Patreon button  Steam curated reviews  Facebook button  Twitter button 
3DS | AND | IOS | PC | PS4 | SWITCH | VITA | XB1 | All

Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by mariner and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Hyrule Warriors: Definitive Edition (Switch)

Hyrule Warriors: Definitive Edition review (SWITCH)

Reviewed on September 07, 2018

Can there be such a thing as too much content?
Kamiko (Switch)

Kamiko review (SWITCH)

Reviewed on August 09, 2018

Reliving the past with something new
Letter Quest Remastered (Switch)

Letter Quest Remastered review (SWITCH)

Reviewed on July 27, 2018

It's a quest. With letters. And presumably remastered. What more is there to say?
Pic-a-Pix Deluxe (Switch)

Pic-a-Pix Deluxe review (SWITCH)

Reviewed on May 22, 2018

A little bit of color to add a twist to the Picross formula
Blaster Master Zero (Switch)

Blaster Master Zero review (SWITCH)

Reviewed on April 27, 2018

Not quite the masterful remake we were hoping for
SteamWorld Dig 2 (Switch)

SteamWorld Dig 2 review (SWITCH)

Reviewed on February 12, 2018

Image & Form struck gold with this one
Mighty Gunvolt Burst (Switch)

Mighty Gunvolt Burst review (SWITCH)

Reviewed on January 03, 2018

Can be summed up in one sentence: it's basically Mega Man
Shantae: Half-Genie Hero (Switch)

Shantae: Half-Genie Hero review (SWITCH)

Reviewed on November 28, 2017

Phenomenal cosmic power, itty-bitty playing space
Fire Emblem: Path of Radiance (GameCube)

Fire Emblem: Path of Radiance review (GCN)

Reviewed on September 07, 2008

Fire Emblem: Path of Radiance is the epic story of a rag tag band of mercenies fighting their way through a seemingly endless horde of RPG cliches. You've got Ike, the insecure, immature, but inherently heroic young lad with daddy issues who becomes the all powerful, ultimate source of good in the world. He is accompanied by his younger sister who wastes no time getting kidnapped, and who also has a mysterious (sigh...) medallion given to her by their dead mother. You'll also meet the Catholi...
Prince of Persia: The Sands of Time (GameCube)

Prince of Persia: The Sands of Time review (GCN)

Reviewed on January 08, 2008

Prince of Persia is one of those games in which the plot is created around the necessities of gameplay. You've got yourself a linear action adventure game that involves a ton of environmental puzzles. In other words, the majority of this game is figuring out how to get from here to there. And that's kind of boring if there's no danger, right? But if you're trying to cross a giant chasm, what happens if you fall? There has to be some balance between the danger and giving the player a chance....
Mario to Wario (SNES)

Mario to Wario review (SNES)

Reviewed on December 09, 2007

It's a beautiful day, and you're out taking a pleasant stroll and communing with nature. But your whole day is about to be ruined, as some douchebag decides it'd be absolutely hilarious to drop a bucket on your head. Due to your stubby and useless arms, you just can't get that thing off. Blind and helpless, what do you do? Sit and wait for help, act nonchalant about having a bucket stuck on your head, call out? Not if you're Mario, who feels the best course of action is to blindly walk forward i...
Battalion Wars (GameCube)

Battalion Wars review (GCN)

Reviewed on April 17, 2007

Late in the GameCube's life, Nintendo started funding all sorts of different types of games from random companies. Some turned out pretty good, some were terrible. Predictably however, they all bombed sales-wise. The good news though is that means they became dirt cheap real quick, and thus allowing those of us who are fairly cautious about these sorts of things a chance to try them out with minimal risk. Battalion Wars, needless to say, is one such game. And though it shows plenty of the r...
The Legend of Zelda: Twilight Princess (GameCube)

The Legend of Zelda: Twilight Princess review (GCN)

