Here, you'll find up to 20 of the most recent posts from the people I follow. Only public results gleaned from the last 200 overall posts to HG Blogs will be displayed. If you see no results below, that means I'm not following a lot of people, or the people I'm following haven't been active in a long while, or they simply aren't sharing their posts.
|The Kemco Khallenge isn't the sort of enduring project I was trying to make it become|
So, next week or the week after, I'll have a review for Kemco's Asdivine Menace up and that will probably be the end of their mobile stuff being a focus for me, at least for some time. I'll likely play one here and there AND since my tablet is useful to have on the road, I can see me working on one off and on, hoping I can remember what I'm doing because it's been 17 days since I last played whatever I'm playing on it.
The reasoning is complex and will likely be taking up a good portion of the Asdivine Menace review, but in short: the games are short and derivative and it's damn hard to keep finding new ways to say the same thing. Besides, I have a lot of good stuff in my backlog that I want to get go, so focusing on Kemco is detracting from time I could spend focusing on them.
My dad was out of rehab, following his surgery two weeks ago, and was enjoying the leisurely life back home. But something--possibly doing dishes as recommended for therapy, though that is uncertain at this point--has caused his fusion to slip, which requires another serious surgery which may happen tonight or tomorrow depending on surgeon availability. I am traveling once more to be with my mom and dad at this time, and will again be mostly unresponsive and unproductive on the site for another little while (actual length of time to be determined). Thank you for your understanding!
|Sorry if Iím not responsive for a few days.|
I am typing this post on my phone, in a hospital waiting room halfway across the state from my apartment. So I will keep it brief...
While fighting Oregon wildfires on farmland where he works (or adjacent to it), my dad was driving a Caterpillar vehicle. It got caught on an embankment of some sort and rolled over. My dad was in the cab and avoided being crushed but was still seriously injured. He is scheduled for surgery tonight on his spinal column, but that may be pushed back some and maybe even until tomorrow.
|How I Learned to Stop Hating and Love the Boogie Bomb|
Weíve only just passed the halfway point of the year, and there are plenty of highly-anticipated games still to be released, but itís hard to imagine any title becoming the mass market sensation that Fortnite has become. Itís a remarkable rise to prominence, considering the gameís extended development process that birthed a completely different type of game, and the slightly sketchy origin story of the battle royale mode that made PUBG Corporation briefly consider legal action against the company that gave them an engine. It was a certainly a brazen lane switch to go where the money was, but Fortnite has become its own monster in the months afterward. Without fail, thereís a new barely believable metric demonstrating the gameís rapid rise and financial success seemingly every week, exempli
|This summer's World Cup has been full of excitement and surprise. It's virtual counterpart is severely lacking in both.|
There are few events that guarantee joy and excitement with more certainty than the World Cup. It doesnít matter that FIFA is run by an openly corrupt cabal of capitalist power mongers, or that the tournament will be in the hands of human rights abusers until at least 2030, or that the United States, thanks to a mix of arrogance, incompetence, and a lack of actual talent, managed not to qualify when all they had to do was beat a Trinidad and Tobago reserve team. (Iím not mad I swear.) Electronic Arts, as the preeminent seller of all non-basketball related sports games, has had the World Cup license since 1998, and they have used the occasion to add some substantial content in the past. Previous World Cup games have given players the opportunity to play through the qualification rounds from
|ironically, this list is pretty long!|
Those that know me, know that my wife and I are collectors. We have a fairly large number of games on various systems, new and old, however we are not done acquiring older titles. As one can imagine, we do have to prioritize, so some newer games we are interested in get put on the back burner due to finances. Here are a few titles for various consoles that I am personally interested in getting.
Alone in the Dark New Nightmare(DC)
Robopon Ring Version(GBA)
Robopon Cross Version(GBA)
Zone of the Enders: The Fist of Mars(GBA)
The Krion Conquest(NES)
Vice Project Doom(NES)
Secret of Evermore(SNES)
Kirby Air Ride(GC)
Battalion Wars 2(WII)
|It's a long article, but a very interesting read.|
The Verge: Telltale Games Developer Layoffs Toxic Video Game Industry
I've been a fan of TellTale since the Sam & Max days, and I was initially quite happy that The Walking Dead was such a huge success for them, but became quite bored with that template over time (liked The Wolf Among Us, but never finished Game of Thrones, and I'm a huge GoT fan). It's hard to tell how many of these claims are true, since the article bounces between sources (and the CEO), so it does seem to be telling both sides of the story, or maybe the claims made by one side seem to ring a bit hollow.
|aka Warhammer: End Times - Vermintide Blog Post|
So with Vermintide 2, a Left 4 Dead-style game, recently released, I wanted to see if the first game, End Times - Vermintide, was available on the PS4. The first place I checked was the PS Store, and it showed up in the search results! I clicked it... and it was $39.99. The game came out on October 4, 2016.
|And it only took a couple years!|
As I'm down to four games at once, which is a pretty reasonable number that allows me to switch from one to another if I get bored or temporarily frustrated by something...or just want to go from action to RPG to strategy or whatever. Well, four might briefly become five from time to time if I want to replay something old or (sigh...) help EmP out by messing with a 32X game or something almost as horrible (such as most of his other projects, which have forced me to play a crappy GBC Aliens game, the crappy original Thunder Force game on a crappy old computer, a crappy PS2 Evil Dead game AND the crappy Atari 2600 port of Zaxxon --- damn, dude, come up with a project where I'm playing something that kicks ass...PLEASE!!!!!!!!!!!!).
