Forums Submission Feedback

Masters's Tom Clancy's Rainbow Six: Vegas review

Feedback on Masters's Tom Clancy's Rainbow Six: Vegas review. 19 replies.

Gary Hartley Staff Aug 27, 2008
This is a clever review, probably your best in your most recent bash. I like how you made your points, but did so in an amusing way. Particularly good lines where the ones about the dumb things enemies yell out when giving up a gunfight yell out and how the game may as well be set anywhere, making the Vegas moniker obsolete. It's full of funny, but important, lines like this.

I’m glad I went through all the effort of making you a focus window for it.
For us. For them. For you.
Marc Golding Staff Aug 27, 2008 edited
Haha, that's too much. Clearly, *I* was the one who did the focus window job, even if you had to tech support me through it (alright, fine, so I was hopeless without the handholding...).

Anyway, thanks a bunch for reading and for liking it so much. I was glad to finally type it up and submit it; I had it written for some time.

Sadly, even with this submission, my backlog is only increasing. :(
I don't have to prove I'm refined - that's what makes me refined!
Jason Venter Staff Aug 27, 2008
This really was a good review. I think it was longer than most of your recent stuff, but it also was an interesting read throughout.

I thought the observations about how this is supposed to be a game set in Vegas but doesn't really feel like it were really telling. Plus I liked your bits about Brian and Shawn because they made the game seem more personal and also made it easier to laugh at the shortcomings you described.

As a whole, this was a really entertaining review for what sounds like a disappointingly bland FPS for the PSP. I got a real sense for how things worked and by the time I finished reading, I felt almost like I had played the game. This is the sort of review that manages the perfect balance between entertaining and informative, a tough thing to do indeed!
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world
Mike Suskie Freelancer Aug 27, 2008
I’m glad I went through all the effort of making you a focus window for it.

Yeah, you just redeemed whoever put in that god awful, poorly resized image of the wrong Turok game.
You exist because we allow it. And you will end because we demand it.
Marc Golding Staff Aug 27, 2008
Thanks for the positive feedback Venter. I actually wrote the review the old fashioned way right after beating it, on the plane. That's pretty telling, considering I could have replayed it, or delved into the unlockables in greater depth -- I wrote about how disappointed I was instead.
I don't have to prove I'm refined - that's what makes me refined!
Gary Hartley Staff Aug 27, 2008
Sorry, Suskie, your shot was in vain; your example was not my doing. Better luck next time around.

Or, instead of taking childish shots at things you don't like, you could actually fix problems such as they. Staff are expected to do such things. I know, it means doing something other then make puzzling topic hijack attempts, but if you try really hard, I'm sure you can pull it off.
For us. For them. For you.
Will Roy Freelancer Aug 27, 2008
Bitter EmP is bitter.
"Either, sir, you're an ass or masquerading as one."
- Nero Wolfe
Mike Suskie Freelancer Aug 27, 2008
That wasn't aimed at you at all, EmP. I would never even think about jumping to conclusions about who makes poor decisions with the focus window. Why, that would be silly of me.
You exist because we allow it. And you will end because we demand it.
Wolf Queen Aug 27, 2008 edited
Edit: Dammit. Ruined my joke.

And yeah; that was a fun review. Haha. Bob? Seriously?
[Eating EmP's brain] probably isn't a good idea. I mean... He's British, which means his brain's wired for PAL and your eyes are NTSC. - Will
Gary Hartley Staff Aug 27, 2008
The aim is not a concern; I was befuddled as to the baffling reasons for why the shot was fired at all and the just-as-puzzling choice of location.

I've walked Masters through the finer arts of making a focus window. If you're having trouble being able to edit away ones you find unacceptable, I'll be happy to do the same with you.
For us. For them. For you.
Marc Golding Staff Aug 27, 2008
Thanks wolfqueen. I'm sifting through the rubble of this battle to find pleasant gems of encouraging feedback. =D
I don't have to prove I'm refined - that's what makes me refined!
Mike Suskie Freelancer Aug 27, 2008 edited
Hmm... A comment on the focus window in a thread where the subject of the focus window had already come up twice? Oh yeah, good luck getting to the bottom of that one.
You exist because we allow it. And you will end because we demand it.
Will Roy Freelancer Aug 27, 2008 edited
This topic sucks and is now about Masters' review.

Oh wait. That's what it was about in the first place before two staff members derailed it.
"Either, sir, you're an ass or masquerading as one."
- Nero Wolfe
Marc Golding Staff Aug 28, 2008
Haha, well one of those two staff members made the topic in the first place, so I guess staffers are not all bad! :P
I don't have to prove I'm refined - that's what makes me refined!
Rob Hamilton Staff Aug 28, 2008
We aren't?

Oh, anyway, this was a good review. Like said before, the "Bob" part cracked me up. "Shit, Bob, my bad!"

And I agree. When you set a game in a distinct, recognizable area, you HAVE to take advantage of that, as opposed to just using generic level sites that could be put in any similar sort of game. It's like with the first scenario Duke Nukem 3-D, you start out with three cool levels (two city and one prison), but then have a sewer-type place and a outdoors canyon (standard FPS stuff). Then, the second scenario is completely in a moonbase. The third scenario got things back to cool, detailed city/buildings levels, but that extended period of time in which the game was in "generic FPS" mode did nothing but make me realize that I liked Doom II a lot more than this game.
I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle
Mike Suskie Freelancer Aug 28, 2008
I'm all bad.
You exist because we allow it. And you will end because we demand it.
Marc Golding Staff Aug 29, 2008
Duke Nukem 3-D, baha I haven't heard the name Duke Nukem for a loooong time. Is that game worth checking out?
I don't have to prove I'm refined - that's what makes me refined!
Rob Hamilton Staff Aug 29, 2008 edited
Solid for FPS fans. Personally, I prefer Doom II by a ways, but Duke Nukem has its moments. Especially with some of the third scenario locations. You have a grocery store, sushi bar, bank, hotel, etc. and the boss fight's in a football (American, not EmPican, variety).

If you get Atomic Edition, like I did, the fourth scenario also was pretty cool.

Whatever you do, NEVER get the PS1 version. Ugly and chopped down. Seem to recall a number of secret levels were trimmed.

EDIT: Actually, I think some of the third scenario levels I mentioned might be in the fourth. Been a while since I played it....
I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle

Log in to reply.