Reviewed on March 10, 2007

[Warning: this review isn't exactly meant to be a stand alone review for someone who's never played the game before. If you're looking for descriptions of the game or basic overviews, get out, as you'll find none of that here. This review's long enough already.]
Mega Man (NES)

Mega Man review (NES)

Reviewed on October 15, 2006

First in a legendary series, multiple great concepts, spawned some of the best action platformers ever, blah blah blah. Who cares? Yes, this is the first game in a series that is almost as synonymous with the NES as Mario and Zelda. Yes it may have been revolutionary in its time. But this is 2006, not 1987, and there are a grand total of six NES Mega Man games to choose from. And so how does this one stack up against the others? To be blunt, it doesn't. At all.
Lufia II: Rise of the Sinistrals (SNES)

Lufia II: Rise of the Sinistrals review (SNES)

Reviewed on September 17, 2006

Do yourself a favor and go check out Lufia II's world map. Looks rather pathetic, doesn't it? Whether by water, mountain, or random towers, the entire world is divided into tiny chunks that contain exactly one town and one cave/tower/dungeon of some sort. These chunks are strung out in a giant circle, so that you are forced to visit one after another, in succession. And visit them in...
Super Mario Sunshine (GameCube)

Super Mario Sunshine review (GCN)

Reviewed on July 08, 2006

It took six years to come up with a sequel to Mario 64. Six years. You'd think that would be enough time to make sure they'd get it right. After all, this is the latest in Nintendo's largest and arguably most important franchise, so it certainly deserves special devotion. How, then, can we explain what happened here? How did Nintendo possibly come up with a game that is so, well, forgettable? I mean, I'm not really a fan of Mario 64. I think the concept was excellent, but the execution a ...
Metroid: Zero Mission (Game Boy Advance)

Metroid: Zero Mission review (GBA)

Reviewed on May 24, 2006

It is the start of one of the most cherished franchises, one that spawned sequels many consider to be among the best games of all time. It's ending surprised everyone, becoming one of the most iconic moments in gaming history. It is ingrained into our collective consciousness, an experience anyone who plays games knows about. And it's a bad game. Yes, you heard me. The original Metroid was nearly unplayable thanks to some poor decisions, limitations in the hardware, and simply awful design ...
F-Zero GX (GameCube)

F-Zero GX review (GCN)

Reviewed on March 12, 2006

I don't care too much for racing games. I have a car; why would I need to pretend to have a different one? However, my car can't break the sound barrier. Nor can it hover above roads that twist, defy gravity, or are built miles above the Earth. So while Gran Turismo would make me yawn, F-Zero always piques my interest. Not only is it different in terms of style, but different in terms of gameplay. Nintendo and Sega, thankfully, understood this, and it shows in F-Zero GX. Fast, furious, an...
Secret of Mana (SNES)

Secret of Mana review (SNES)

Reviewed on January 29, 2006

I'm really starting to wonder what's with Squaresoft. Many call them the best RPG developer, while others claim they're an overrated piece of fecal matter. Me, I'm still confused. The Final Fantasy series has proven to be a deep and breathtaking series, constantly reinventing itself and consistently providing a quality experience. Yet Chrono Trigger, often considered to be the best RPG of all time, let me down severely, being nothing more than a bland game doing nothing special. And now Sec...
Skyblazer (SNES)

Skyblazer review (SNES)

Reviewed on January 22, 2006

I've noticed that the platformer genre really started to get stale on the SNES. Sure, Mario World was more than adequate, and there were a select few other gems as well. But unfortunately, the vast majority of them seemed to be the same thing over and over - slow moving cute fluffy animals in generic worlds with average gameplay at best and wild swings in difficulty. Imagine my surprise to find a hit, not in Nintendo or Capcom, but in Sony. They certainly weren't a major player back then, an...

Additional Results (20 per page)

[001] [002] [003] [004]

Policies/Ethics | Contact | Advertise | Sponsor Site | Sponsor Guide | Links

eXTReMe Tracker
© 1998-2018 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.