My review is hilarious in a pathetic sort of way
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If there is one genre that the Nintendo 64 really has an over abundance in, it is the 3D Platformer. Ever since Super Mario 64, companies have tried to capture its greatness in their own games. With so many 3D Platform games on the system, there is a very high standard for any new games of the genre to meet. Does Rocket: Robot on Wheels have the wheels to stand on when compared to Mario? You shall see.
Plot
It's the night before the Grand Opening of the new amusement park. The creator, feeling happy that he has finished creating the park (as he would), decides to go out for a bit. What he is doing is not of my knowledge, but, I think it involves something a G rated game shouldn't show. Anyway, in his absence, he leaves his little Robot in charge, Rocket. Rocket's first order of business is to feed the animal mascots of the park, the overweight purple seal, and the sly raccoon. Now, this particular raccoon is a very evil creature, and he is really quite jealous of Whoopie (the seal). This poor little raccoon is sick of being second fiddle to Whoopie and decides to wreck up the park, just when it's time for Rocket to look after things. So, Rocket chases after him to the park, by use of a transporter, and finds that all the tickets, tokens and bits of the machines are scattered all over the various parts of the park. Naturally, it's up to you to help Rocket get back all the tickets by doing little tasks in the levels. Bet you didn't see that coming?
Game play
Have you ever played Super Mario 64 or Banjo Kazooie? Well, if you hated them, go away, because you'll hate this as well. I'm serious, do you think I'm fooling around here?
*watches some people click Back*
Okay, now with those fools gone, pay attention. I'm only going to say this once. You get to move Rocket around, and you can use his tractor beam to lift up stuff and move it around. It can be a little hard at first, but you'll get the hang of it pretty quickly. This is one of the most original ideas I have ever seen in a game, and it adds a lot of variety to the puzzles. The control is actually quite bad, I was a bit disappointed when I continually wanted to jump, and always got stuck and just fell. The camera control is quite hard to control as well, it usually chooses the most anal position to go in, like when you go through a tunnel, it shows you and what's behind you. This looks like a movie, and has some nice cinematic values, but is useless if you want to see what is in front of you.
Every game needs a point, because without it, it'd be pointless. The point of Rocket: RoW is to collect the tickets that are scattered about the levels. These can be gathered by winning races, constructing machines, and even collecting 200 tokens. These tickets can then be used to receive new moves to make the game more interesting. In each level, there are seven parts of a machine, which once you combine all the bits, you will activate the main attraction of the level. In the first locale, you get a huge dinosaur which you can go inside. The only problem with this game, apart from the control, is the challenge. It is really hard, even on the first level. If you think about how games give it to you easy on the first level, then you'll realize how hard they make you work in this game. Fun, but hard due to control and high challenge.
If you thought this review is over, then you're a damn fool. Check out my graphics section!
Graphics
The graphics in this game are fairly dull. Sure there are lots of bright coloured things, but the general feel of the game is dark, depressing and disturbed, much like one of those old paintings. You know the ones I'm talking about. Aside from being dull, the graphics are quite plain as well, the first level is almost barren, with just dark hills. There are some nice things to look at, but they seem small and don't seem to be happy like Mario 64. The textures, hmm, most of them are nice, but they seem very plain. Did they make these in MS Paint? No, but it could be a little better. The animation of our little Rocket is what saves the graphics though. When Rocket speeds around the carnival, his wheel will spin round and round, and he will bob around the place. The other characters AI is pretty boring. Overall, its not the nicest game to look at.
Sound
GAK the music sure it fits in with a carnival theme, but deeply contrasts the dark, depressing and disturbed feel of the game. It is also loud, blaring and repetitive. I don't think it deserves to be turned off, but turned down is a good option. The sound effects are quite fine, like when you power up your car or ride the roller coaster. I really don't know how far I can elaborate on sound.
Lasting Appeal
It's quite a long game, and it packs plenty of challenge. I don't think many will actually bother to finish the game, because it is quite nerve wracking when you try so hard to get a ticket, but fail due to the sloppy control. Once you do finish though, I think this game will be off to see the bargain bin, so some other die-hard N64 game collector can pick it up.
Overall 7/10
Are you ready for a pun? Well, too bad becuase I don't have one. Okay, Rocket: Robot on Wheels, while not terrible, has some flaws which prevent it from facing the big leagues like Super Mario 64 and Banjo Kazooie, or even Rayman 2.
I can avoid death by not having a life.