|Capcom may have just stumbled upon the absolute worst possible way to bring Mega Man to Nintendo Switch.|
I can tell I'm not going to be able to move on with my day until I compose a blog post on this topic, because I'm simply too angry to let the rage fester inside my head, so here goes: Capcom has announced a physical release for Megaman Legacy Collection + Megaman Legacy Collection 2 on the Nintendo Switch. The compilation will retail for $39.99 MSRP, and will be shipped on a single cartridge. It will release this May in North America. Included on the cartridge is Megaman Legacy Collection, plus buyers will receive a key they can use to tie Megaman Legacy Collection 2 to their Nintendo account and download it onto their system memory or an XD card. There are notifications to that effect on the front of the box.
|Horizon's DLC is the perfect excuse to revisit one of 2017's best games.|
Horizon: Zero Dawn exists in a strange paradox. It was positioned to be one of biggest games of the year thanks to a series of impressive showcases at pre-release events. As a game from a first party studio for the best-selling console out, it didnít lack for promotional backing from Sony. Reviews praised the game almost unanimously. Yet it feels like the game became yesterdayís news way too quickly, its moment in the sun extinguished prematurely. The gameís arrival was immediately superseded a week later by Zelda: Breath of the Wild, a game that revived one of the mediumís oldest franchises and reset the standards for what to expect from open world games. That, along with the other two dozen great games released in 2017, took a lot of the air out of the room. Even accounting for the dizzy
With Secret of Mana receiving a North American physical PS4 release exclusive only at GameStop next month, I decided to snoop around their website for the past couple weeks. I knew they've had a couple physical exclusive titles (in NA, at least) in the past, such as Song of the Deep, but I was surprised just how many PS4 exclusives they actually had; Duke Nukem 3D 20th Anniversary, Cities Skylines, and Killing Floor 2, to name the more familiar names. I was then thrown off by the number of "smaller" titles they had, such as Constructor (90s sim/tycoon title), a Prototype bundle of the first two games, Wuppo, and Has-Been Heroes, the latter I've only heard of for the first time while browsing GameStop.
|AKA: What's killing Rob today?|
Started this a couple weeks ago and, so far, have progressed into the Depths. So, what all has killed me but good in this game! Let's see!
|2017 was a crazy year for vidyas.|
I don't show up often, but when I do, I talk about video games. Or kpop. But usually video games. This time around, I'm here to talk about my TOP TEN games from twenty seventeen! So, here is this year's ESPISô
10. Shovel Knight: Specter of Torment
|So many games, so much awesome.|
I had never played Out of this World (same game - different name) back in the 16-bit days, so it was nice to finally see what all the fuss was about. It was an interesting game for sure, and with the smooth animation and atmospheric world, I can understand why it made an impact in the 90s. It has enough puzzles to make you think a bit, but unfortunately it also has frustrating stilted action sequences.
Earth Defense Force 4.1: The Shadow of New Despair
|The most glorious single-player mode of 2017! Proof inside!|
To make things "interesting," I decided to handicap myself for my first match. I equipped one of the weaker Jasons, who can't run or morph very well, set the difficulty to Hard, and fought against seven Counselor bots. This is what played out:
-0:00: Counselor literally ran into me after I made a bunch of noise. Then he ran in the house, picked up the gun... and ran into me without trying to fire.
-0:25: Counselor ran around in circles before she decided to dive in the water.
-0:40: Counselor got hit by my knife, and in retaliation, she turned around and ran into my body.
|Because my opinion matters the most on the Internet. Obviously.|
(spoiler spaces, because you can still see this when you enter my main blog page)
Thought it was fine. Maybe a bit too many space battle scenes.
Liked that they fleshed out Poe's character this time. Actually, I'm surprised how developed they made him in a film where tons of other stuff is happening. Went from a hot-headed, but well-meaning, pilot who constantly thought blowing stuff up all the time was the solution, to knowing better by the end of the film. (continued below)
|Almost down to my goal of only working four games at once.|
Now that I'm done with the second Avadon game (and the review is up), I only have five games on my current docket. My 360 game, my retro system/ROM game and my Android game, to go with two games from other systems (PS, PS2, Wii, DS, 3DS, Steam).
Since it of those latter two that I'll get from 5 to 4 and then move on (at least until I get bored with Kemco stuff and turn it into two games from the aforementioned six systems PLUS Android), we'll start with my progress there.
|No game is perfect. Everyone knows that. So... 9 out of 10!|
Objectively, no game is perfect. You know it and I know it.
When a critic reviews a game, sometimes you'll see an accompanying score of 10/10 (or 5/5 in this site's case; there are all sorts of scale). Some readers will call this the "perfect 10," but that's a misnomer. No game is perfect, remember?
Why do some critics award 10/10 when clearly there's no such thing as a perfect game? Why do some critics balk at the notion. I worked briefly at an outlet where critics weren't allowed to award 10/10 scores, because games can't be perfect.
|An uncommon hiccup led to wonky tallies, so everything has been reset.|
One of you today pointed out to me that review views are really messed up, to put things mildly. I looked into the situation, and unfortunately it appears that when the site was having some issues with page loads a while back, a review page partially loaded and successfully ran a partial query, which resulted in every review record being updated to show 1689 views. That's my best guess at the problem, anyway.
The resulting data was even less useful than if that column in the database had simply been wiped completely, so I went ahead and reset every value to 1 (which is the default instead of 0, for boring reasons I won't outline here). They'll start going up from there, as reviews are viewed.