My name's Rob. I'm insane, but not in a criminal way. At least, not yet. Take the character of Spicoli from Fast Times at Ridgemont High, make him older and chubbier...and you pretty much know all you need to know about me.
So, now I'd figured out my lead (read or re-read Part 1 if your itty-bitty head is confused right now), but after writing a handful of paragraphs, I had a problem.
Simply put, in looking for strong, attention-grabbing language, I'd painted myself into a corner. The direction my review was taking was that I'd talk about how the game is easier if you know that a large part of the maze, which includes the trickiest floors, doesn't have to be visited — followed by how I'd talk about all the little tricks and traps in the game that make it so it's never truly easy. But my language in those early paragraphs strongly hinted that the game's a piece of cake if you know where to go.
I figured I'd do something a bit different from all the posts about the guy who got fired from somewhere because of something and how all our lives have been diminished because of it. So, what we're all going to read now is a look at the creative process that goes behind the writing of an Overdrive Productions Review!
I, Overdrive, am randomly discussing old-school RPGs on mine. And occasionally ripping on Zig's forum.
So if you like things I like, such as retro RPGs, making fun of other people and telling me I'm great, come on by to talk about Wizardry, NetHack or just to make fun of Zig and other people who think they're able to make cool forums. They aren't. I am.*
* only applies to people who think locking yourself in seclusion for most of your life to play games like Wizardry and NetHack is majorly important as far as coolness goes.
So, I was reading through the responses to my last blog entry (all of which, with the singular exception of EmP) were well-thought out (including the one busting on EmP) and one made me do a bit more thinking than normal (ie: a bit of thinking).
Spaceworlder had a good point about how RPGs are being ruined because of how too many new players are buying/playing them just for the story. And you know, that’s probably right and definitely would explain why so many games of the genre today have really easy main quests with all their difficulty being focused on side quests and optional post-game dungeons.
Yeah, I know, this is going to make it look like I was middle-aged when Bard's Tale and Wizardry came out (DAMN YOU EMP!!!!!), but it's gotta be said. It just seems way too many people have no desire to be challenged by RPGs anymore.
I may be apologizing to the judges in advance, as it seems unclear as to if I'll have a new review up this week, or I'll be tossing them an old one (if I do, though, at least it will be one that you three haven't judged).
Main reason for that is that for the last couple of days, my sole gameplaying has been me getting back to my replay of Dragon Quest VIII. One of the sole downsides to getting the occasional free copy of a game is that I'm expected to get through the game and fire off a review as quickly as possible, meaning I don't really get to savor the good games (or, in most cases, even finish any of them, as my memory cards are loaded with near-finishes of about every freebie I've gotten).
One of those funny things I've learned throughout my time reviewing is that when you get to this marathon known as the Summer Team Tournament, there are various lessons that never should be forgotten.
Some of them are pretty obvious, although I have screwed up and forgotten them from time to time (like in my two losses last year). First, we had me reviewing Castlevania 3. Nothing wrong with that on the surface, except that those old-school 2-D Castlevania's have been done so many times and are so well-known to the judges that it's extraordinarily difficult to present them in an original way.