adventure shortly before getting enough work slammed on me to kill a whole tribe of ordinary people. But that is only the beginning.

I also will have one for Traysia up in the next couple of days. And then? Maybe Galg....maybe Fire Emblem....maybe 7th Saga....maybe all of them, one right after the next, each hitting your senses as hard as a sledgehammer to the groin.

I have seen tomorrow and it is beautiful......

2 comments


I'll tell ya something.....
February 01, 2006

.....I prefer my RPGs to be dungeon/battle oriented because I'm old-school.....but I have to admit Suikoden III exhibits the perfect way to take things in the opposite direction.

Plotwise, it's the best RPG I've ever played. Overall, it's prolly an 8 or so.....I love the story, but....sometimes, the getting from one plot point to the next is tedious....do we really have to fight so many spiders, beetles and wild boars on our way to.....you know....circumvent this major war about to go down....????

5 comments


THE OVERDRIVE TOP 10
January 30, 2006

It's time for a bonafide treat for you people, as I, Overdrive, count down my (at the moment) TOP 10 MOST-VIEWED REVIEWS. Read with rapt attention as I beguile and bewitch you in ways you never knew possible. And here we go!!!!!!!!

10. Final Fantasy VIII (PS1) with 297 views

It all goes to show that if you bash a popular game, people want to read about it. It's not my best review. It's not really that well thought-out, organized or whatnot. Hell, I only finished around the mid-point of a frickin' GameFAQs contest with this thing. But the unwashed masses seem to get into reading it, so that's fine with me!

[read the full post...]

1 comment


GG Aleste
January 26, 2006

I wrote a review today. Well, actually, I did the intro yesterday and did the bulk of the work today. Came out pretty good if I do say so myself. Clocked in around the 850-word mark (give-or-take)......which I'm proud of. I'm getting better at tightening up my writing, so I can make a bunch of bad jokes in my reviews while not creating something bloated that takes an hour to read.

I feel cooler already......

6 comments


Ain't writer's block a bitch?!
January 13, 2006

So, here I am wondering what happened to me....

In December, I finished my Dragon Quest VIII review, which was the third-highest rated review in the Beat EmP team competition and I'm feeling great about things.

Then.....I do a half-ass review of Riddle of the Sphinx.....

Now, I just submitted a Karnov review that took me a week to write. I'd do a paragraph or two and then....stop for a day or two.

I have a GG Aleste review waiting to be written, but inspiration hasn't struck me yet as to how to do that.

My brain's broke.....I think I need a new one....

[read the full post...]

5 comments


Turn-based intensity (probably has major DQ8 spoilers, so don't read unless you don't care)
December 09, 2005

I remember back in the day when Square started doing that active-time battle thing in their Final Fantasy games, people were all like, "Ooohhhh, this is so great. Battles are intense now, unlike those old-school ones where you could put down the control, make a sandwich and come back (never mind that you could usually PAUSE the game in the middle of a battle, sometimes by doing no more than accessing a menu).

I always thought that reasoning was stupid and last night proved it to me.

[read the full post...]

2 comments


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